Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa } }); const line = new Phaser.Geom.Line(400, 300, 550, 300); const textX = this.add.text(50, 50, ''); const textY = this.add.text(50, 75, ''); this.input.on('pointermove', pointer => { line.x2 = pointer.x; line.y2 = pointer.y; redraw(); }); redraw(); function redraw () { graphics.clear(); graphics.strokeLineShape(line); const normalX = Phaser.Geom.Line.NormalX(line); const normalY = Phaser.Geom.Line.NormalY(line); graphics.lineStyle(2, 0xaa0000); graphics.lineBetween(400, 300, 400 + normalX * 100, 300); graphics.lineStyle(2, 0x00aa00); graphics.lineBetween(400, 300, 400, 300 + normalY * 100); textX.setText(`Line Normal X: ${normalX}`); textY.setText(`Line Normal Y: ${normalY}`); } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa } });
const line = new Phaser.Geom.Line(400, 300, 550, 300);
const textX = this.add.text(50, 50, '');
const textY = this.add.text(50, 75, '');
this.input.on('pointermove', pointer =>
{
line.x2 = pointer.x;
line.y2 = pointer.y;
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
graphics.strokeLineShape(line);
const normalX = Phaser.Geom.Line.NormalX(line);
const normalY = Phaser.Geom.Line.NormalY(line);
graphics.lineStyle(2, 0xaa0000);
graphics.lineBetween(400, 300, 400 + normalX * 100, 300);
graphics.lineStyle(2, 0x00aa00);
graphics.lineBetween(400, 300, 400, 300 + normalY * 100);
textX.setText(`Line Normal X: ${normalX}`);
textY.setText(`Line Normal Y: ${normalY}`);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);