---
title: "Metal UI skin"
package: "@phaser-ae/ui-skin-metal"
tier: Free
version: 3.0.0-3
released: 2026-10-18
updated: 2026-10-21
description: "Brushed-steel game menus for every ui widget, with a banded face, a bevel lit from above, a slow passing glint and engraved Orbitron captions on steel windows."
url: https://phaser.io/packs/ui-skin-metal
site: Phaser - https://phaser.io
---

# Metal UI skin

Brushed chrome: a banded face, a bevel lit from above, a slow glint and an engraved caption, on dark steel windows. The
metal look for every widget in a game, in any anodised colour.

## What it does

Set `game.ui.theme = 'metal'` and every widget the `ui` pack draws wears it: buttons in every colour, rounded-square
icon buttons, windows and title bars, sliders, toggles, progress bars, checkboxes, radios, text fields and lists. A
button's colour is mixed with steel grey, so colours anodise the metal rather than hide it. Its face runs through three
stops with fine vertical brushing and a band of gloss, under a bevel lit from above and a dark rim, and a narrow glint
sweeps across every six seconds. The caption is engraved: dark, upper case, letter-spaced, with a light edge beneath.
It is style data, not images, and one button style fits every height.

## Features

- **Brushed steel** — a three-stop face, fine vertical brush lines and a band of gloss.
- **A lit bevel and a slow glint** — light from above, and a narrow shine every six seconds.
- **Engraved captions** — upper-case Orbitron, letter-spaced, pressed into the metal.
- **Anodised colours** — every named colour as tinted steel, plus `good`, `warn`, `bad` and `flat`.
- **Steel windows** — dark, brushed and bevelled, with an inner line; the speech box matches.

## Good for

- **Sci-fi games**, with steel consoles and menus.
- **Racing games** with a hard, mechanical front end.
- **Military games** that want plain, engraved controls.
- **Industrial games**, all brushed plates and bevels.

## Make it yours

The options are `color` (grey by default), `surface` for panels, grooves and boxes (a slate grey), `accent` for title
bars, slider fills, knobs, dots and selected rows, `radius` (8, or `'pill'`), `depth` (5), `roles`, extra `colors` and
`designHeight`; the material has no trim. Keep plain grey steel with an orange accent for an industrial game, or
anodise the buttons blue with teal accents for a sci-fi console.

## A quick look

```ts
// manifest: … typography, ui, ui-skins, ui-skin-metal
game.ui.theme = 'metal';
game.ui.button({ text: 'PLAY', style: 'good', icon: 'play', onClick: start });   // sized to its caption and icon
game.ui.button({ h: 72, icon: 'settings', style: 'icon' });                     // the icon button
game.skins.use({ material: 'metal', color: 'pink', name: 'pink-metal' });     // another colour, live
```

## Works with

- `ui-skins` — required; the generator and `game.skins`, over `ui` and `typography`.
- `ui-skin-bezel` — glossy candy faces in polished chrome frames.
- `ui-skin-block` — a plain flat look without the metal.

## Good to know

- The window body is always dark steel; the colour options change the buttons, title bars, panels and accents.
- Button captions are always upper case in this skin.
- The options recolour and reshape the look but do not change it; for another, compose another skin.
- Orbitron comes from the CDN when the skin is first chosen, and covers Latin, Greek and Cyrillic.

## Changes

### 3.0.0-3 (2026-10-21)

- Fixed: the skin's font, Orbitron, loads a re-baked copy with fewer specks at sharp corners and where
  strokes cross, which showed in large titles and buttons.

---

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