---
title: "Five-dice scorecard games: API"
package: "@phaser-ae/yahtzee"
tier: Pro
version: 3.0.0-4
released: 2026-10-14
updated: 2026-10-20
description: "The complete rules of the five-dice scoring game, with holds, thirteen categories, bonuses and joker rules, on one or three scorecards, for solo, local and computer matches."
url: https://phaser.io/packs/yahtzee/api
site: Phaser - https://phaser.io
---

# Five-dice scorecard games: API

`@phaser-ae/yahtzee` — Five-dice scorecard rules: one dice pool, one or three independent scorecards, bonuses, solo/local/bot matches and bounded advice, as in Yahtzee.

## The pack

### `yahtzee`

```ts
function yahtzee(): Pack<{ yahtzee: typeof rules }>
```

Install classic and triple Yahtzee scoring, matches and visible-information advice above dice-core.

## Helpers

### `createYahtzee`

```ts
function createYahtzee(options: YahtzeeOptions = {}): YahtzeeGame
```

Create a seeded solo, local or computer-opponent match.

### `YAHTZEE_CATEGORIES`

```ts
const YAHTZEE_CATEGORIES: readonly ["ones", "twos", "threes", "fours", "fives", "sixes", "three-kind", "four-kind", "full-house", "small-straight", "large-straight", "yahtzee", "chance"]
```

The classic thirteen categories, in scorecard order.

### `yahtzeeHint`

```ts
function yahtzeeHint(view: YahtzeeObservation, difficulty = view.difficulty): YahtzeeAdvice
```

Evaluate all 31 nontrivial hold masks with a bounded one-turn Monte Carlo heuristic on visible state only.

### `yahtzeeScore`

```ts
function yahtzeeScore(category: YahtzeeCategory, dice: readonly number[]): number
```

Exact ordinary category scoring; a five-of-kind is not an ordinary full house.

### `yahtzeeScoringOptions`

```ts
function yahtzeeScoringOptions(dice: readonly number[], card: YahtzeeScorecard): YahtzeeScoringOption[]
```

Exact legal scoring with classic Joker rules, including when Yahtzee was previously scored zero.

### `yahtzeeTotals`

```ts
function yahtzeeTotals(card: YahtzeeScorecard): { upper: number; upperBonus: number; lower: number; yahtzeeBonus: number; total: number }
```

Exact scorecard totals, including the 63-point upper threshold and all 100-point bonuses.

## Classes

### `YahtzeeGame`

```ts
class YahtzeeGame
```

Yahtzee owns scoring and three-roll turns above one ordinary flexible dice pool. The match is a kernel history: its
state is a function of the seed and the accepted commands, so a save is those commands and a restore replays them.

- `constructor(options: YahtzeeOptions = {})`
- `observation(): YahtzeeObservation` — Public state for players and bots. No future random state is included.
- `preview(action: YahtzeeAction): { ok: true } | { ok: false; reason: string }` — Explain roll/hold/score legality without changing dice or state.
- `apply(action: YahtzeeAction): YahtzeeResult` — Apply a valid command, returning exact rendering events.
- `hint(difficulty = this.options.difficulty): YahtzeeAdvice` — Pure advice; inspection never consumes the match's randomness.
- `autoStep(difficulty = this.options.difficulty): YahtzeeResult` — Apply one advice step; rerolls set holds then roll through ordinary legal commands.
- `snapshot(): YahtzeeSnapshot` — Save a bounded deterministic command trace.
- `restore(snapshot: YahtzeeSnapshot): void` — Recompute every score, bonus, hold and roll from commands. Invalid traces leave the match intact.

## Types

### `YahtzeeAction`

```ts
type YahtzeeAction = { kind: 'roll' } | { kind: 'hold'; index: number; held: boolean } | { kind: 'score'; category: YahtzeeCategory; card?: number }
```

Public roll/hold/score commands.

### `YahtzeeAdvice`

```ts
interface YahtzeeAdvice
```

Bounded advice for one turn, not an optimal full-match solver.

