---
title: "Bezel UI skin"
package: "@phaser-ae/ui-skin-bezel"
tier: Free
version: 3.0.0-2
released: 2026-10-18
updated: 2026-10-21
description: "Glossy candy buttons set in polished chrome bezels, silver or gold, with a dark line between face and metal, styling every ui widget from one colour."
url: https://phaser.io/packs/ui-skin-bezel
site: Phaser - https://phaser.io
---

# Bezel UI skin

A glossy candy face set in a polished chrome bezel, with a dark line between face and metal: the bezel look for a
game's whole interface. The bezel is silver by default, gold with a yellow trim, or any colour polished to chrome.

## What it does

Set `game.ui.theme = 'bezel'` and every widget the `ui` pack draws wears it, from buttons in every colour to windows,
sliders, checkboxes, fields and lists. A button is a candy face with a jelly highlight, glints and a slow shine, in a
chrome rim that reflects a bright sky over a dark horizon, sitting on a lip. Windows sit in a wider bezel of the same
metal, and slider knobs are chrome balls. It is style data, not images, and one button style fits every height.

## Features

- **Chrome bezels** — the `chrome` rim finish on every button, with a dark line between the face and the metal.
- **A trim colour** — silver by default, gold with `'#ffd21f'`, copper in orange.
- **One metal throughout** — windows, title bars, slider tracks, checkboxes, fields and scrollbar thumbs share it.
- **Candy faces** — a jelly highlight, glints and a shine every six seconds, under white Titan One captions.
- **A button per colour** — `default`, `good`, `warn`, `bad`, `flat` and ten named colours, with a matching speech box.

## Good for

- **Casino and slot-machine screens**, with spin buttons framed in metal.
- **Arcade prize and reward screens**, chrome and gold round every button.
- **Match-3 and casual games** that want their buttons framed in metal.
- **VIP and special-offer buttons** in gold among silver ones.

## Make it yours

The options are `color` (pink by default), `trim` (the bezel), `accent` (title bars, slider fills, dots and selected
rows), `surface` for the windows (a dark navy), `radius` (18), `depth` (4), `roles`, extra `colors` and
`designHeight`. Keep pink faces in silver for an arcade prize screen, or make blue faces in gold bezels with orange
accents for a slot game, with one purple `vip` button given a gold rim of its own.

## A quick look

```ts
// manifest: … typography, ui, ui-skins, ui-skin-bezel
game.ui.theme = 'bezel';
game.ui.button({ text: 'SPIN', style: 'good', icon: 'play', onClick: spin });                  // sized to its caption and icon
game.skins.use({ material: 'bezel', color: 'blue', trim: '#ffd21f', accent: 'orange', name: 'gold' });  // gold bezels, live
game.ui.defineStyle('vip', game.skins.style('bezel', 'purple', { borderColor: '#ffd21f' }));       // one gold button
```

## Works with

- `ui-skins` — required; the generator and `game.skins`, over `ui` and `typography`.
- `ui-skin-metal` — brushed steel all through, for a harder, industrial look.
- `ui-skin-candy` — the same sweet faces with a white rim instead of metal.

## Good to know

- One trim per theme: for a mix of metals, make a second theme or override `borderColor` on the styles that differ.
- The chrome is a shading of the rim, not a reflection of the scene.
- Titan One comes from the CDN when the skin is first chosen; characters outside its Latin, Greek and Cyrillic set use
  the typography pack's fallback font.
- The caption stroke and extrusion redraw the text: fine on buttons, wasteful on a label rewritten every frame.

## Changes

### 3.0.0-2 (2026-10-21)

- Changed: the skin loads the catalog's re-baked copy of its font, Titan One. Its text looks the same.

---

## For AI agents: Phaser AE

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