---
title: "Crumpled paper texture"
package: "@phaser-ae/ui-texture-paper"
tier: Free
version: 3.0.0-1
released: 2026-10-18
updated: 2026-10-19
description: "A tiling crumpled-paper texture, generated in grey at startup, for ui panels, buttons and sprites, so notes, maps and parchment take their colour from the style."
url: https://phaser.io/packs/ui-texture-paper
site: Phaser - https://phaser.io
---

# Crumpled paper texture

A sheet crumpled and smoothed out again: facets catching the light, a soft roll and fibres, as a tiling texture for
`ui` panels and buttons or any sprite. It is painted in grey when the game starts, so the style's colour makes it
parchment, notepaper or a treasure map, and nothing is downloaded.

## What it does

The pack paints one picture, `ui-texture-paper`, when it attaches. It builds the sheet from irregular facets at three
scales, each tilted its own way and lit its own shade, warped so none is a neat polygon, over a gentle roll, with fibres
and the odd speck. The tile wraps both ways with no visible join, and its tone is centred on mid grey, so under the `ui`
pack's default `'overlay'` mode it shades the fill colour without lightening it overall. A `ui` style names it with
`texture: 'paper'`, and a sprite can use the picture directly. A game carries it only when it composes the pack.

## Features

- **Crumpled facets** — three scales of creases, lit from the top left, over a soft roll.
- **Fibres and specks** — a fine paper grain, from none to strong.
- **Tiling and grey** — repeats both ways with no join, and takes any colour from the style.
- **Generated, not downloaded** — painted once at startup; `paperTexture()` gives the same RGBA bytes for tools and
  tests.

## Good for

- **Notes, letters and quest logs** in adventure and RPG games.
- **Treasure maps and parchment** under a cream or tan fill.
- **Scrapbook and doodle games**, with panels like scraps of notepaper.
- **Sprites and backgrounds** that need a paper surface.

## Make it yours

The options are `name` (the picture is `ui-texture-<name>`), `size` (the tile's side, 256 px), `crumple` (0 smooth to
1 balled up, 0.6 by default), `fibres` (0 to 1, 0.5) and `seed`, which changes the creases but not their kind. A
style then sets `textureScale`, `textureStrength`, `textureAngle`, `textureMode` and `textureOn`. Lightly crumpled paper
under a pale grey fill is a page from a notebook; balled-up paper under cream, with the texture on the rim too, is an
old letter.

## A quick look

```ts
// manifest: … ui, ui-texture-paper
game.ui.panel({ w: 320, h: 200, style: { fill: '#f1e3c2', texture: 'paper', textureStrength: 0.8, radius: 6, border: 2, borderColor: '#8a6a3a' } });
game.spawn({ texture: 'ui-texture-paper', width: 128, height: 128 });   // or as a sprite
```

## Works with

- `ui` — reads it through a style's texture field.
- `ui-texture-wood` and `ui-texture-stone` — the other generated textures, for planks and stone.

## Good to know

- One texture per pack; for a second cut in the same game, paint `paperTexture()`'s bytes under another name yourself.
- It is generated on the main thread: a few tens of milliseconds at 256 px, four times that at 512.
- It is grey only, so under `textureMode: 'image'` it shows as grey.
- The atlas has no mipmaps, so keep `textureScale` near the texture's size or it shimmers in motion. Headless, the
  picture stays blank.

---

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