---
title: "Hidden word guessing: API"
package: "@phaser-ae/word-guess"
tier: Pro
version: 3.0.0-0
released: 2026-10-21
updated: 2026-10-21
description: "The rules of hidden-word guessing, each letter of a guess marked right, misplaced or absent, with any word length, several boards, hard modes and a solver."
url: https://phaser.io/packs/word-guess/api
site: Phaser - https://phaser.io
---

# Hidden word guessing: API

`@phaser-ae/word-guess` — Guess a hidden word in a set number of tries, each letter marked right, misplaced or absent, as in games like Wordle and Lingo.

## The pack

### `wordGuess`

```ts
function wordGuess(): Pack<{ wordGuess: WordGuessApi }>
```

The `word-guess` pack: hidden-word guessing rules over the english-words lists. Pure logic, so it runs headless.

## Helpers

### `createWordGuess`

```ts
function createWordGuess(options: WordGuessOptions): WordGuess
```

Start a game. Throws a RangeError for options out of range: a length with too few answers for the boards, an
`answer` of the wrong length, a reveal outside the word, a guess limit that is not a whole number of 1 or more.

### `markGuess`

```ts
function markGuess(guess: string, answer: string): LetterMark[]
```

Mark `guess` against `answer`, letter by letter: `correct` in the right place, `present` elsewhere in the answer,
`absent` otherwise. A repeated letter is marked present only as often as the answer has it beyond its correct
places, left to right: `speed` against `abide` is absent, absent, present, absent, present. Throws a RangeError
when the lengths differ or either is not letters.

## Types

### `BoardView`

```ts
interface BoardView
```

One hidden word and the guesses marked against it.

- `readonly answer: string | null` — The answer, once this board is solved or the game is over; null before.
- `readonly solved: boolean` — Guessed?
- `readonly solvedAt: number | null` — Which guess solved it, counting from 1; null while unsolved.
- `readonly rows: ReadonlyArray<GuessRow>` — The guesses marked against it, oldest first. A solved board takes no more.
- `readonly known: ReadonlyArray<string | null>` — What is known of each position: its letter once shown correct or revealed, else null.
- `readonly present: Readonly<Record<string, number>>` — Letters known to be in the answer, with the fewest times each must appear.
- `readonly absent: ReadonlyArray<string>` — Letters known not to be in the answer (beyond the counts in `present`).
- `readonly keyboard: Readonly<Record<string, LetterMark | 'unused'>>` — Each letter's best mark on this board so far, for a keyboard: a to z, `'unused'` when never guessed.

### `Feedback`

```ts
type Feedback = 'letters' | 'counts'
```

What a guess is told: each letter's mark (`'letters'`), or only how many are right and how many misplaced (`'counts'`).

### `GuessResult`

```ts
interface GuessResult
```

What a guess did: each board's row, or null for a board already solved, and which boards it solved.

- `readonly word: string` — The guess, lower case.
- `readonly rows: ReadonlyArray<GuessRow | null>` — One per board: the row this guess added, or null where the board was already solved.
- `readonly solved: ReadonlyArray<number>` — The boards this guess solved.
- `readonly phase: WordGuessView['phase']` — The phase after the guess.

### `GuessRow`

```ts
interface GuessRow
```

A guess as one board saw it.

- `readonly word: string` — The guess, lower case.
- `readonly marks: ReadonlyArray<LetterMark> | null` — Each letter's mark, with feedback `'letters'`; null with `'counts'`.
- `readonly correct: number` — How many letters are in the right place.
- `readonly present: number` — How many letters are in the answer but in another place, counting repeats only as often as the answer has them.

### `LetterMark`

```ts
type LetterMark = 'correct' | 'present' | 'absent'
```

How one letter of a guess compares with the answer.

### `WordGuess`

```ts
interface WordGuess
```

A game of hidden-word guessing. Make one with `createWordGuess`.

