---
title: "Bubble UI skin"
package: "@phaser-ae/ui-skin-bubble"
tier: Free
version: 3.0.0-2
released: 2026-10-18
updated: 2026-10-21
description: "Buttons lit like glossy spheres, with a dome highlight, a bright inner ring and a soft lip, styling every ui widget and made above all for round icon buttons."
url: https://phaser.io/packs/ui-skin-bubble
site: Phaser - https://phaser.io
---

# Bubble UI skin

Buttons lit like glossy spheres: a dome highlight, a bright inner ring and a three-stop face, for round buttons above
all. The bubble look styles every widget in a game from one colour.

## What it does

Set `game.ui.theme = 'bubble'` and every widget the `ui` pack draws wears it: buttons in every colour, round icon
buttons, windows and title bars, sliders, toggles, progress bars, checkboxes, radios, text fields and lists. A button's
face runs through three stops, from a light top through its colour to a deeper base, with a dome of light across its
upper half, glints, a dark outline with a bright ring just inside it, and a lip. Its corners are a pill by default, so
a square icon button becomes a sphere. It is style data, not images, and one button style fits every height.

## Features

- **The sphere** — a `dome` gloss, glints, a three-stop face and an inner ring, lit from above.
- **Round by default** — pill corners, so icon buttons are circles and captioned buttons are capsules.
- **Baloo 2 captions** — white, stroked and extruded in the button's own ink.
- **A button per colour** — `default`, `good`, `warn`, `bad`, `flat` and ten named colours, with a matching speech box.

## Good for

- **HUDs of round icon buttons** — settings, sound, shop and pause along a screen edge.
- **Soft, toy-like menus**, every button lit like a ball.
- **Casual mobile games** that want glossy, rounded buttons throughout.
- **Result screens of big round choices** — retry, home and next as large icon spheres.

## Make it yours

The options are `color` (orange by default), `surface` for the windows (a violet), `accent`, `radius` (`'pill'`),
`depth` (5), `roles`, extra `colors` and `designHeight`; the material has no trim. Keep orange marbles on violet
windows for a toy-box game, or give the buttons 16 px corners so captioned buttons become lit, rounded tiles while the
round icon buttons stay spheres.

## A quick look

```ts
// manifest: … typography, ui, ui-skins, ui-skin-bubble
game.ui.theme = 'bubble';
game.ui.button({ text: 'PLAY', style: 'good', icon: 'play', onClick: start });   // sized to its caption and icon
game.ui.button({ h: 72, icon: 'settings', style: 'icon' });                     // the round icon button
game.skins.use({ material: 'bubble', color: 'pink', name: 'pink-bubble' });     // another colour, live
```

## Works with

- `ui-skins` — required; the generator and `game.skins`, over `ui` and `typography`.
- `ui-skin-glossy` — glossy pills with an inset highlight, for captioned buttons first.
- `ui-skin-candy` — pills with a white rim and a passing shine.

## Good to know

- The options recolour and reshape the look but do not change it; for another, compose another skin.
- Baloo 2 comes from the CDN when the skin is first chosen, and covers Latin, Greek and Cyrillic.
- The caption stroke and extrusion redraw the text: fine on buttons, wasteful on a label rewritten every frame.

## Changes

### 3.0.0-2 (2026-10-21)

- Fixed: the skin's font, Baloo 2, loads a re-baked copy with fewer specks at sharp corners and where
  strokes cross, which showed in large titles and buttons.

---

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