---
title: "Drawing and gesture recognition: API"
package: "@phaser-ae/sketch"
tier: Pro
version: 3.0.0-3
released: 2026-10-14
updated: 2026-10-20
description: "Turns pointer movement into clean strokes, recognises hand-drawn shapes with no training, and replays recorded drawings at any speed."
url: https://phaser.io/packs/sketch/api
site: Phaser - https://phaser.io
---

# Drawing and gesture recognition: API

`@phaser-ae/sketch` — A drawing surface, the maths of a stroke, a $1 gesture recogniser and playback.

## The pack

### `sketch`

```ts
function sketch(): Pack<{ sketch: SketchApi }>
```

The `sketch` pack. Pure logic, so it needs no backend and runs headless.

## Helpers

### `builtinGestures`

```ts
function builtinGestures(): Record<string, XY[]>
```

A starter set, generated rather than typed out as point lists: circle,
triangle, square, line, vee, caret, zigzag, arrow and spiral. Feed them
straight to `learn`, or teach your own instead.

### `createPlayback`

```ts
function createPlayback(strokes: Stroke[], o: PlaybackOptions = {}): Playback
```

Creates a Playback that replays the given strokes.

### `createRecognizer`

```ts
function createRecognizer(): Recognizer
```

Creates an empty Recognizer. Teach it shapes with `learn` or `learnBuiltins`.

### `createSketchPad`

```ts
function createSketchPad(o: SketchPadOptions = {}): SketchPad
```

Creates a SketchPad that turns pointer samples into strokes.

### `learnBuiltins`

```ts
function learnBuiltins(rec: Recognizer): Recognizer
```

Every built-in taught in one call.

### `simplify`

```ts
function simplify(points: readonly XY[], tolerance = 2): XY[]
```

Ramer–Douglas–Peucker: drop every point that is within `tolerance` of the
line its neighbours already describe.

This is the one that matters. A pointer stroke is hundreds of points a couple
of pixels apart; a vector outline wants a dozen, a Box2D hull wants at most
eight, and the beam's `dwell` only reads as a corner if there IS a corner.

### `strokeBounds`

```ts
function strokeBounds(points: readonly XY[]): Bounds
```

The axis-aligned bounds of a point set. Returns all-zero bounds for an empty list.

## Functions

### `centroid`

```ts
function centroid(points: readonly XY[]): XY
```

The mean of the points. Returns (0, 0) for an empty list.

### `isClosed`

```ts
function isClosed(points: readonly XY[], tol = 24): boolean
```

Did the stroke come back to where it started?

### `resample`

```ts
function resample(points: readonly XY[], n = 64): XY[]
```

`n` points spaced evenly by ARC LENGTH along the stroke. The first step of
gesture recognition, and how you make two strokes comparable at all.

### `rotatePoints`

```ts
function rotatePoints(points: readonly XY[], angle: number, about?: XY): XY[]
```

Rotate a point set about a centre.

### `signedArea`

```ts
function signedArea(points: readonly XY[]): number
```

Signed area — positive is clockwise on a y-down screen.

### `smooth`

```ts
function smooth(points: readonly XY[], iterations = 1, closed = false): XY[]
```

Chaikin corner cutting: replace each corner with two points a quarter and
three quarters along, once per iteration. Rounds a stroke off without adding
the wobble a spline through noisy samples would.

Simplify FIRST, then smooth. Smoothing a raw stroke keeps every tremor and
simply makes it a smooth tremor.

### `strokeLength`

```ts
function strokeLength(points: readonly XY[], closed = false): number
```

Total length along a polyline.

## Classes

### `Playback`

```ts
class Playback
```

Replays strokes as they were drawn — the AnimAction half of the light-pen
cartridges, and the reason a title card can WRITE itself on screen.

`visible` is a list of partial polylines, so the drawing appears at the pace
it was made (or at a constant `rate`, which is the better look for a logo).

- `strokes: Stroke[]` — The strokes to replay, in order.
- `speed: number` — Multiplier on the recorded timings. Default 1.
- `rate: number` — Constant draw rate, in length each second. 0 uses the recorded timings.
- `gap: number` — The pause between strokes, in seconds. Default 0.25.
- `loop: boolean` — True restarts the replay from the top when it finishes.
- `time: number` — Seconds into the replay.
- `done: boolean` — True when the replay reached the end (never true while `loop` is set).
- `constructor(strokes: Stroke[], o: PlaybackOptions = {})`
- `get duration(): number` — How long the whole replay takes.
- `update(dt: number): void` — Advances the replay clock. Call once per frame with the frame time in seconds.
- `reset(): void` — Rewinds the replay to the start.
- `get visible(): XY[][]` — The polylines to draw this frame — completed strokes plus a partial one.
- `get head(): XY | null` — Where the beam is right now, or null between strokes.

### `Recognizer`

```ts
class Recognizer
```

Wobbler's-tolerant single-stroke shape matching: resample to a fixed count,
rotate so the first point sits at a known angle from the centre, scale to a
reference box, centre on the origin, then compare point-for-point under a
golden-section search over rotation.

Size, position and (by default) rotation do not matter, which is what makes
a hand-drawn circle a circle.

