---
title: "Jelly UI skin"
package: "@phaser-ae/ui-skin-jelly"
tier: Free
version: 3.0.0-2
released: 2026-10-18
updated: 2026-10-21
description: "The classic two-tone mobile button for every ui widget, a face cut across by a gloss band, outlined in its own hue, on a lip, with a debossed caption."
url: https://phaser.io/packs/ui-skin-jelly
site: Phaser - https://phaser.io
---

# Jelly UI skin

A two-tone face cut across by a gloss band, a dark outline in its own colour, a lip, glints and a caption pressed into
the face: the classic mobile button, for every widget in a game.

## What it does

Set `game.ui.theme = 'jelly'` and every widget the `ui` pack draws wears it: buttons in every colour, round icon
buttons, windows and title bars, sliders, toggles, progress bars, checkboxes, radios, text fields and lists. A
button's upper half is lightened by a straight gloss band, so the face reads in two tones; it is outlined in its
colour's darkest shade, bevelled softly, sparkled with glints and set on a lip. Rather than a white stroked caption,
its Lilita One caption is the dark ink with a light shadow just below, debossed into the face. It is style data, not
images, and one button style fits every height.

## Features

- **The two-tone face** — a `band` gloss that lightens the face above a straight cut.
- **Outlined in its own hue** — a dark outline in a deep shade of the button's colour, with a soft bevel.
- **Debossed captions** — Lilita One in dark ink, with a light edge beneath.
- **A button per colour** — `default`, `good`, `warn`, `bad`, `flat` and ten named colours, with a matching speech box.

## Good for

- **Match-3 games** that want the classic mobile front end.
- **Casual puzzle games** with a colour for every kind of button.
- **Kids' games** that want friendly, readable buttons.
- **Casual mobile games** that want the classic look rather than a themed one.

## Make it yours

The options are `color` (green by default), `surface` for the windows (a blue), `accent`, `radius` (16, or `'pill'`),
`depth` (7), `roles`, extra `colors` and `designHeight`; the material has no trim. Keep green buttons on blue windows
for a fresh green look, or make pink pills with yellow accents and a `mint` colour added for a sweeter one.

## A quick look

```ts
// manifest: … typography, ui, ui-skins, ui-skin-jelly
game.ui.theme = 'jelly';
game.ui.button({ text: 'PLAY', style: 'good', icon: 'play', onClick: start });   // sized to its caption and icon
game.ui.button({ h: 72, icon: 'settings', style: 'icon' });                     // the round icon button
game.skins.use({ material: 'jelly', color: 'pink', name: 'pink-jelly' });     // another colour, live
```

## Works with

- `ui-skins` — required; the generator and `game.skins`, over `ui` and `typography`.
- `ui-skin-glossy` — glossy pills with white stroked captions instead.
- `ui-skin-candy` — pills with a white rim and a passing shine.

## Good to know

- The options recolour and reshape the look but do not change it; for another, compose another skin.
- Lilita One comes from the CDN when the skin is first chosen, and covers Latin, Greek and Cyrillic.
- Stroked labels and headings redraw the text behind itself: fine for titles, wasteful on a label rewritten every
  frame.

## Changes

### 3.0.0-2 (2026-10-21)

- Fixed: the skin's font, Lilita One, loads a re-baked copy with fewer specks at sharp corners and where
  strokes cross, which showed in large titles and buttons.

---

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