---
title: "Cartoon UI skin"
package: "@phaser-ae/ui-skin-cartoon"
tier: Free
version: 3.0.0-3
released: 2026-10-18
updated: 2026-10-21
description: "Comic-book menus for every ui widget, with a thick ink outline, a hard offset shadow the button jumps onto when pressed, Bangers lettering and cream windows."
url: https://phaser.io/packs/ui-skin-cartoon
site: Phaser - https://phaser.io
---

# Cartoon UI skin

A thick ink outline, a hard offset shadow the button jumps onto when pressed, and comic lettering: the cartoon look for
every widget in a game, on cream windows outlined in the same ink.

## What it does

Set `game.ui.theme = 'cartoon'` and every widget the `ui` pack draws wears it. A button is a flat face of colour with a
faint band of gloss, a 4 px ink outline and a hard shadow offset down and to the right. Under the pointer it lifts a
pixel and its shadow grows; pressed, it jumps down onto its shadow. There is no lip by default: the shadow does that
job. Windows are cream and panels white, outlined in ink with hard shadows of their own, and the labels, list rows,
checkboxes and fields inside them are inked too. The round icon button is a rounded square here, to match. It is style
data, not images, and one button style fits every height.

## Features

- **Ink outlines** — every button, window, panel, box and field in one dark ink.
- **The comic press** — a hard offset shadow, a lift on hover and a jump onto the shadow when pressed.
- **Bangers lettering** — white captions with a thick ink stroke, spaced a little apart.
- **Cream windows** — light cards with dark text and hard shadows.
- **A button per colour** — `default`, `good`, `warn`, `bad`, `flat` and ten named colours, with a matching speech box.

## Good for

- **Comic-book games**, with comic lettering and inked panels.
- **Pop-art styles**, with flat colour and heavy outlines.
- **Brawlers**, with loud buttons that jump when pressed.
- **Games with ink-outlined art**, so the menus match the sprites.

## Make it yours

The options are `color` (yellow by default), `accent` for title bars, slider fills, knobs, dots and selected rows,
`radius` (14, or `'pill'`), `depth` (0), `roles`, extra `colors` and `designHeight`; the material has no trim. Keep
yellow comic buttons for a comic brawler, or make pink pills with a `mint` colour added for a lighter pop-art game.
Set `depth` above 0 to give the buttons a lip as well as their shadow.

## A quick look

```ts
// manifest: … typography, ui, ui-skins, ui-skin-cartoon
game.ui.theme = 'cartoon';
game.ui.button({ text: 'PLAY', style: 'good', icon: 'play', onClick: start });   // sized to its caption and icon
game.ui.button({ h: 72, icon: 'settings', style: 'icon' });                     // the round icon button
game.skins.use({ material: 'cartoon', color: 'pink', name: 'pink-cartoon' });     // another colour, live
```

## Works with

- `ui-skins` — required; the generator and `game.skins`, over `ui` and `typography`.
- `ui-skin-candystripe` — cream windows too, in a striped frame instead of ink.
- `ui-skin-block` — flat colour without the ink.

## Good to know

- The windows, panels, slider tracks and boxes are always cream and white in ink; the colour options change the
  buttons, title bars and accents.
- The options recolour and reshape the look but do not change it; for another, compose another skin.
- Bangers comes from the CDN when the skin is first chosen, and covers Latin, Greek and Cyrillic.
- The caption stroke and extrusion redraw the text: fine on buttons, wasteful on a label rewritten every frame.

## Changes

### 3.0.0-3 (2026-10-21)

- Fixed: the skin's font, Bangers, loads a re-baked copy with fewer specks at sharp corners and where
  strokes cross, which showed in large titles and buttons.

---

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