---
title: "Wisps: API"
package: "@phaser-ae/wisps-3d"
tier: Pro
version: 3.0.0-4
released: 2026-10-14
updated: 2026-10-20
description: "Rising steam and smoke for 3D scenes, as ribbons that twist about their own axis, with every wisp in the world drawn in one instanced draw."
url: https://phaser.io/packs/wisps-3d/api
site: Phaser - https://phaser.io
---

# Wisps: API

`@phaser-ae/wisps-3d` — Steam and smoke as a ribbon that twists about its own axis as it rises — one instanced draw, no mesh and no particles.

## The pack

### `wisps3d`

```ts
function wisps3d(opts: Wisps3dOptions = {}): Pack<{ wisps: Wisps3dApi }>
```

The `wisps-3d` pack: steam and smoke as twisting ribbons, one instanced draw for all of them. Requires a 3D
world and `render-3d`, whose camera uniform it shares so a wisp takes the same fog and tone map the solids do.

## Types

### `Wisp`

```ts
interface Wisp extends Required<Omit<WispSpec, 'remap'>>
```

A live wisp. Every field is mutable; `kill()` removes it.

- `remap: [number, number]` — The density remap.
- `kill(): void` — Remove it from the world.
- `readonly alive: boolean` — True until killed.

### `Wisps3dApi`

```ts
interface Wisps3dApi
```

`game.wisps`.

- `add(spec?: WispSpec): Wisp` — Add one. Returns it, live and mutable.
- `readonly all: readonly Wisp[]` — Every live wisp.
- `clear(): void` — Remove them all.
- `readonly noiseFrame: number` — The atlas frame the pack baked, for anything else that wants tileable noise. −1 headless.
- `strength: number` — A multiplier over every wisp's opacity. Live.
- `enabled: boolean` — Turn the pass off.
- `readonly drawn: number` — Wisps drawn last frame.

### `Wisps3dOptions`

```ts
interface Wisps3dOptions
```

Manifest options.

- `noiseSize?: number` — Pixels a side of the noise the pack bakes for itself. Default 256.
- `seed?: number` — Seed for that noise. Default 7.
- `strength?: number` — A multiplier over every wisp's opacity. Default 1.
- `enabled?: boolean` — Whether the pass runs. Default true.

### `WispSpec`

```ts
interface WispSpec
```

How one wisp looks. Every field is live — mutate it on the returned {@link Wisp}.

- `x?: number` — Base position, world units. Default 0.
- `y?: number` — Base height. Default 0.
- `z?: number` — Base position. Default 0.
- `w?: number` — Ribbon width, world units. Default 1.5.
- `h?: number` — Ribbon height, world units — it is anchored at its BASE and rises. Default 6.
- `color?: string` — Colour, css. Default `#e8eef8`.
- `alpha?: number` — Opacity 0..1. Default 1.
- `twist?: number` — Twist strength in radians at full noise; about 10 is the coffee cup. Default 10.
- `wind?: number` — Sideways drift at the top, world units. Default 1.2.
- `speed?: number` — Animation rate; 1 is the reference pace. Default 1.
- `remap?: [number, number]` — `smoothstep(lo, hi)` over the noise — raise `lo` to erode the sheet into separate curls. Default [0.4, 1].
- `yaw?: number` — Extra yaw on top of the auto camera-facing, radians. Default 0.
- `frame?: number` — A tileable greyscale frame to drive it, on any atlas page or in a picture's own texture. Default the pack's own.

---

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