---
title: "Graveyard stone texture: API"
package: "@phaser-ae/ui-texture-stone"
tier: Free
version: 3.0.0-1
released: 2026-10-18
updated: 2026-10-19
description: "A tiling weathered-stone texture, generated in grey at startup, for ui panels, buttons and sprites, with slabs in sunken mortar, bevelled, rough and cracked."
url: https://phaser.io/packs/ui-texture-stone/api
site: Phaser - https://phaser.io
---

# Graveyard stone texture: API

`@phaser-ae/ui-texture-stone` — A tiling weathered-stone texture for ui styles and sprites: slabs in sunken mortar, bevelled, rough and cracked, in grey to tint.

## The pack

### `uiTextureStone`

```ts
function uiTextureStone(options: UiTextureStoneOptions = {}): Pack<{}>
```

Pack `ui-texture-stone`: paints the graveyard-stone texture once, as the picture `ui-texture-stone` (or
`ui-texture-<name>`), for a ui style's `texture: 'stone'` — or any sprite's. Needs no other pack.

## Helpers

### `stoneTexture`

```ts
function stoneTexture(options: UiTextureStoneOptions = {}): { size: number; data: Uint8ClampedArray<ArrayBuffer> }
```

The stone as RGBA bytes, `size` × `size`, grey around a mid tone so a style's colour tints it, tiling seamlessly both
ways. Pure and deterministic: the same options give the same pixels.

## Types

### `UiTextureStoneOptions`

```ts
interface UiTextureStoneOptions
```

How the stone is laid. Every field optional.

- `name?: string` — The picture is `ui-texture-<name>`, and a style says `texture: '<name>'`. Default 'stone'.
- `size?: number` — The tile's side, px. Default 256.
- `stones?: number` — Slabs across one tile. Default 4.
- `mortar?: number` — The mortar between them, px. Default 4.
- `weathering?: number` — How cracked and worn, 0..1. Default 0.5.
- `seed?: number` — Changes the slabs without changing their kind. Default 1.

---

## For AI agents: Phaser AE

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