---
title: "Drag to spin an object: API"
package: "@phaser-ae/turntable"
tier: Free
version: 3.0.0-3
released: 2026-10-14
updated: 2026-10-19
description: "The model-viewer control, where you drag an object to turn it, flick it to keep it spinning and let it snap to a facing while the camera stays put."
url: https://phaser.io/packs/turntable/api
site: Phaser - https://phaser.io
---

# Drag to spin an object: API

`@phaser-ae/turntable` — The model-viewer control: drag an object to turn it, flick it to keep it spinning, snap it to a facing.

## The pack

### `turntable`

```ts
function turntable(opts: TurntableOptions = {}): Pack<{ turntable: TurntableApi }>
```

The turntable pack: drag an object to spin it, flick it to keep it spinning, and let it settle. Requires
a 3D world. Headless it does nothing — there is no pointer to read.

## Types

### `TurntableApi`

```ts
interface TurntableApi
```

`game.turntable`.

- `target: Handle | null` — What spins. Set it to null to park the control without removing it.
- `yaw: number` — Current turn, radians. Writing it moves the object at once.
- `pitch: number` — Current tilt, radians, clamped.
- `readonly dragging: boolean` — True while a hand is on it.
- `readonly coasting: boolean` — True while it is still coasting after a flick.
- `enabled: boolean` — Take the drag handling off and on.
- `autoSpin: number` — Idle spin, radians/second; 0 is off.
- `reset(): void` — Ease back to yaw 0, pitch 0.

### `TurntableOptions`

```ts
interface TurntableOptions
```

How a turntable behaves.

- `sensitivity?: number` — Radians per pixel dragged. Default 0.01.
- `inertia?: number` — Seconds a flick takes to spin down; 0 stops it dead on release. Default 0.7.
- `tilt?: boolean` — Allow tilting as well as turning. Default true.
- `minPitch?: number` — Lowest tilt, radians. Default −1.2 — short of straight down, where a model reads as upside down.
- `maxPitch?: number` — Highest tilt. Default 1.2.
- `autoSpin?: number` — Idle spin, radians/second. Default 0 — off.
- `autoDelay?: number` — Seconds of no input before the idle spin resumes. Default 2.
- `snap?: number` — Snap to this many equally spaced facings on release; 0 is free. Default 0.
- `snapTime?: number` — Seconds a snap takes to settle. Default 0.25.
- `enabled?: boolean` — Start enabled. Default true.

---

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