Dev Logs
The following 52 Phaser Dev Logs were published in 2017:
Dev Log | Published | Contents | |
---|---|---|---|
150 | 21st December 2017 | Sound seeking, Text Wrapping, Pointer Lock, Glow shaders and Graphic Mesh rendering. | Read |
149 | 4th December 2017 | Phaser 3 Tilemap API and Sound Manger updates covered in detail. | Read |
148 | 27th November 2017 | Matter.js physics lands in V3. Sound API updates and work on rendering displays. | Read |
147 | 20th November 2017 | Tilemap updates, Sound Manager updates and Bitmap and Geometry masks are implemented. | Read |
146 | 13th November 2017 | A new release schedule and the return of Arcade Physics. | Read |
145 | 6th November 2017 | V3 Beta 9, loads of fixes everywhere and lots of new examples. | Read |
144 | 30th October 2017 | A massive update to the Particle system lands in Beta 8. | Read |
143 | 16th October 2017 | JSDocs update and Phaser 3 Particle Emitter. | Read |
142 | 9th October 2017 | Phaser 3 documentation tools and work. | Read |
141 | 2nd October 2017 | Number Count Tweens, Curves, Paths and Followers. | Read |
140 | 25th September 2017 | Phaser 3 Beta 4 is out. Sprite3D and Camera3D demos. | Read |
139 | 18th September 2017 | Beta 2, Docs updates and Vector math land. | Read |
138 | 11th September 2017 | Phaser 3 Beta 1 is out. | Read |
137 | 6th September 2017 | Phaser 3 MOSS award. | Read |
136 | 6th September 2017 | Phaser awarded $50,000 from MOSS Program | Read |
135 | 4th September 2017 | Thank you, everyone | Read |
134 | 21st August 2017 | Updates to the lighting system and loads of new physics tests. | Read |
133 | 14th August 2017 | JSDocs, Tween Manager completed and Deferred Lighting. | Read |
132 | 7th August 2017 | Custom blend modes and the new Light Layer. | Read |
131 | 1st August 2017 | Phaser Stickers | Read |
130 | 31st July 2017 | Phaser v3 Alpha Release is out. | Read |
129 | 24th July 2017 | v3 Input Manager Updates. | Read |
128 | 17th July 2017 | The v3 Input Manager starts to take shape. | Read |
127 | 10th July 2017 | New State features, Tint demos and multi-camera tests. | Read |
126 | 3rd July 2017 | New Clock class, Timers, Endless Tilemaps and State updates. | Read |
125 | 26th June 2017 | Dynamic Tilemaps are added along with ScrollFactor. | Read |
124 | 19th June 2017 | Create a game of Snake in this new Phaser 3 Tutorial. | Read |
123 | 9th June 2017 | RetroFonts return and Tilemap Examples galore | Read |
122 | 5th June 2017 | The new Phaser 3 Web site is launched | Read |
121 | 5th June 2017 | The Phaser 3 Labs are open | Read |
120 | 26th May 2017 | TweenManager Planning and TileMap Renderer | Read |
119 | 19th May 2017 | WebGL Snapshots and new Mesh Game Object | Read |
118 | 12th May 2017 | Graphics Transform Operations and Render to Texture Support | Read |
117 | 8th May 2017 | TileSprite Game Objects, DDoS Attacks and Trello | Read |
116 | 28th April 2017 | Text Metrics and a new Time Step loop | Read |
115 | 21st April 2017 | Spring cleaning and Render Pass Game Object | Read |
114 | 14th April 2017 | Animation Manager Updates and JSON Configuration work | Read |
113 | 7th April 2017 | New Loader Filetypes, Shader Effects and Animations | Read |
112 | 4th April 2017 | Where to get Phaser 3 Updates | Read |
111 | 31st March 2017 | Phaser Actions and new Triangle Geometry | Read |
110 | 24th March 2017 | Layers, Sprite Flipping and Depth Sorting | Read |
109 | 17th March 2017 | New Text Game Object and Trail Effects | Read |
108 | 10th March 2017 | 3D Line Rendering with the Graphics API | Read |
107 | 3rd March 2017 | Bitmap Text Game Object and the start of the Graphics API | Read |
106 | 24th February 2017 | Bitmap Text started and Keyboard Manager Updates | Read |
105 | 17th February 2017 | Global Registry Added, State Updates and new Color Object | Read |
104 | 10th February 2017 | New State Manager and Camera System added | Read |
103 | 3rd February 2017 | New Blitter Stress Tests and Transform Updates | Read |
102 | 27th January 2017 | Hard work refactoring the Game Loop and Display List | Read |
101 | 20th January 2017 | Blitter Batch and Sprite Batch Renderers | Read |
100 | 13th January 2017 | Dynamic Sound FX and WebGL 2D Rendering | Read |
99 | 6th January 2017 | Geometry, Hermite Curves and Intersections | Read |