---
title: "3D Party Effects"
package: "@phaser-ae/vfx3d-party"
tier: Pro
version: 3.0.0-1
released: 2026-10-19
updated: 2026-10-19
description: "Twelve 3D celebration effects for the reward moments of a game: confetti, fireworks, streamers, balloons, coins, gems, stars, hearts, bubbles and a party popper."
url: https://phaser.io/packs/vfx3d-party
site: Phaser - https://phaser.io
---

# 3D Party Effects

Twelve celebrations for the reward moments of a 3D game: a level clear, a goal, a chest opening, a race finish. They
are bright and unlit, so a win reads the same in a sunny stadium as under a night sky.

## What it does

The pack registers twelve named effects with the 3D particle system. Spawn one with
`game.particles3d.effect(name, { x, y, z })` on the ground or on the thing being celebrated, and it plays and ends by
itself; `bubbles` is the one loop.

Each is layered: a flash, a body, tails and glitter, with colours that cool from white-hot. Shapes made of several
particles, a balloon with its shine and string, a heart of small diamonds, a streamer that is a chain of discs, hold
together because their launches are stepped rather than random. They come in sizes for the moment: `starBurst` and
`coins` for small rewards, `confetti`, `streamers` and `partyPopper` for the win, the fireworks for the finale,
`balloons` and `hearts` for gentle moments and `gemShower` for the jackpot.

## Features

- **Confetti** — `confetti`, a cannon burst of 140 paper squares and strips in six colours, and `partyPopper`, a cone
  of confetti and streamers aimed with `pitch` and `yaw`.
- **Fireworks** — `fireworks`, a pink peony; `fireworkRing`, a ring of blue comets; and `fireworkWillow`, gold stars
  drooping into falling streaks, each after a rocket climbs six units.
- **Streamers and balloons** — eight `streamers` that unroll and curl down, and nine `balloons` rising in a slow twist.
- **Treasure** — `coins` springing up and turning, `gemShower` raining cut gems, and `starBurst`, twenty spinning gold
  stars.
- **Softer moments** — `hearts`, five glowing mosaic hearts rising one after another, and `bubbles`.
- **One size control** — at `scale: 3` a firework climbs eighteen units and bursts about twenty-five across.

## Good for

- **Racing and sports games** — confetti over the finish line, fireworks when a goal goes in.
- **Casual and puzzle games in 3D** — a star burst or coins on every level clear.
- **Loot moments** — a gem shower when a chest opens.
- **Gentle and social games** — hearts and balloons for a like, a gift or a birthday.

## Make it yours

Each effect takes a position or an object to follow, `scale`, and `yaw`, `pitch` and `roll` for the aimed ones. A
small `starBurst` at `scale: 0.7` over the player marks every pickup; a show over a far hill fires one of the three
shells every 0.7 seconds at three times the size. Every effect is a plain `Vfx3dDef`, so you can copy one from
`game.particles3d.defs`, retune it (a peony in your team's colour) and register it with `registerVfx3d`.

## A quick look

A win at the finish line, and a party popper tilted and turned:

```ts
game.particles3d.effect('confetti', { x: 0, y: 0, z: 0 });
game.particles3d.effect('streamers', { x: 0, y: 0, z: 0 });
game.particles3d.effect('starBurst', { x: player.x, y: player.y + 1, z: player.z, scale: 0.7 });
game.particles3d.effect('partyPopper', { x: 2, y: 0, z: -3, pitch: 35, yaw: 200 });
```

## Works with

- `particles-3d` and `particle-textures` — required: the runtime and the particle frames; `core-3d` includes both.
- `lighting-3d` — a point light for a firework's glow on the scene.
- `vfx-party` — the same twelve names in 2D.

## Good to know

- A firework's colour is fixed per effect and it always climbs straight up; one that follows a moving object bursts
  above the object rather than at the top of its trail.
- Hearts face a camera looking along +z; turn them with `yaw` for another view.
- The fireworks and glints are additive, so they glow at night and wash out over a bright sky; the paper, coins, gems
  and balloons read anywhere.
- Balloons, hearts and streamers lay out the same way every time, and adding randomness to them in a copy breaks
  their shapes.

---

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