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            class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/pics/neoncircle.png'); this.load.image('particle', 'assets/sprites/particle1.png'); } create () { this.add.image(400, 300, 'bg'); // Create our sprites to place within the circle const particles = []; for (let i = 0; i < 512; i++) { particles.push(this.add.image(0, 0, 'particle')); } // The Circle geometry object const circle = new Phaser.Geom.Circle(400, 300, 210); // Randomly position the sprites within the circle Phaser.Actions.RandomCircle(particles, circle); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('bg', 'assets/pics/neoncircle.png');
        this.load.image('particle', 'assets/sprites/particle1.png');
    }
    create ()
    {
        this.add.image(400, 300, 'bg');
        //  Create our sprites to place within the circle
        const particles = [];
        for (let i = 0; i < 512; i++)
        {
            particles.push(this.add.image(0, 0, 'particle'));
        }
        //  The Circle geometry object
        const circle = new Phaser.Geom.Circle(400, 300, 210);
        //  Randomly position the sprites within the circle
        Phaser.Actions.RandomCircle(particles, circle);
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);