Navigation

The following 61 Phaser Dev Logs were published in 2016:

Dev Log Published Contents
98 30th December 2016 Geometry Classes and Bitmap Text Rendering Read
97 21st December 2016 The Evolution of Phaser 3 and Lazer Read
96 16th December 2016 Loader XHR Updates, Maps and Explaining v3 Module Structure Read
95 9th December 2016 Texture Manager, Math Classes and Graphics API Started Read
94 2nd December 2016 Transform Bounds and building the new Loader Read
93 25th November 2016 Using webpack2, new Examples Browser and tutorials Read
92 23rd November 2016 Phaser CE (Community Edition) Announcement Read
91 18th November 2016 Blitter and Bob Game Objects Read
90 11th November 2016 State Manager Video and Survey Read
89 10th November 2016 New Phaser 3 Video (State Manager) Read
88 4th November 2016 New Renderer and FBO Tests Read
87 2nd November 2016 Phaser 3 Development Update Read
86 28th October 2016 Phaser 3 Presentation Video Read
85 21st October 2016 WebGL Batch Manager and Tint Support Read
84 14th October 2016 Clarifying Phaser 3, new Components, Colors and Dirty Renderer Read
83 7th October 2016 Ironing out Pixi and Staying on Target Read
82 2nd October 2016 Consolidating Pixi Read
81 23rd September 2016 Phaser 3 Beta, Compressed and Rotated Textures Read
80 16th September 2016 House keeping, ES6 Issues and Filters Read
79 9th September 2016 Pulling down the house of cards Read
78 7th September 2016 Updated Pledge Rewards + Free Technical Support Read
77 2nd September 2016 Phaser 2.6.2 and Phaser 3 Survey Read
76 1st September 2016 Phaser Games Pack #1 Read
75 31st August 2016 Forum Badges are installed Read
74 28th August 2016 Suggestions for Phaser 3 Read
73 26th August 2016 Phaser 2.6.2 Release and LD36 Read
72 19th August 2016 Planning out Phaser 3 dev and Phaser 2.6 Updates Read
71 5th August 2016 Multi and Compressed Texture Support Read
70 29th July 2016 Compressed and Multi Texture Support Read
69 27th July 2016 Multitexturing Support added to Phaser Read
68 22nd July 2016 WebGL Tilemap Renderer Beta 2 Read
67 19th July 2016 New WebGL Tilemap Renderer Read
66 15th July 2016 Multi Textures and Path Finder Plugin Read
65 8th July 2016 Phaser 2.6 Released Read
64 1st July 2016 Phaser World Issue 37 Read
63 24th June 2016 Phaser World Issue 36 Read
62 17th June 2016 Phaser World Issue 35 Read
61 10th June 2016 Phaser World Issue 34 Read
60 3rd June 2016 Phaser World Issue 33 Read
59 27th May 2016 Phaser World Issue 32 Read
58 20th May 2016 Phaser World Issue 31 Read
57 13th May 2016 Phaser World Issue 30 Read
56 6th May 2016 Phaser World Issue 29 Read
55 29th April 2016 Phaser World Issue 28 Read
54 29th April 2016 Creating Explorers not Experts Read
53 22nd April 2016 Phaser World Issue 27 Read
52 15th April 2016 Phaser World Issue 26 Read
51 12th April 2016 Phaser is 3 years old! Read
50 8th April 2016 Phaser World Issue 25 Read
49 25th March 2016 Phaser World Issue 23 Read
48 26th February 2016 Phaser World Issue 19 Read
47 19th February 2016 Phaser World Issue 18 Read
46 17th February 2016 Phaser 2.4.5 is Released Read
45 12th February 2016 Phaser World Issue 17 Read
44 5th February 2016 Phaser World Issue 16 Read
43 5th February 2016 Should we merge Pixi v4 with Phaser? Read
42 3rd February 2016 New Phaser Promo Video Read
41 29th January 2016 Phaser World Issue 15 Read
40 22nd January 2016 Phaser World Issue 14 Read
39 15th January 2016 Phaser World Issue 13 Read
38 8th January 2016 Phaser World Issue 12 Read