---
title: "Snow-capture tower floors"
package: "@phaser-ae/snow-tower"
tier: Pro
version: 3.0.0-1
released: 2026-10-19
updated: 2026-10-20
description: "A complete single-screen snowball platformer of ten floors and a boss, configured for the enemy capture game, with kicked chains, potions, money rain and a word to spell."
url: https://phaser.io/packs/snow-tower
site: Phaser - https://phaser.io
---

# Snow-capture tower floors

A complete single-screen snowball platformer, in the style of the 1990 arcade game: ten floors, snow that traps
enemies, kicked snowballs that crush in chains, and a boss on the tenth floor. It is a configuration of the
`enemy-capture` session, so the whole game is one preset call.

## What it does

`snowBrosPreset` returns a configuration that `enemy-capture` plays as a whole game. The ten floors are 16 by 13
cells with ledges two cells apart, walls at the sides and a solid bottom floor. Snow covers an enemy in four hits and
sheds a unit every 1.2 seconds unhit, and a full snowball holds for 5.5 seconds. A kicked snowball rebounds up to
eight times, crushes enemies for 500, 1,000, 2,000, 4,000 and 8,000 points in a chain, carries players along
unharmed and shatters against a wall on the bottom floor.

The arcade extras are in the preset too. Every kill drops food or a potion; potions make the player faster, throw
stronger snow, throw further, or turn the player into an invincible balloon that flies and kills what it touches
for eight seconds. A single kick that clears a floor rains four money bags worth 10,000 each, and every third time a
face appears instead, bringing four letter creatures that spell S-N-O-W for an extra life. After 40 seconds a pumpkin
head arrives to hurry the player, followed by up to three homing ghosts. On the tenth floor the boss holds the right
side, hops and summons minions, and the player kicks snowballed minions into it.

## Features

- **Ten floors and a boss** — authored single-screen floors, with the boss floor optional.
- **Snow capture** — four hits to cover, melting over time, pushing and kicking.
- **Chain scoring** — rolling kills worth 500 doubling to 8,000.
- **Drops and potions** — food for points and four potions for speed, power, range and a flying balloon.
- **Money rain and letters** — a bonus for clearing a floor with one kick, and a word to spell for an extra life.
- **Hurry-up enemies** — a pumpkin head after 40 seconds, then homing ghosts.
- **Exported parts** — floors, enemy kinds, shots and the map legend for games of your own.

## Good for

- **Single-screen snowball platformers** of floors and a boss, in the style of Snow Bros.
- **A starting point for your own snowball game**, reusing its floors, monsters or tables.
- **Arcade collections** that need a complete, playable capture platformer out of the box.

## Make it yours

The pack factory has no options. The preset takes the difficulty (which also sets the boss's hits: 10 on Arcade, 7
on Normal, 5 on Easy), the start floor, the number of players, starting lives, whether to include the boss floor, a
seed and a mode in which players never die. Because the result is a plain `enemy-capture` configuration, any part of
it (snow settings, scoring, drops, timings, floors) can be changed before the game starts, and `snowBrosFloors`,
`snowBrosKinds`, `SNOW_BROS_SHOTS` and `SNOW_BROS_LEGEND` are there to build a different game from.

Two different uses: the full arcade run of ten floors with the boss on Arcade difficulty; and a nine-floor practice
loop with no boss, two players, five lives and invulnerability turned on.

## A quick look

The whole game from the capture session and the preset:

```ts
const EC = game.enemyCapture, ST = game.snowTower;
const g = EC.createCaptureGame(ST.snowBrosPreset({ difficulty: 'normal', boss: true }));
```

## Works with

- `enemy-capture` — required: the session that plays this configuration.
- `snow-roll` — the snowball mechanic it uses, for snowballs without the arcade structure.

## Good to know

- The floors are authored in the original's style, not its layouts, and every number (cover hits, melt and hold
  times, speeds, chain values, drops, potion times, pumpkin timing, extra-life score) is an estimate from play.
- It covers ten floors and one boss; the original's longer floor table and later bosses are not included.
- For a capture game of your own design, start from `enemy-capture`'s configuration rather than this preset.

---

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