---
title: "Candy stripe UI skin"
package: "@phaser-ae/ui-skin-candystripe"
tier: Free
version: 3.0.0-2
released: 2026-10-18
updated: 2026-10-21
description: "Pill buttons with a light tube outline and a jelly highlight, and cream windows in a wide candy-striped frame, styling every ui widget from one colour."
url: https://phaser.io/packs/ui-skin-candystripe
site: Phaser - https://phaser.io
---

# Candy stripe UI skin

Pill buttons with a light tube outline and a jelly highlight, and cream windows in a wide frame striped in two shades
of one colour: the candy stripe look for every widget in a game, made for the card-in-a-frame dialog.

## What it does

Set `game.ui.theme = 'candystripe'` and every widget the `ui` pack draws wears it. Buttons are pills with a light,
tube-shaded outline, a jelly highlight, glints, faint diagonal stripes and a lip. Windows are cream, shaded from the
centre, in a 22 px frame striped in the surface colour and a lighter shade of it, with a dark line inside; panels are
white cards in a narrower frame. Because the windows are light, labels, list rows, checkboxes and fields inside them
use dark text, and the frame keeps a window's children clear of itself. It is style data, not images, and one button
style fits every height.

## Features

- **The striped frame** — a wide tube-shaded rim with diagonal stripes, in any colour.
- **Cream cards** — light windows and white panels, with dark text inside them.
- **Pill buttons** — a light tube outline, a jelly highlight, glints and faint stripes, with Chewy captions.
- **A button per colour** — `default`, `good`, `warn`, `bad`, `flat` and ten named colours, with a matching speech box.

## Good for

- **Sweet-shop and candy-themed games**, with dialogs in a candy-striped frame.
- **Puzzle and kids' games**, with friendly, readable cards.
- **Reward and level-complete dialogs** — a cream card in a striped frame with pill buttons under it.
- **Casual mobile games** that want light dialogs rather than the dark windows of most skins.

## Make it yours

The options are `color` for the pills (purple by default), `surface` for the frame (a purple, striped in a lighter
shade of itself; the cream inside stays cream), `accent` for title bars, slider fills, knobs, dots and selected rows,
`radius` (`'pill'`), `depth` (6), `roles`, extra `colors` and `designHeight`; the material has no trim. Keep purple
pills in a purple frame for a sweet shop, or make pink pills in a teal frame for a mint-coloured version.

## A quick look

A level-complete window that sizes itself to its contents:

```ts
// manifest: … typography, ui, ui-skins, ui-skin-candystripe
game.ui.theme = 'candystripe';
const win = game.ui.window({ w: 420, h: 'auto', title: 'LEVEL CLEAR', titleHeight: 56, layout: { gap: 14, align: 'stretch' } });
game.ui.label({ parent: win, h: 32, text: 'You found every sweet!' });                // dark text on cream
game.ui.button({ parent: win, h: 64, text: 'NEXT', style: 'good', icon: 'play' });
game.skins.use({ material: 'candystripe', color: 'pink', surface: 'teal', name: 'mint' });  // a teal-striped frame, pink pills
```

## Works with

- `ui-skins` — required; the generator and `game.skins`, over `ui` and `typography`.
- `ui-skin-candy` — candy pills on plain, darker windows.
- `ui-skin-cartoon` — cream windows too, with a comic ink outline.

## Good to know

- The frame is 22 px and a window keeps 14 px more clear inside it, on top of its layout's padding: give fixed-width
  rows that much less room, or let them stretch.
- A window's title bar spans its full width, over the top of the frame.
- Chewy comes from the CDN when the skin is first chosen; characters outside its Latin, Greek and Cyrillic set use the
  typography pack's fallback font.
- The caption stroke and extrusion redraw the text: fine on buttons, wasteful on a label rewritten every frame.

## Changes

### 3.0.0-2 (2026-10-21)

- Changed: the skin loads the catalog's re-baked copy of its font, Chewy. Its text looks the same.

---

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