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class Example extends Phaser.Scene { constructor() { super(); } preload() { this.load.image('block', 'assets/sprites/block.png'); } create() { var marker = this.add.image(100, 300, 'block').setAlpha(0.3); var image = this.add.image(100, 300, 'block'); this.tweens.add({ targets: image, x: 600, ease: 'Power1', duration: 3000, onComplete: this.onCompleteHandler, onCompleteParams: [image] }); } // The callback is always sent a reference to the Tween as the first argument and the targets as the second. // Whatever you provided in the onCompleteParams array follows. onCompleteHandler(tween, targets, myImage) { console.log('onCompleteHandler'); myImage.setScale(2); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor()
{
super();
}
preload()
{
this.load.image('block', 'assets/sprites/block.png');
}
create()
{
var marker = this.add.image(100, 300, 'block').setAlpha(0.3);
var image = this.add.image(100, 300, 'block');
this.tweens.add({
targets: image,
x: 600,
ease: 'Power1',
duration: 3000,
onComplete: this.onCompleteHandler,
onCompleteParams: [image]
});
}
// The callback is always sent a reference to the Tween as the first argument and the targets as the second.
// Whatever you provided in the onCompleteParams array follows.
onCompleteHandler(tween, targets, myImage)
{
console.log('onCompleteHandler');
myImage.setScale(2);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);