---
title: "Wood UI skin"
package: "@phaser-ae/ui-skin-wood"
tier: Free
version: 3.0.0-3
released: 2026-10-18
updated: 2026-10-21
description: "Wooden game menus for every ui widget, with plank buttons in an inner frame, cream captions burnt into them and plank windows, where any colour stains the wood."
url: https://phaser.io/packs/ui-skin-wood
site: Phaser - https://phaser.io
---

# Wood UI skin

Planks with an inner frame and a cream caption burnt into them: the wood look for every widget in a game. Any colour
stains the wood rather than replacing it, and the grain is drawn, so there is nothing to load but the font.

## What it does

Set `game.ui.theme = 'wood'` and every widget the `ui` pack draws wears it: buttons in every colour, round icon
buttons, windows and title bars, sliders, toggles, progress bars, checkboxes, radios, text fields and lists. A button
is a plank, its colour mixed into the brown of the wood and its grain drawn as fine lines, with a dark rim, a lighter
inner frame, a soft bevel and a lip. Its caption is cream, stroked and extruded in a dark brown ink. Windows are oak
planks in a dark rim with a light inner line. It is style data, not images, and one button style fits every height.

## Features

- **Plank buttons** — drawn grain, a dark rim, a light inner frame, a bevel and a 6 px lip at the 64 px design height.
- **Stained colours** — every named colour as tinted wood, plus `good`, `warn`, `bad` and `flat`.
- **Burnt-in captions** — cream Lilita One with a dark stroke and drop.
- **No texture needed** — the grain is a procedural pattern, generated by the shader, not a picture.
- **Plank windows** — with a matching speech box for dialogues.

## Good for

- **Farm and village games**, with signboard menus.
- **Pirate and adventure games** with plank buttons and signs.
- **Medieval games**, with plank menus and cream lettering.
- **Lean builds** that want wood without a texture generated at startup.

## Make it yours

The options are `color` (brown by default), `surface` for panels, grooves and boxes (a warm brown), `accent` for title
bars, slider fills, knobs, dots and selected rows, `radius` (12, or `'pill'`), `depth` (6), `roles`, extra `colors` and
`designHeight`; the material has no trim. Keep plain brown oak for a medieval tavern, or stain the buttons green with
yellow accents for a farm game's market stall.

## A quick look

```ts
// manifest: … typography, ui, ui-skins, ui-skin-wood
game.ui.theme = 'wood';
game.ui.button({ text: 'PLAY', style: 'good', icon: 'play', onClick: start });   // sized to its caption and icon
game.ui.button({ h: 72, icon: 'settings', style: 'icon' });                     // the round icon button
game.skins.use({ material: 'wood', color: 'pink', name: 'pink-wood' });     // another colour, live
```

## Works with

- `ui-skins` — required; the generator and `game.skins`, over `ui` and `typography`.
- `ui-skin-timber` — painted wood with real grain from `ui-texture-wood`, and glossy accents.

## Good to know

- The window body is always oak planks; the colour options stain the buttons and change the title bars, panels and
  accents.
- The options recolour and reshape the look but do not change it; for another, compose another skin.
- Lilita One comes from the CDN when the skin is first chosen, and covers Latin, Greek and Cyrillic.
- The caption stroke and extrusion redraw the text: fine on buttons, wasteful on a label rewritten every frame.

## Changes

### 3.0.0-3 (2026-10-21)

- Fixed: the skin's font, Lilita One, loads a re-baked copy with fewer specks at sharp corners and where
  strokes cross, which showed in large titles and buttons.

---

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