---
title: "Retro Highscore Table"
subtitle: "Part 4 - Keyboard Control"
date: 2018-11-12T00:00:00.000Z
url: https://phaser.io/tutorials/retro-highscore-table/part4
site: Phaser - https://phaser.io
copyright: © 2026 Phaser Studio Inc. All rights reserved.
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Retro Highscore Table

*Part 4 - Keyboard Control*

To allow for keyboard input we're going to listen for the following keys:

```
this.input.keyboard.on('keyup_LEFT', this.moveLeft, this);
this.input.keyboard.on('keyup_RIGHT', this.moveRight, this);
this.input.keyboard.on('keyup_UP', this.moveUp, this);
this.input.keyboard.on('keyup_DOWN', this.moveDown, this);
this.input.keyboard.on('keyup_ENTER', this.pressKey, this);
this.input.keyboard.on('keyup_SPACE', this.pressKey, this);
```

The above code is added to the `create` function of the Input Panel class.

It should be pretty easy to follow. When the `keyup` event for the defined keys is hit, it will invoke the various handlers, such as `moveLeft` or `pressKey`.

Let's take a look at one of those functions:

```
moveLeft ()
{
    if (this.cursor.x > 0)
    {
        this.cursor.x--;
        this.block.x -= 52;
    }
    else
    {
        this.cursor.x = 9;
        this.block.x += 52 * 9;
    }
}
```

If they press the left cursor key then we move the cursor to the left. If the cursor was already on the x position of zero, then we wrap it around so it's now at the far-right of the highscore input table.

This same concept is used for all directions. If they press the Up cursor and they are on the top row, it'll wrap around to the bottom row, and so on.

Finally, we've hooked both the ENTER and the SPACE key to the `pressKey` function created earlier. This means that if they press either of those keys it will add the currently active letter to their name entry. We can use exactly the same function as the pointer up event uses.

Here's a demo of it running:

<iframe src="demo2.js" width="800" height="600"></iframe>

Note that in versions of Phaser before 3.16, when you move around the web page will probably scroll too.

This demo works well already. We can use the mouse, or cursors, to enter our name. But let's add one more method, too - the ability to just type it in.

---

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