Part 3 - Choosing an Editor
This is the editor the Phaser team use for building the framework and all projects. It's even the editor this guide is being written in. Sublime should be considered as an extremely powerful text editor rather than an IDE.
Features such as the ability to "Goto" anything, Split Editing, Multiple cursors, Distraction Free mode and loads of powerful Plugins make this the fastest and most versatile editor we've ever used in literally decades of development.
Using its comprehensive Package system you can enhance it in multiple ways. Here is an excellent guide to features and packages for Sublime.
The full version costs $70 but is worth every penny and is available for Windows, OS X and Linux.
Visit the Sublime Text web site.
Atom is a free cross-platform text editor from the team at GitHub. It's modern, approachable, yet hackable to the core. A tool you can customize to do anything but also use productively without ever touching a config file.
Visit the Atom web site.
Visual Studio Code
Visit the VS Code web site.
Visit the Brackets web site.
JetBrains WebStorm is an extremely advanced full development environment. It goes well beyond simple code editing and offers all of the high-level features you'd expect from a proper IDE. Including code insight, npm built-in, code style and syntax reports, source control and a wealth of other features. Lots of the features are designed for web developers rather than game developers, but are still handy to have around.
The full version starts from $49 and is available for Windows and OS X. There are often deals to be found on the JetBrains site too.
Visit the JetBrains WebStorm web site.