---
title: "Snow-capture tower floors: API"
package: "@phaser-ae/snow-tower"
tier: Pro
version: 3.0.0-1
released: 2026-10-19
updated: 2026-10-20
description: "A complete single-screen snowball platformer of ten floors and a boss, configured for the enemy capture game, with kicked chains, potions, money rain and a word to spell."
url: https://phaser.io/packs/snow-tower/api
site: Phaser - https://phaser.io
---

# Snow-capture tower floors: API

`@phaser-ae/snow-tower` — An enemy-capture tower: ten floors and the floor-10 boss, snow cover, kicked chains, potions, money rain, SNOW letters, pumpkin and ghosts, as in Snow Bros.

## The pack

### `snowTower`

```ts
function snowTower(): Pack<{ snowTower: typeof api }>
```

Install the snow-tower preset API (`game.snowTower`).

## Helpers

### `SNOW_BROS_LEGEND`

```ts
const SNOW_BROS_LEGEND: { readonly ".": {}; readonly W: { readonly solid: true; }; readonly "=": { readonly platform: true; }; }
```

Snow Bros' legend: 'W' walls and the bottom floor (solid); '=' ledges (jump through, drop through with down + jump); '.' air.

### `SNOW_BROS_SHOTS`

```ts
const SNOW_BROS_SHOTS: Record<string, ShotSpec>
```

Snow Bros' enemy projectiles (estimates from play).

### `snowBrosFloors`

```ts
function snowBrosFloors(): CaptureRound[]
```

The ten authored floors (one world): enemies and layouts in the arcade's style, a boss on floor 10.

### `snowBrosKinds`

```ts
function snowBrosKinds(o: { bossHp?: number } = {}): Record<string, CaptureEnemyKind>
```

Snow Bros' enemies as capture-game kinds (16-unit tiles). Speeds and timings are estimates from play footage.

### `snowBrosPreset`

```ts
function snowBrosPreset(o: SnowBrosOptions = {}): CaptureConfig
```

Snow Bros as a capture-game config.

## Types

### `SnowBrosOptions`

```ts
interface SnowBrosOptions
```

Options for `snowBrosPreset`.

- `difficulty?: CaptureDifficultyName` — Difficulty. Default 'normal'.
- `startRound?: number` — First floor (1-10). Default 1.
- `players?: number` — Players. Default 1.
- `lives?: number` — Starting lives. Default 3.
- `boss?: boolean` — Include the boss floor. Default true.
- `seed?: number` — Seed. Default 1990.
- `invulnerable?: boolean` — Players never die.

---

## For AI agents: Phaser AE

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