---
title: "Timber UI skin"
package: "@phaser-ae/ui-skin-timber"
tier: Free
version: 3.0.0-2
released: 2026-10-18
updated: 2026-10-21
description: "Painted-wood game menus for every ui widget, with real wood grain under a coat of colour, a lighter painted rim, a dark inner line and glossy accents in a second colour."
url: https://phaser.io/packs/ui-skin-timber
site: Phaser - https://phaser.io
---

# Timber UI skin

Painted wood with real grain, a lighter painted rim, a dark line inside it and glossy accents in a second colour: the
timber look for every widget in a game, from blue-painted planks to oak.

## What it does

Set `game.ui.theme = 'timber'` and every widget the `ui` pack draws wears it, from buttons in every colour to windows,
sliders, checkboxes, fields and lists. Each button samples the `ui-texture-wood` grain under its colour, so the paint
shows the boards beneath, with a lighter rim, a dark inner line, a soft gloss and a lip. Windows and panels are planks
in the surface colour, the windows in a wide painted frame. Title bars, slider fills, knobs, dots and selected rows
take a second, glossy colour that stands out against the wood. The grain scales with the button, and one style fits
every height.

## Features

- **Real grain** — the generated wood texture under every button, window and panel, tinted by its colour.
- **Painted rims** — a lighter rim cut from the same board, with a dark line inside.
- **Glossy accents** — title bars, fills, knobs and selected rows in a second colour, orange by default.
- **Any stain** — blue is painted timber, brown is oak, green is a garden shed.
- **A button per colour** — `default`, `good`, `warn`, `bad`, `flat` and ten named colours, with a matching speech box.

## Good for

- **Farm and village games**, with painted signs and planks.
- **Pirate and adventure games** with painted plank menus.
- **Builder games** with sturdy wooden menus.
- **Casual games** after the blue-painted wood of a cartoon UI kit.

## Make it yours

The options are `color` (the paint on the buttons, blue by default), `accent` (the glossy parts, orange), `surface`
(the paint on windows and panels, a mid blue), `radius` (14, or `'pill'`), `depth` (6), `roles`, extra `colors` and
`designHeight`; the material has no trim. Keep blue boards with orange accents for a cheerful casual kit, or make oak:
brown buttons with green accents on brown planks for a farm. The grain itself comes from `ui-texture-wood`'s options,
so you can cut different boards.

## A quick look

```ts
// manifest: … typography, ui, ui-texture-wood, ui-skins, ui-skin-timber
game.ui.theme = 'timber';
game.ui.button({ text: 'PLANT', style: 'good', icon: 'plus', onClick: plant });              // sized to its caption and icon
game.skins.use({ material: 'timber', color: 'brown', accent: 'green', surface: '#8a4f22', name: 'oak' });  // oak, live
```

## Works with

- `ui-texture-wood` — required; the grain it paints over.
- `ui-skins` — required; the generator and `game.skins`, over `ui` and `typography`.
- `ui-skin-wood` — wood with a drawn grain and no texture pack, when nothing should be generated at startup.

## Good to know

- It names the texture `'wood'`: compose `ui-texture-wood` under its default name. With no texture of that name it
  draws untextured and warns once.
- The grain is a 256 px tile drawn 128 px across a button at the design height, and the atlas has no mipmaps, so on
  small buttons it can shimmer in motion; compose `ui-texture-wood` with `size: 128` for a game of small buttons.
- Lilita One comes from the CDN when the skin is first chosen; characters outside its Latin, Greek and Cyrillic set use
  the typography pack's fallback font.

## Changes

### 3.0.0-2 (2026-10-21)

- Fixed: the skin's font, Lilita One, loads a re-baked copy with fewer specks at sharp corners and where
  strokes cross, which showed in large titles and buttons.

---

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