---
title: "3D Magic Effects"
package: "@phaser-ae/vfx3d-magic"
tier: Pro
version: 3.0.0-4
released: 2026-10-14
updated: 2026-10-20
description: "Twelve 3D spell effects for fantasy and RPG games, from auras, shields, curses and heals to portals, runes, teleports, level-ups and a shaft of holy light."
url: https://phaser.io/packs/vfx3d-magic
site: Phaser - https://phaser.io
---

# 3D Magic Effects

Twelve spell effects for fantasy and RPG games in 3D: auras a character wears, the moment of a teleport or a level-up,
and circles and runes on the floor. They read as light rather than dust, and each one is a single call.

## What it does

The pack registers twelve named effects with the 3D particle system. Spawn one with
`game.particles3d.effect(name, opts)` at a character's feet, or have it follow the character; effects that belong
higher, such as the shield bubble, lift themselves so the floor does not cut them in half.

Each effect layers several emitters: a pool of light or a ring on the floor, a body of soft additive light, sparks or
stars, and sometimes dark smoke. Colours cool and particles fade over their life, and forces hold the motion in shape:
an attract keeps an aura hugging its wearer, a vortex turns a portal, drag and gravity settle the glitter. No effect
holds more than about 190 live particles, so an aura on the hero, a curse on the enemy and a portal behind them run
happily together.

## Features

- **States a character wears** — `aura`, a column of blue light; `shield`, a glassy bubble; `curse`, purple wisps
  sinking from above the head; `heal`, motes rising from a pool of green light.
- **The big moments** — `teleport`, a white column that flashes up and collapses; `buff`, a gold ring and streaks up
  the body; `levelUp`, a column of gold light that bursts into stars.
- **Marks on the floor** — `portal`, a violet ring in a vortex; `rune`, bright points turning over a circle; and
  `summonCircle`, two rings with rune strokes wheeling between them.
- **Light and pickups** — `holyLight`, a golden shaft pouring onto a spot, and `sparkle`, a twinkling cloud of star
  motes at chest height.
- **Timing** — `timeScale` slows or speeds any effect, for a slow-motion teleport.

## Good for

- **Action RPGs** — buffs, debuffs, heals and level-ups on characters seen from a follow camera.
- **Fantasy adventures** — portals, runes and summoning circles at enchanted places.
- **3D platformers** — a sparkle on every pickup and enchanted object.
- **Shrines and holy places** — a shaft of light on an altar.

## Make it yours

Every effect takes a position or an object to follow, `scale`, `timeScale` and a layer. The set is tuned for a
character about 1.8 units tall, and `scale` fits it to anything else: a `shield` at `scale: 1.3` for a bigger bearer.
Each effect is a plain `Vfx3dDef`, so a new spell is a copy: take `aura` from `game.particles3d.defs`, give its
emitters a red colour ramp and register it with `registerVfx3d` as a rage aura, or double the rates in a copy of
`summonCircle` for a busier ritual.

## A quick look

A portal on the ground, an aura worn by a character and a level-up on demand:

```ts
const gate = game.particles3d.effect('portal', { x: 4, y: 0, z: -2, scale: 1.5 });
const aura = game.particles3d.effect('aura', { follow: hero });
const onLevelUp = () => game.particles3d.effect('levelUp', { x: hero.x, y: hero.y, z: hero.z });
gate.stop();   // stop emitting; what is alive finishes
```

## Works with

- `particles-3d` and `particle-textures` — required: the runtime and the particle frames; `core-3d` includes both.
- `lighting-3d` — a point light for the light a spell throws on the scene.
- `trails-3d` with `vfx3d-trails` — a ribbon behind a moving wand or blade.
- `vfx-magic` — the same set in 2D.

## Good to know

- The glow casts no light and no shadows: pair an effect with a point light for light on the scene.
- Forces stay in world axes and particles stay in the world, so a wearer moving fast leaves part of an aura behind.
- The one-shots end within three seconds; the loops run until they are stopped or killed.

---

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