---
title: "Snow roll: API"
package: "@phaser-ae/snow-roll"
tier: Pro
version: 3.0.0-1
released: 2026-10-19
updated: 2026-10-20
description: "A snowball capture mechanic for any platform game, where thrown snow turns enemies into snowballs to push, kick and roll into crushing chains."
url: https://phaser.io/packs/snow-roll/api
site: Phaser - https://phaser.io
---

# Snow roll: API

`@phaser-ae/snow-roll` — A snowball capture mechanic for any platform world: snow covers enemies into snowballs that melt, are pushed and kicked, roll, rebound and crush in chains.

## The pack

### `snowRoll`

```ts
function snowRoll(): Pack<{ snowRoll: typeof api }>
```

Install the snow-roll API (`game.snowRoll`).

## Helpers

### `createSnow`

```ts
function createSnow(o: SnowOptions): SnowField
```

Create a snow field over a walker world and an enemy director.

### `snowSettings`

```ts
function snowSettings(o: Partial<SnowSettings> = {}): SnowSettings
```

Defaults: Snow Bros on 16 px tiles (estimates from play; see the docs).

## Types

### `SnowBall`

```ts
interface SnowBall
```

A snowball's motion state.

- `state: "rest" | "rolling"` — 'rest' (pushable, kickable, standable) or 'rolling'.
- `dir: -1 | 1` — Rolling or pushed direction.
- `bounces: number` — Wall rebounds so far.
- `chain: number` — Chain id (0 at rest before any kick).
- `rolled: number` — Seconds rolling.
- `rest: number` — Seconds at rest (toward `hold`).
- `carried: string[]` — Player bodies carried inside.

### `SnowChain`

```ts
interface SnowChain
```

A kick chain: one kicked snowball and everything it set rolling.

- `id: number` — Chain id.
- `by: string` — Kicker body id.
- `kills: number` — Enemies killed so far.
- `alive: number` — Enemies alive (not waiting) when it was kicked.

### `SnowCover`

```ts
interface SnowCover
```

Snow on one enemy.

- `enemy: string` — Enemy (walker body) id.
- `kind: string` — Enemy kind.
- `units: number` — Snow units (1 .. cover).
- `timer: number` — Seconds since the last hit (melting clock).
- `ball: SnowBall | null` — Present when fully covered.
- `profile: WalkerProfile` — The enemy's own profile, restored when the ball melts.

### `SnowEvent`

```ts
type SnowEvent = | { kind: "thrown"; id: string; owner: string; x: number; y: number } | { kind: "hit"; id: string; enemy: string; enemyKind: string; units: number; full: boolean; by: string; x: number; y: number } | { kind: "snowball"; enemy: string; enemyKind: string; x: number; y: number } | { kind: "melted"; enemy: string; units: number } | { kind: "freed"; enemy: string; enemyKind: string } | { kind: "kicked"; enemy: string; by: string; dir: -1 | 1; chain: number } | { kind: "pushed"; enemy: string; by: string; dir: -1 | 1 } | { kind: "rebound"; enemy: string; bounces: number } | { kind: "chained"; enemy: string; chain: number } | { kind: "crushed"; enemy: string; enemyKind: string; chain: number; index: number; by: string; x: number; y: number } | { kind: "struck"; enemy: string; ball: string; chain: number; by: string; x: number; y: number } | { kind: "shattered"; enemy: string; enemyKind: string; chain: number; index: number; by: string; x: number; y: number } | { kind: "carried"; player: string; ball: string } | { kind: "released"; player: string; x: number; feet: number } | { kind: "chain-end"; chain: number; by: string; kills: number; alive: number }
```

Snow events from `drain()`.

### `SnowField`

```ts
interface SnowField extends WalkerController
```

The snow field: a walker controller plus throwing, kicking and queries.