- `action: { kind: 'roll' } | { kind: 'reroll'; keep: number[] } | { kind: 'score'; category: YahtzeeCategory; card: number } | null` — Suggested roll, reroll holding indices, or category choice.
- `reason: string` — Human-readable explanation.
- `method: 'bounded-heuristic'` — Honest analysis label.
- `samples: number` — Simulated terminal rolls evaluated.

### `YahtzeeCategory`

```ts
type YahtzeeCategory = typeof YAHTZEE_CATEGORIES[number]
```

One scorecard row.

### `YahtzeeEvent`

```ts
type YahtzeeEvent = { kind: 'roll'; dice: number[]; held: boolean[]; rolls: number } | { kind: 'hold'; index: number; held: boolean } | { kind: 'score'; player: number; card: number; category: YahtzeeCategory; points: number; bonus: number } | { kind: 'turn'; player: number; turn: number } | { kind: 'complete'; winners: number[] }
```

Ordered events for rendering and replay.

### `YahtzeeMatchScoringOption`

```ts
interface YahtzeeMatchScoringOption extends YahtzeeScoringOption
```

A category preview for one of the current player's cards.

- `card: number` — Zero-based scorecard within the current seat.

### `YahtzeeObservation`

```ts
interface YahtzeeObservation
```

Visible match state; includes no seed, RNG state or future dice.

- `phase: 'playing' | 'complete'` — Playing or finished.
- `players: string[]` — Seat names.
- `bots: number[]` — Computer seat indices.
- `active: number` — Current seat.
- `turn: number` — Current turn, starting at one.
- `rolls: number` — Rolls consumed this turn, zero to three.
- `dice: (number | null)[]` — Current faces; null before the first roll of each turn.
- `held: boolean[]` — Held dice.
- `variant: 'classic' | 'triple'` — Match variant.
- `cardsPerPlayer: 1 | 3` — Number of cards belonging to each seat.
- `scorecards: YahtzeeScorecard[]` — Public cards in player-major order: player * cardsPerPlayer + card.
- `totals: number[]` — Grand totals per seat, adding each card's total without multipliers.
- `previews: YahtzeeMatchScoringOption[]` — Exact category previews for every card of the current seat.
- `winners: number[]` — Winning seat indices; multiple indices represent a tie.
- `difficulty: 'easy' | 'medium' | 'hard'` — Bot/hint strength.

### `YahtzeeOptions`

```ts
interface YahtzeeOptions
```

A classic or triple match, with one to four seats and optional computer seats.

- `seed?: number` — Unsigned 32-bit seed.
- `variant?: 'classic' | 'triple'` — Classic has one card per seat; triple has three, with unweighted combined totals.
- `players?: string[]` — Unique, nonempty seat names; default solo.
- `bots?: number[]` — Seat indices controlled by computer play; default none.
- `difficulty?: 'easy' | 'medium' | 'hard'` — Changes advice/bot sampling only, never the dice.

### `YahtzeeResult`

```ts
type YahtzeeResult = { ok: true; events: YahtzeeEvent[] } | { ok: false; reason: string }
```

An atomic action response.

### `YahtzeeScorecard`

```ts
interface YahtzeeScorecard
```

Filled scores and extra-Yahtzee count. Missing rows remain playable; zero is a filled row.

- `scores: Partial<Record<YahtzeeCategory, number>>` — At most one score per category.
- `yahtzeeBonuses: number` — Number of additional Yahtzees after a scored 50.

### `YahtzeeScoringOption`

```ts
interface YahtzeeScoringOption
```

An exact preview, including forced Joker placement and bonus effects.

- `category: YahtzeeCategory` — Scorecard row.
- `legal: boolean` — Legal to select this row.
- `reason: string` — Rejection reason, empty for legal rows.
- `points: number` — Points in this row, not including bonuses.
- `bonus: number` — Additional Yahtzee bonus, 0 or 100.
- `joker: boolean` — This roll is governed by the Joker placement rules.

### `YahtzeeSnapshot`

```ts
interface YahtzeeSnapshot
```

Save/replay format; seed is privileged data and is never an input to a hint.

- `version: 1` — Format version.
- `options: Required<Omit<YahtzeeOptions, 'variant'>> & Pick<YahtzeeOptions, 'variant'>` — Original match settings.
- `actions: YahtzeeAction[]` — Accepted player/bot commands.

---

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