---
title: "Glossy UI skin"
package: "@phaser-ae/ui-skin-glossy"
tier: Free
version: 3.0.0-2
released: 2026-10-18
updated: 2026-10-21
description: "The all-round glossy mobile button for every ui widget, an outlined pill with an inset highlight, glints and a lip, under fat white captions stroked in its own ink."
url: https://phaser.io/packs/ui-skin-glossy
site: Phaser - https://phaser.io
---

# Glossy UI skin

A glossy pill with a dark outline, an inset highlight and glints, under a fat white stroked caption: the all-round
mobile game button, for every widget in a game.

## What it does

Set `game.ui.theme = 'glossy'` and every widget the `ui` pack draws wears it: buttons in every colour, round icon
buttons, windows and title bars, sliders, toggles, progress bars, checkboxes, radios, text fields and lists. A button
is a pill outlined in its colour's darkest shade, with a rounded highlight inset across its top, strong glints and a
lip it presses down into. Its caption is Titan One in white, stroked and extruded in the same dark shade, so it reads
on any colour. It is style data, not images, and one button style fits every height.

## Features

- **The glossy pill** — a dark outline in the button's own hue, an inset `pill` highlight and a 6 px lip at the 64 px
  design height.
- **Glints** — bright streaks and dots across the highlight.
- **Fat captions** — Titan One in white, stroked and extruded in the button's ink.
- **A button per colour** — `default`, `good`, `warn`, `bad`, `flat` and ten named colours, with a matching speech box.

## Good for

- **Arcade games** with a bright, shiny front end.
- **Puzzle games** that want classic glossy mobile buttons.
- **Action games** that want bold, readable buttons on their pause and result screens.
- **Any casual game** that wants the familiar glossy mobile look without a strong theme.

## Make it yours

The options are `color` (blue by default), `surface` for the windows (a deep blue), `accent`, `radius` (`'pill'`),
`depth` (6), `roles`, extra `colors` and `designHeight`; the material has no trim. Keep blue pills on deep blue
windows for an arcade game, or make red buttons with orange accents and 16 px corners for a harder-edged action game.

## A quick look

```ts
// manifest: … typography, ui, ui-skins, ui-skin-glossy
game.ui.theme = 'glossy';
game.ui.button({ text: 'PLAY', style: 'good', icon: 'play', onClick: start });   // sized to its caption and icon
game.ui.button({ h: 72, icon: 'settings', style: 'icon' });                     // the round icon button
game.skins.use({ material: 'glossy', color: 'pink', name: 'pink-glossy' });     // another colour, live
```

## Works with

- `ui-skins` — required; the generator and `game.skins`, over `ui` and `typography`.
- `ui-skin-jelly` — glossy too, with a two-tone face and a debossed caption.
- `ui-skin-bubble` — when most buttons are round icons.

## Good to know

- The options recolour and reshape the look but do not change it; for another, compose another skin.
- Titan One comes from the CDN when the skin is first chosen, and covers Latin, Greek and Cyrillic.
- The caption stroke and extrusion redraw the text: fine on buttons, wasteful on a label rewritten every frame.

## Changes

### 3.0.0-2 (2026-10-21)

- Changed: the skin loads the catalog's re-baked copy of its font, Titan One. Its text looks the same.

---

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