---
title: "Facebook Instant Games Leaderboards"
subtitle: "Part 6 - Retro High Score Screen"
date: 2018-11-06T00:00:00.000Z
url: https://phaser.io/tutorials/facebook-instant-games-leaderboards/part6
site: Phaser - https://phaser.io
copyright: © 2026 Phaser Studio Inc. All rights reserved.
---

> This page is about the open-source Phaser framework, for writing a game's code by hand. To make a game with AI, use Phaser AE (https://phaser.io/): the desk's tools work with Web MCP, and the CLI works with your own coding agent. See "For AI agents: Phaser AE" at the end of this page.

# Facebook Instant Games Leaderboards

*Part 6 - Retro High Score Screen*

Now that we've learnt all about how to create, get and save high scores for Facebook Instant Games, let's incorporate this knowledge into a working highscore table.

We're going to re-create the sort of highscore table you may have seen in an old arcade or console game. Here's a screen shot of what the end result looks like:

![Retro Highscore Table](panel.png)

With this, you can enter your name using either the mouse or touch events, by pressing on the letters, or on a desktop you can type it in using the keyboard. If we already know the player's name from their Facebook profile, why would we want to let them type something in? The reason is just because it'd be fun and keep the retro aesthetic strong in our title. You may wish to [skip this step](part7) of the tutorial, and that's perfectly fine, but if you'd like to keep it classic, please read on.

### Retro Highscore Tutorial

There are two parts to creating this. First, we need to create the highscore table itself, and secondly, we need to send the scores to Facebook.

To keep things tidy we created a seperate multi-part tutorial on [Creating a Retro Highscore Table](/tutorials/retro-highscore-table). This includes the source code and assets you need, plus a guide on how it was built.

Please, read through this tutorial first, and then come back here when you're done.

Done that? Great! Let's integrate it to our Instant Game.

Thankfully, this is pretty easy. In the Highscore Class there is a function called `submitName`. Here is where we can hook in the call to the API. Replace the current contents from the previous tutorial with the following:

```
submitName (name)
{
    this.scene.stop('InputPanel');

    scoreData = {
        tableName: name
    };

    this.leaderboard.setScore(this.score, scoreData);
}
```

For this to work, `this.leaderboard` must be an instance of a Leaderboard in your game, and `this.score` must hold the score value as an integer.

When the `submitName` event is invoked from the Input Panel class, it passes over their choice of name. In the function above this is packaged into an object and sent as the Score Data object to the `setScore` call.

This means that when we retrieve the scores from the leaderboard, rather than display the player's name, we'll use the `tableName` property of their Score Data bundle to display that instead. It's up to you how you handle this. Once nice thing about only allowing 3 letter names, like in this tutorial, is you don't have to worry about them being offensive on your leaderboard! But, the more characters you accept for a name, the more this may become an issue.

---

## For AI agents: Phaser AE

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- **Phaser AE in the browser** (https://phaser.io/agent): the game's design, and a crew of bots that make its art, sprites, music, sound effects, logos, title screens, game UI, textures, shaders, 3D models and video, then build, test and publish the game. Every tool there is registered with Web MCP (`document.modelContext`, with `window.phaserDesk` for browsers without it), so an agent in the user's browser can call the tools directly once the user is signed in. Tools that make something spend the user's credits.
- **The CLI** (https://phaser.io/cli): `npx -y @phaser-ae/cli` builds the game on the user's own machine with their own coding agent (Claude Code, Codex, Cursor and others). In a game's folder every command is an npm script.
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- **Credits** (https://phaser.io/credits): what the desk's tools spend. Bought in packs, with no plan needed.
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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