- `readonly settings: Readonly<SnowSettings>` — Settings in force.
- `readonly shots: SnowShot[]` — Copies of the shots.
- `readonly covers: SnowCover[]` — Copies of the covers (partly covered enemies and snowballs).
- `cover(enemyId: string): SnowCover | null` — The cover on one enemy, or null.
- `configure(o: Partial<SnowSettings>): void` — Change settings.
- `throw(bodyId: string, o?: { range?: number; power?: number; speed?: number }): string | null` — Throw snow from a body in its facing direction. Returns the shot id or null when full.
- `kick(bodyId: string): string | null` — Kick the resting snowball next to a body (in front of it). Returns the snowball's enemy id or null.
- `fire(bodyId: string, o?: { range?: number; power?: number; speed?: number }): { kicked: string } | { shot: string } | null` — Kick if a snowball is in front, otherwise throw.
- `pushing(bodyId: string): boolean` — Whether a body pushed a snowball during the last step.
- `addSnow(enemyId: string, units: number, by?: string): void` — Add snow to an enemy directly (power-ups, tests).
- `clear(): void` — Remove every shot and melt every cover (enemies resume).
- `drain(): SnowEvent[]` — Events since the last drain.
- `snapshot(): SnowSnapshot` — Serialisable state.
- `restore(s: SnowSnapshot): void` — Restore a snapshot (restore the world and director too).

### `SnowOptions`

```ts
interface SnowOptions
```

Options for `createSnow`.

- `world: WalkerWorld` — The walker world.
- `enemies: EnemyDirector` — The enemy director.
- `settings?: Partial<SnowSettings>` — Rules (partial; defaults are Snow Bros').
- `canCover?: (enemyId: string, kind: string) => boolean` — Which enemies snow can cover (default any active enemy).
- `isTough?: (enemyId: string, kind: string) => boolean` — Enemies a rolling snowball strikes without killing (bosses): the ball shatters and a 'struck' event fires.
- `id?: string` — Controller id. Default 'snow'.
- `attach?: boolean` — Add itself to the world as a controller. Default true.

### `SnowSettings`

```ts
interface SnowSettings
```

Snow rules. Distances in world units, times in seconds.

- `shotSpeed: number` — Snow shot speed, units per second. Default 210.
- `shotRange: number` — Distance a shot flies level before it drops. Default 48.
- `shotGravity: number` — Gravity on a dropping shot, units/s². Default 700.
- `shotSize: number` — Shot hit size (half extent). Default 4.
- `shotLife: number` — Seconds a shot lives. Default 1.2.
- `cover: number` — Snow units that make a full snowball. Default 4.
- `power: number` — Units a shot adds (a power potion doubles it). Default 1.
- `melt: number` — Seconds without a hit before a partly covered enemy sheds one unit. Default 1.4.
- `hold: number` — Seconds a full snowball holds before the enemy starts to break out. Default 6.
- `ballSize: number` — Snowball size (width and height). Default 22.
- `kickSpeed: number` — Rolling speed after a kick, units per second. Default 240.
- `pushSpeed: number` — Speed of a pushed snowball, units per second. Default 40.
- `ballGravity: number` — Gravity on a snowball, units/s². Default 700.
- `maxBounces: number` — Wall rebounds before a rolling snowball shatters. Default 8.
- `breakRow: number | null` — A rolling snowball shatters when it hits a wall while on this map row (default: the bottom row, -1). null: never.
- `rollLife: number` — Seconds a snowball may roll before it shatters. Default 12.
- `carryPlayers: boolean` — Rolling snowballs sweep up players and carry them (invulnerable) until they shatter. Default true.
- `carryImmune: number` — Seconds a released player cannot be swept up again. Default 1.5.
- `playerTag: string` — Tag of player bodies (pushers, kickers, riders). Default 'player'.
- `maxShots: number` — Most shots at once (resource bound). Default 64.

### `SnowShot`

```ts
interface SnowShot
```

A snow shot in flight.

- `id: string` — Stable id.
- `owner: string` — Thrower body id.
- `x: number` — Centre x.
- `y: number` — Centre y.
- `vx: number` — Velocity x.
- `vy: number` — Velocity y.
- `age: number` — Seconds alive.
- `travelled: number` — Distance flown.
- `range: number` — Level flight distance.
- `power: number` — Snow units it adds.

### `SnowSnapshot`

```ts
interface SnowSnapshot
```

Serialisable state.

- `shots: SnowShot[]` — Shots.
- `covers: SnowCover[]` — Covers.
- `chains: SnowChain[]` — Chains still rolling.
- `seq: number` — Counters.
- `chainSeq: number` — Chain counter.
- `immune: [string, number][]` — Released players' immunity (body id, seconds).
- `pushers: string[]` — Pushers this step.
- `settings: SnowSettings` — Settings.
- `events: SnowEvent[]` — Undrained events.

---

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