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class Example extends Phaser.Scene { smallCamera; controls; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('tiles', 'assets/tilemaps/tiles/dangerous-kiss-x2.png'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/dangerous-kiss.json'); } create () { const map = this.make.tilemap({ key: 'map' }); // The map was created with 8x8 tiles, but we want to load it with a 2x high resolution tileset map.setBaseTileSize(16, 16); const tileset = map.addTilesetImage('DangerousKiss_bank.png', 'tiles', 16, 16); const layer = map.createLayer('ShoeBox Tile Grab', tileset, 0, 0); const cursors = this.input.keyboard.createCursorKeys(); this.smallCamera = this.cameras.add(800 - 320, 20, 300, 300); this.smallCamera.rotation = 0.2; this.smallCamera.zoom = 0.5; this.smallCamera.setBackgroundColor('rgba(0, 0, 0, 1)'); const controlConfig = { camera: this.smallCamera, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, acceleration: 0.04, drag: 0.0005, maxSpeed: 0.7 }; this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); this.smallCamera.setBounds(0, 0, layer.width, layer.height); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
smallCamera;
controls;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('tiles', 'assets/tilemaps/tiles/dangerous-kiss-x2.png');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/dangerous-kiss.json');
}
create ()
{
const map = this.make.tilemap({ key: 'map' });
// The map was created with 8x8 tiles, but we want to load it with a 2x high resolution tileset
map.setBaseTileSize(16, 16);
const tileset = map.addTilesetImage('DangerousKiss_bank.png', 'tiles', 16, 16);
const layer = map.createLayer('ShoeBox Tile Grab', tileset, 0, 0);
const cursors = this.input.keyboard.createCursorKeys();
this.smallCamera = this.cameras.add(800 - 320, 20, 300, 300);
this.smallCamera.rotation = 0.2;
this.smallCamera.zoom = 0.5;
this.smallCamera.setBackgroundColor('rgba(0, 0, 0, 1)');
const controlConfig = {
camera: this.smallCamera,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
acceleration: 0.04,
drag: 0.0005,
maxSpeed: 0.7
};
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
this.smallCamera.setBounds(0, 0, layer.width, layer.height);
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);