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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); } create () { const zone = this.add.zone(300, 200, 200, 200); // Static body this.physics.add.existing(zone, true); const blocks = this.physics.add.group({ defaultKey: 'block', bounceX: 1, bounceY: 1, collideWorldBounds: true }); blocks.create(100, 200).setVelocity(100, 200); blocks.create(500, 200).setVelocity(-100, -100); blocks.create(300, 400).setVelocity(60, 100); blocks.create(600, 300).setVelocity(-30, -50); this.physics.add.overlap(zone, blocks, (_zone, block) => { block.setAlpha(0.5); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true, gravity: { y: 200 } } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
const zone = this.add.zone(300, 200, 200, 200);
// Static body
this.physics.add.existing(zone, true);
const blocks = this.physics.add.group({
defaultKey: 'block',
bounceX: 1,
bounceY: 1,
collideWorldBounds: true
});
blocks.create(100, 200).setVelocity(100, 200);
blocks.create(500, 200).setVelocity(-100, -100);
blocks.create(300, 400).setVelocity(60, 100);
blocks.create(600, 300).setVelocity(-30, -50);
this.physics.add.overlap(zone, blocks, (_zone, block) =>
{
block.setAlpha(0.5);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 200 }
}
},
scene: Example
};
const game = new Phaser.Game(config);