Newsletter
Published on 2nd September 2016
Welcome to Issue 45 of Phaser World
We've another jam-packed issue again this week. Several really high quality games, more tutorials, and even a new Phaser Games Pack, that I've been working on myself for a while.
I do get sent quite a lot of emails from people asking if I can feature their games in the newsletter. In short, the answer is (nearly always) yes, but please understand there is quite a list! I currently have 179 items on my Phaser News list, and tend to only publish a couple a day.
Sometimes a game is so great, or something is date sensitive, like a conference, that it'll jump the queue - but please understand that it takes time before it's on the site, and that repeatedly sending emails doesn't speed things up at all.
Until the next issue, keep on coding. Drop me a line if you've got any news you'd like featured (you can just reply to this email) or grab me on the Phaser Slack channel.
5 complete royalty-free Game Templates to use in your own commercial games or client projects.
Games made with Phaser
Game of the Week
Fling your drone into the air, and see how far it can go! Collect coins and buy power-ups to fly further.
Staff Pick
Drill to the bottom of the mystery in this Teen Titans Tamaranian Invasion.
Merge asteroids to form planets, and merge planets to create explosions!
A minesweeper inspired RPG.
Run as fast as you can, while timing it right to jump the hurdles.
Phaser News & Tutorials
The latest version of Phaser Editor is released, with a new Arcade Physics level editor.
The fourth part of the tutorial series adds animations and legal-move checks.
Creating Player movement as in the popular iOS game Back to Square One.
Part two of the tutorial adds enemies to this popular iOS remake.
Easily apply in and out transitions between two Phaser States.
Development Progress
After releasing Phaser 2.6.2 last week I wanted to get the first Phaser Games Pack released. The concept behind the pack was simple: Bundle together 5 games, and offer them royalty-free, so that the source code can be used in any commercial project you like. This includes, but isn't limited to, using the code in client projects, commercial apps, or app store releases.
Game Templates usually sell for around $15+ per game on sites like Code Canyon, so I was keen to make sure I offered better value for money than this. Over the past few months I've put together 20 different game templates, some of which include extensions to Phaser, and just generally really useful routines!
After tidying-up, making sure they worked with Phaser 2.6.2, and writing some documentation, Phaser Games Pack 1 was released.
I've no idea how well game templates will sell. I know they are quite a niche, because you tend to only buy them when you have a need for them (or can think of a way to turn them into revenue pretty easily), rather than being an 'impulse' purchase. But I feel it's an experiment worth taking, and personally I feel they represent good value for money, especially if they can get you out of a jam with a last-minute client request!
Phaser 3
With the Games Pack released I'll now be turning my attention to Phaser 3. I asked for feedback and suggestions about what Phaser 3 should contain via patreon. The post was open for anyone to comment on, patron or not, and the results were very interesting.
In short, most of you want to see Phaser 3 contain new renderer features, but otherwise keep things pretty much the same.
It also appears that ES6 support isn't much of a concern for many of you, which was a little surprising. Feel free to add your comments to the thread linked above, because I'd love to know what more of you think.
Geeky Links
Emulating a 6502 system in JavaScript: It's said you should never meet your heroes. They're wrong! This is the story of Matt meeting and getting to know one of his heroes: the 6502 microprocessor.
Did you fall victim to fantastic Stranger Things show? If so here's a great mini point-and-click adventure game based on it.
A fascinating mini-book on Ray Tracing in one weekend.
Phaser Releases
The current version of Phaser is 2.6.2 released on August 26th 2016.
Phaser 3.0.0 is in development in the GitHub dev branch.
Please help support Phaser development
Have some news you'd like published? Email support@phaser.io or tweet us.
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