- `observation(): WordGuessView` — The game as it stands.
- `check(word: string): { readonly ok: true } | Refusal` — Would `word` be accepted now? `{ ok: true }`, or the refusal with a reason a player could be shown. Changes nothing.
- `guess(word: string): { readonly ok: true; readonly result: GuessResult } | Refusal` — Play a guess. Refused, changing nothing, when `check` would refuse it.
- `undo(): boolean` — Take back the last guess. False when there is none.
- `candidates(board?: number): string[]` — Every answer still possible on `board` (default 0), given what it has been shown; empty once it is solved.
- `hint(budget?: number): WordGuessHint` — A good next guess: an answer when one is certain, else the word that splits the remaining answers most (from at most `budget` words tried; default 250).
- `autoStep(budget?: number): { readonly ok: true; readonly result: GuessResult } | Refusal` — Play `hint()`'s guess. Refused when the game is over.
- `answers(): ReadonlyArray<string>` — The answers, one per board. For a game's own reveal or a test; a player sees them through `observation` once earned.
- `snapshot(): HistorySave<WordGuessMove>` — The game as a save: the seed and the guesses. Restore it into a game made with the same options.
- `restore(save: HistorySave<WordGuessMove> | string): void` — Replace this game with a save. Throws, changing nothing, when the save does not replay under these options.

### `WordGuessApi`

```ts
type WordGuessApi = typeof rules
```

`game.wordGuess`: every function and type this pack carries, as one namespace.

### `WordGuessHint`

```ts
interface WordGuessHint
```

A suggested next guess, and how sure it is.

- `readonly word: string | null` — The guess to play; null when the game is over.
- `readonly candidates: ReadonlyArray<number>` — Answers still possible on each board, in order; 0 for a solved board.
- `readonly reason: string` — Why, in words a player could be shown.

### `WordGuessMove`

```ts
type WordGuessMove = { … }
```

A move: a guess.

- `readonly kind: 'guess'`
- `readonly word: string`

### `WordGuessOptions`

```ts
interface WordGuessOptions
```

How a game is set up. Only `seed` is required; the defaults are five letters, six guesses, one board, English answers.

- `seed: number` — Picks the answers when `answer` does not give them, as an unsigned 32-bit integer. A day number makes a daily puzzle.
- `length?: number` — Letters in each answer and guess. Default 5, or the length of `answer`.
- `guesses?: number` — Guesses allowed before the game is lost: a whole number of 1 or more, or Infinity for no limit. Default 6.
- `boards?: number` — Hidden words played at once: every guess is marked against each one not yet solved. Default 1.
- `answers?: WordList | ReadonlyArray<string>` — Where answers come from: a word list or an array of words. Default the English lexicon. Only words of `length` letters are used.
- `allowed?: WordList | ReadonlyArray<string> | 'any'` — What a guess may be: a list (or array), or `'any'` for any letters. An answer is always allowed. Default the English lexicon.
- `answer?: string | ReadonlyArray<string>` — The answer, or one per board, instead of a seeded pick (a puzzle you set). Each must be `length` letters.
- `hard?: boolean` — Every letter shown correct must stay in place, and every letter shown present must be used again. Default false.
- `strict?: boolean` — Every guess must be one that could still be the answer of each unsolved board, given everything shown. Implies hard. Default false.
- `feedback?: Feedback` — What a guess is told. Default `'letters'`.
- `reveal?: ReadonlyArray<number>` — Positions (from 0) whose letters are shown from the start, as some word shows give the first letter. Default none.

### `WordGuessView`

```ts
interface WordGuessView
```

Everything a game draws, at one moment. Never holds an unsolved answer.

- `readonly phase: 'playing' | 'won' | 'lost'` — `'playing'`, `'won'` (every board solved) or `'lost'` (out of guesses).
- `readonly length: number` — Letters in each word.
- `readonly guesses: number` — Guesses allowed; Infinity for no limit.
- `readonly used: number` — Guesses made.
- `readonly remaining: number` — Guesses left; Infinity for no limit.
- `readonly feedback: Feedback` — What a guess is told.
- `readonly hard: 'off' | 'hard' | 'strict'` — The hard-mode rules in force: `'off'`, `'hard'` or `'strict'`.
- `readonly boards: ReadonlyArray<BoardView>` — Every board, in order.
- `readonly keyboard: Readonly<Record<string, LetterMark | 'unused'>>` — Each letter's best mark across the boards still being played (all boards once the game is over), for a shared keyboard.

---

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