- `readonly gestures: Gesture[]` — Every learned template. Several entries can share one name.
- `angleRange: number` — Search ±this many radians for the best alignment. Default 45°.
- `learn(name: string, points: readonly XY[]): Gesture` — Teach it a shape. Several samples under one name all count.
- `forget(name: string): void` — Removes every learned gesture with this name.
- `match(points: readonly XY[], minScore = 0): Match | null` — Best match, or null when nothing has been learned.
- `rank(points: readonly XY[]): Match[]` — Every gesture scored, best first — for a debug readout.

### `SketchPad`

```ts
class SketchPad
```

Pointer in, strokes out.

```ts
const ptr = game.input.pointer;
if (ptr?.down) pad.move(ptr.x, ptr.y, game.time);   // begin() is implicit
else pad.end();
```

- `readonly strokes: Stroke[]` — Every finished stroke, oldest first.
- `live: XY[]` — The stroke being drawn right now, as raw samples. Empty when idle.
- `minDist: number` — Samples nearer than this to the last one are dropped, in pixels. Default 4.
- `simplifyTol: number` — RDP tolerance applied on finish. 0 keeps every sample. Default 2.
- `smoothPasses: number` — Chaikin smoothing iterations applied after simplification. Default 1.
- `closeDist: number` — Ends within this distance make a closed stroke. 0 never closes. Default 24.
- `minLength: number` — Strokes shorter than this are dropped on finish. Default 12.
- `snapClosed: boolean` — True snaps a closed stroke's last point onto its first. Default true.
- `onStroke: ((s: Stroke) => void) | null` — Called with each finished stroke, after it is added to `strokes`.
- `constructor(o: SketchPadOptions = {})`
- `get isDrawing(): boolean` — True while a stroke is in progress.
- `begin(x: number, y: number, time = 0): void` — Starts a new stroke at (x, y). `move` calls this for you on the first sample.
- `move(x: number, y: number, time = 0): void` — A sample. Starts the stroke if there is not one, so a game can simply call this every frame the pointer is down and `end()` every frame it is not.
- `end(): Stroke | null` — Finish. Returns the stroke, or null if it was too short or absent.
- `cancel(): void` — Throw away the stroke in progress without finishing it.
- `undo(): Stroke | undefined` — Removes and returns the most recent finished stroke.
- `clear(): void` — Removes every finished stroke and cancels the one in progress.
- `reprocess(): void` — Re-run simplify/smooth over every finished stroke with the current settings.

## Types

### `Bounds`

```ts
interface Bounds
```

An axis-aligned bounding box, as returned by `strokeBounds`.

- `min: XY` — The minimum corner (left, top).
- `max: XY` — The maximum corner (right, bottom).
- `size: XY` — The width and height.
- `center: XY` — The middle of the box.

### `Gesture`

```ts
interface Gesture
```

A learned gesture template held by the Recognizer.

- `name: string` — The gesture name that `match` reports.
- `points: XY[]` — Normalised: resampled, rotated to its indicative angle, scaled, centred.

### `Match`

```ts
interface Match
```

The result of a gesture match: the winning name, its score and its rotation.

- `name: string` — The name of the matched gesture.
- `score: number` — 0..1. Above about 0.8 is a confident match.
- `angle: number` — How far the drawn stroke was turned from the template, radians.

### `PlaybackOptions`

```ts
interface PlaybackOptions
```

Options for a Playback: replay speed or a constant rate, the gap between strokes, and looping.

- `speed?: number` — Multiplier on the recorded timings. Default 1.
- `rate?: number` — Ignore the recording and lay every stroke down at this length per second.
- `gap?: number` — Seconds of pause between strokes. Default 0.25.
- `loop?: boolean` — Restart from the top when the replay finishes. Default false.

### `SketchApi`

```ts
type SketchApi = typeof kit
```

`game.sketch` — every function and type this pack carries, as one namespace.

### `SketchPadOptions`

```ts
interface SketchPadOptions
```

Options for a SketchPad: sample spacing, simplify/smooth strength and close detection.

- `minDist?: number` — Samples nearer than this to the last one are dropped. Default 4.
- `simplify?: number` — RDP tolerance applied on finish. 0 keeps every sample. Default 2.
- `smooth?: number` — Chaikin iterations applied after simplification. Default 1.
- `closeDist?: number` — Ends within this become a CLOSED stroke. 0 never closes. Default 24.
- `minLength?: number` — Drop strokes shorter than this on finish. Default 12.
- `snapClosed?: boolean` — Snap a closed stroke's last point onto its first. Default true.

### `Stroke`

```ts
interface Stroke
```

One finished stroke from a SketchPad, with its raw samples and derived geometry.

- `points: XY[]` — The finished polyline: simplified, then smoothed. What you draw and bind.
- `raw: XY[]` — Every sample as captured, before simplification.
- `times: number[]` — Seconds since the stroke began, one per raw point — for replay.
- `closed: boolean` — Ends met within `closeDist`.
- `length: number` — Total length of the finished polyline.
- `bounds: Bounds` — The axis-aligned bounds of the finished polyline.
- `duration: number` — How long the stroke took to draw, in seconds.

### `XY`

```ts
interface XY
```

A 2D point: x and y in the caller's units (pixels from the pointer, or world units).

- `x: number` — The X position, in the caller's units.
- `y: number` — The Y position, in the caller's units.

---

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