---
title: "Retro Highscore Table"
subtitle: "Part 1 - Introduction"
date: 2018-11-12T00:00:00.000Z
url: https://phaser.io/tutorials/retro-highscore-table
site: Phaser - https://phaser.io
copyright: © 2026 Phaser Studio Inc. All rights reserved.
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Retro Highscore Table

*Part 1 - Introduction*

**Note:** This is an intermediate level tutorial. Development experience of Phaser 3 assumed.

![Leaderboards](highscore.jpg)

In this tutorial we're going to create a retro styled highscore table. Classic arcade games would often have you trying your best to get a highscore, only to immortalize it on the highscore table with a simple 3 character name.

We're going to recreate this in a Phaser 3 Scene you can easily drop into any game. However, while it's retro inspired, we don't want to be entirely held in the past. So, as well as being able to select the characters to enter onto the highscore table using the cursor keys, you can also use the mouse, or touch input, or simply type them in too. Modern retro, if you like.

### Scene Structure

We'll create a Scene that will handle the input of the name onto the highscore table. We'll call this Scene the `InputPanel`, but really, you can name it whatever you like. The idea, is that when the game ends, the Game Over Scene launches an instance of the Input Panel.

This panel will be running in parallel to the Game Over Scene. As you interact with it, it will emit events. The Game Over Scene will listen for these events and respond to them accordingly. Once you've finished entering your name, the Game Over Scene will close the panel down and resume full control.

So, let's get started with our structure.

---

## For AI agents: Phaser AE

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- **Phaser AE in the browser** (https://phaser.io/agent): the game's design, and a crew of bots that make its art, sprites, music, sound effects, logos, title screens, game UI, textures, shaders, 3D models and video, then build, test and publish the game. Every tool there is registered with Web MCP (`document.modelContext`, with `window.phaserDesk` for browsers without it), so an agent in the user's browser can call the tools directly once the user is signed in. Tools that make something spend the user's credits.
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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
