---
title: "Word chains: API"
package: "@phaser-ae/word-chain"
tier: Pro
version: 3.0.0-0
released: 2026-10-21
updated: 2026-10-21
description: "The rules of the word chain game, each word starting where the last one ended, with a clock, lives and computer players that try to leave you nowhere to go."
url: https://phaser.io/packs/word-chain/api
site: Phaser - https://phaser.io
---

# Word chains: API

`@phaser-ae/word-chain` — Players take turns saying a word that starts with the end of the last one, against the clock and computer players, as in shiritori.

## The pack

### `wordChain`

```ts
function wordChain(): Pack<{ wordChain: WordChainApi }>
```

The `word-chain` pack: word chain rules over the english-words lists. Pure logic, so it runs headless.

## Helpers

### `createWordChain`

```ts
function createWordChain(options: WordChainOptions): WordChain
```

Start a game. Throws a RangeError for options out of range: no players or more than 8, a name repeated, empty or
over 40 characters, a bot seat that is not a player, a link, minimum length, clock or lives that is not a number of
the right kind, a start that is not letters, or a word list with no word long enough.

## Types

### `ChainDifficulty`

```ts
type ChainDifficulty = 'easy' | 'medium' | 'hard'
```

How a computer player plays: `easy` short words and sometimes stumped, `medium` any word, `hard` words that leave few answers.

### `ChainEntry`

```ts
interface ChainEntry
```

One word in the chain.

- `readonly word: string` — The word, lower case.
- `readonly player: number` — The seat that played it.
- `readonly points: number` — Points it scored: a point a letter.

### `ChainLink`

```ts
type ChainLink = 'last' | 'last-two' | number
```

How a word links to the one before: its first letters are the last `1` (`'last'`), `2` (`'last-two'`) or `n` letters before.

### `ChainPlayer`

```ts
interface ChainPlayer
```

One player as the game stands.

- `readonly name: string` — The player's name.
- `readonly bot: boolean` — Played by the computer?
- `readonly lives: number` — Lives left; Infinity for no limit.
- `readonly out: boolean` — Out of the game (no lives left)?
- `readonly score: number` — Points scored: a point a letter.
- `readonly words: number` — Words played.

### `ChainResult`

```ts
type ChainResult = | { readonly kind: 'word'; readonly player: number; readonly word: string; readonly points: number; readonly required: string } | { readonly kind: 'pass' | 'timeout' | 'stumped'; readonly player: number; readonly lives: number; readonly out: boolean; readonly required: string } | { readonly kind: 'time' }
```

What a move did.

### `WordChain`

```ts
interface WordChain
```

A game of word chains. Make one with `createWordChain`.

- `observation(): WordChainView` — The game as it stands.
- `check(word: string, player?: number): { readonly ok: true } | Refusal` — Would `word` be accepted from `player` (default the current seat) now? `{ ok: true }` or the refusal. Changes nothing.
- `play(word: string, player?: number): { readonly ok: true; readonly result: ChainResult } | Refusal` — Play a word for `player` (default the current seat).
- `pass(player?: number): { readonly ok: true; readonly result: ChainResult } | Refusal` — Pass the turn for `player` (default the current seat), losing a life.
- `advance(seconds: number): ReadonlyArray<ChainResult>` — Let `seconds` of game time pass: a turn whose time runs out costs its player a life and passes. Returns what happened, oldest first.
- `autoStep(): { readonly ok: true; readonly result: ChainResult } | Refusal` — The computer plays the current seat's turn by its difficulty: a word, or stumped (a pass). Refused when the game is over.
- `hint(): string | null` — A word the current seat could play now, the shortest (then alphabetical); null when there is none or the game is over.
- `undo(): boolean` — Take back the last word or pass (time is not given back). False when there is none.
- `snapshot(): HistorySave<WordChainMove>` — The game as a save: the seed and the moves. Restore it into a game made with the same options.
- `restore(save: HistorySave<WordChainMove> | string): void` — Replace this game with a save. Throws, changing nothing, when it does not replay.

### `WordChainApi`

```ts
type WordChainApi = typeof rules
```

`game.wordChain`: every function and type this pack carries, as one namespace.

### `WordChainMove`

```ts
type WordChainMove = | { readonly kind: 'word'; readonly word: string; readonly player?: number } | { readonly kind: 'pass'; readonly player?: number } | { readonly kind: 'bot' } | { readonly kind: 'advance'; readonly seconds: number }
```

A move. `player` is the seat that means to make it; a move by anyone else is refused. Without it, the current seat's.

### `WordChainOptions`

```ts
interface WordChainOptions
```

How a game is set up. Only `seed` is required.

- `seed: number` — Picks the start letter and the computer players' choices, as an unsigned 32-bit integer.
- `players?: ReadonlyArray<string>` — The players' names, 1 to 8, each at most 40 characters. Default `['You', 'Computer']`. One player is a solo "how long a chain" game.
- `bots?: ReadonlyArray<number>` — The seats the computer plays, by index. Default `[1]` with the default players, else none.
- `difficulty?: ChainDifficulty` — How the computer plays. Default `'medium'`.
- `link?: ChainLink` — How a word links to the one before. Default `'last'`.
- `minLength?: number` — Shortest word that counts, in letters. Default 3.
- `words?: WordList | ReadonlyArray<string>` — The words that count: a word list or an array. Default the English lexicon; a themed list makes a category game.
- `timePerTurn?: number` — Seconds for each turn; Infinity for no clock. Default 15.
- `lives?: number` — Lives each player starts with; a player with none is out. A whole number of 1 or more, or Infinity. Default 3.
- `startLetter?: string` — The letters the first word must start with. Default a seeded letter that starts many words.

### `WordChainView`

```ts
interface WordChainView
```

The game as it stands.

- `readonly phase: 'playing' | 'over'` — `'playing'` or `'over'`.
- `readonly players: ReadonlyArray<ChainPlayer>` — Every player, by seat.
- `readonly current: number` — The seat whose turn it is; -1 once the game is over.
- `readonly required: string` — The letters the next word must start with, lower case.
- `readonly link: number` — How many letters link a word to the one before.
- `readonly minLength: number` — Shortest word that counts.
- `readonly timeLeft: number` — Seconds left in this turn; Infinity with no clock.
- `readonly timePerTurn: number` — Seconds a turn has; Infinity with no clock.
- `readonly chain: ReadonlyArray<ChainEntry>` — The words played, oldest first.
- `readonly answersLeft: number` — How many words not yet played start with `required`: 0 is a dead end.
- `readonly winners: ReadonlyArray<number>` — Once the game is over, the seats still in it (in a solo game, none); empty while playing.
- `readonly turns: number` — Turns taken: words, passes and timeouts.

---

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