---
title: "Candy UI skin"
package: "@phaser-ae/ui-skin-candy"
tier: Free
version: 3.0.0-3
released: 2026-10-18
updated: 2026-10-21
description: "Sugary game menus for every ui widget, with white-rimmed glossy pill buttons, a jelly highlight, a sweeping shine and chunky captions stroked and extruded."
url: https://phaser.io/packs/ui-skin-candy
site: Phaser - https://phaser.io
---

# Candy UI skin

Pill buttons with a white rim, a jelly highlight, a passing shine and a lip they press into, under chunky white
captions: the candy look for every widget in a game. It is the look the `ui` pack starts with, and this pack adds its
display face, its colour options and its material.

## What it does

Set `game.ui.theme = 'candy'` and every widget wears it: buttons in every colour, round icon buttons, windows, title
bars, sliders, toggles, progress bars, checkboxes, radios, text fields and lists. Each button is worked out from one
colour into a face, a darker lip and an ink for its caption's stroke, with hover, pressed and grey disabled looks.
The `ui` pack's built-in styles are already this skin in the engine's bold sans; composing the pack brings the
Luckiest Guy captions and lets you recolour and reshape it. It is style data, not images, and one button style fits
every height.

## Features

- **The candy button** — a pill, a white rim, a jelly highlight, a shine every five seconds and a 7 px lip at the 64 px
  design height.
- **Poster captions** — Luckiest Guy in white, stroked and extruded in the button's own ink.
- **A button per colour** — `default`, `good`, `warn`, `bad`, `flat` and ten named colours.
- **Shining fills** — slider and progress fills carry the shine too, and dialogues wear the skin.

## Good for

- **Bright casual and puzzle games** that want a sugary, rounded look.
- **Rewards and level-complete screens**, where the passing shine draws the eye to the next button.
- **Kids' games**, with big, readable pills that press down into their lips.
- **Games built on the engine's default look**, keeping it while adding the display face and colour options.

## Make it yours

The options are `color` (yellow by default), `surface` for the windows (a purple), `accent`, `trim` for the rim
(white), `radius` (`'pill'`), `depth` (7; 0 makes flat buttons), `roles`, extra `colors` and `designHeight`. Keep the
yellow pills on purple windows for a cheerful puzzle game, or make pink buttons with a gold rim
(`trim: '#ffd21f'`), 14 px corners and a `mint` colour for a special-offer button.

## A quick look

```ts
// manifest: … typography, ui, ui-skins, ui-skin-candy
game.ui.theme = 'candy';
game.ui.button({ text: 'PLAY', style: 'good', icon: 'play', onClick: start });   // sized to its caption and icon
game.ui.button({ h: 72, icon: 'settings', style: 'icon' });                     // the round icon button
game.skins.use({ material: 'candy', color: 'pink', name: 'pink-candy' });     // another colour, live
```

## Works with

- `ui-skins` — required; the generator and `game.skins`, over `ui` and `typography`.
- `ui-skin-candystripe` — sweet pills with cream windows in a striped frame.
- `ui-skin-jelly` and `ui-skin-glossy` — other glossy mobile looks.

## Good to know

- The options recolour and reshape the look but do not change it; for another, compose another skin.
- Luckiest Guy comes from the CDN when the skin is first chosen, and covers Latin, Greek and Cyrillic.
- The caption stroke and extrusion redraw the text: fine on buttons, wasteful on a label rewritten every frame.

## Changes

### 3.0.0-3 (2026-10-21)

- Fixed: the skin's font, Luckiest Guy, loads a re-baked copy with fewer specks at sharp corners and where
  strokes cross, which showed in large titles and buttons.

---

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