---
title: "Shelf sorting puzzles: API"
package: "@phaser-ae/shelf-sort"
tier: Pro
version: 3.0.0-3
released: 2026-10-14
updated: 2026-10-19
description: "The rules and a seeded level generator for goods-sorting puzzles, where items move between shelf fronts, three of a kind clear, and hidden stock comes forward in order."
url: https://phaser.io/packs/shelf-sort/api
site: Phaser - https://phaser.io
---

# Shelf sorting puzzles: API

`@phaser-ae/shelf-sort` — Seeded goods sorting with ordered hidden stock, locked shelves, drag previews, hints and complete history.

## The pack

### `shelfSort`

```ts
function shelfSort(): Pack<{ shelfSort: typeof kit }>
```

Install renderer-independent puzzle rules and level generation.

## Helpers

### `createShelfSort`

```ts
function createShelfSort(config: ShelfConfig, solution: ShelfAction[] = []): ShelfSort
```

Create a shelf sorting puzzle and optionally install a validated route for hints.

### `generateShelfLayout`

```ts
function generateShelfLayout(shelves: {id:string;slots:unknown[]}[], options: {seed?:number;layout?:ShelfLayout} = {}): ShelfBoardLayout
```

Arrange any valid set of shelf fronts deterministically, with gaps and no intersecting compartments.

### `generateShelfSort`

```ts
function generateShelfSort(options: ShelfGenerateOptions = {}): ShelfLevel
```

Construct ordered stock waves, then reverse-certified scramble them. Runtime work is bounded by requested moves and shelf limits.

## Classes

### `ShelfSort`

```ts
class ShelfSort
```

Pure goods sorting: legal drag previews, matching, ordered hidden stock, locks, bounded hints and history.

- `constructor(config: ShelfConfig, solution: ShelfAction[] = [])`
- `get state(): ShelfState` — Owned complete snapshot, including stock and matching progress.
- `get solved(): boolean` — All fronts and hidden stock cleared.
- `get lost(): boolean` — No legal move or move limit reached. An available move does not guarantee a solution.
- `isUnlocked(id: string): boolean` — Current lock state. Unknown shelf IDs return false.
- `legalActions(): ShelfAction[]` — Legal inter-shelf moves; same-shelf reordering is accepted by apply but omitted as an unhelpful hint.
- `preview(action: ShelfAction): ActionResult<ShelfEvent>` — Non-mutating drag/drop legality and resulting ordered events.
- `apply(action: ShelfAction): ActionResult<ShelfEvent>` — Commit one legal move and resolve clear/refill/unlock immediately.
- `solve(maxStates = 20000): SearchResult<ShelfAction>` — Use a matching certificate position when possible, otherwise run bounded search ordered towards matching groups.
- `undo(): boolean` — Restore full fronts, hidden stock, unlock progress and counters.
- `redo(): boolean` — Restore an undone state.
- `reset(): void` — Restore the exact initial level.

## Constants

### `shelfLayouts`

```ts
const shelfLayouts: readonly ["cabinet", "staggered", "islands", "pyramid", "procedural"]
```

Compartment arrangement families; adjacency is visual and never restricts a legal goods move.

## Types

### `Shelf`

```ts
interface Shelf
```

A shelf front and its ordered hidden stock. Locks open after a global number of matched groups.

- `id: string` — Stable shelf name used by actions and `isUnlocked`; unique within the config.
- `slots: (string | null)[]` — The visible front, one entry per slot: a goods key, or null when empty. At least `matchSize` and at most 12 slots.
- `stock?: string[]` — Hidden goods keys, in the order they fill the front (left to right) once it is empty; at most 180. Default none.
- `unlockAfter?: number` — Groups that must have been matched anywhere on the board before this shelf can be used, 0 to 120. Default 0, open from the start.

### `ShelfAction`

```ts
interface ShelfAction
```

Move one front item to an empty front slot.

- `from: string` — Id of the source shelf.
- `slot: number` — Source slot index, 0 at the left; it must hold a good.
- `to: string` — Id of the destination shelf.
- `target: number` — Destination slot index, 0 at the left; it must be empty.

### `ShelfBoardLayout`

```ts
interface ShelfBoardLayout
```

Generated board bounds and compartments, suitable for 2D cabinets or 3D shelves.

- `family: ShelfLayout` — The arrangement family used.
- `compartments: ShelfCompartment[]` — One compartment per shelf, in shelf order, none overlapping.
- `width: number` — Width of the whole board in slot-width units.
- `height: number` — Height of the whole board in slot-width units.

### `ShelfCompartment`

```ts
interface ShelfCompartment
```

Renderer-independent shelf centre and bounds in slot-width units. Slots run left to right.

- `id: string` — The id of the shelf this compartment holds.
- `x: number` — Centre across the board, in slot-width units; the board as a whole is centred on 0.
- `y: number` — Centre down the board, in slot-width units; later rows have larger y, and the board is centred on 0.
- `width: number` — Width in slot-width units: the shelf's slot count plus a 0.25 margin.
- `depth: number` — Depth in slot-width units; 1.5 for every compartment.

### `ShelfConfig`

```ts
interface ShelfConfig
```

Generic goods sorting. Stock refills left-to-right only when a front becomes empty.

- `shelves: Shelf[]` — The shelves, 2 to 16 of them, with unique ids.
- `matchSize?: number` — Identical keys on one front that clear together; a whole number, 2 to 8. Default 3.
- `maxMoves?: number` — Most moves allowed, 1 to 10000. Default none, so play is unlimited.

### `ShelfEvent`

```ts
type ShelfEvent = { type: 'moved'; key: string; action: ShelfAction; } | { type: 'matched'; shelf: string; key: string; slots: number[]; } | { type: 'refilled'; shelf: string; keys: string[]; } | { type: 'unlocked'; shelf: string; }
```

Immediate ordered move, match, refill and unlock events.

### `ShelfGenerateOptions`

```ts
interface ShelfGenerateOptions
```

Public seed, difficulty and runtime layout controls.

- `seed?: number` — Unsigned 32-bit integer, 0 allowed. Default 1.
- `difficulty?: 'easy' | 'medium' | 'hard'` — Preset for the source count, waves, mixing steps and locked bays: `'easy'`, `'medium'` or `'hard'`. Default `'medium'`.
- `sources?: number` — Shelves that start with goods and stock, from `matchSize` to 8; sources, buffers and locked buffers together are at most 16. Default 3, 4 or 5 by difficulty.
- `waves?: number` — Stock waves per source shelf, 1 to 5; the first is its front and the rest its hidden stock. Default 1, 2 or 3 by difficulty.
- `matchSize?: number` — Identical goods that clear together, 2 to 5. Default 3.
- `buffers?: number` — Empty working shelves open from the start, 1 to 3. Default 1.
- `lockedBuffers?: number` — Extra empty working shelves locked until `unlockAfter` groups are cleared, 0 to 3. Default 0, 1 or 2 by difficulty.
- `unlockAfter?: number` — Groups that must be cleared to open the locked shelves, from 1 to sources times waves. Default 2.
- `scrambleSteps?: number` — Reversible legal moves used to mix the fronts, 0 to 80; mixing stops early when no safe move is left. Default 5, 16 or 32 by difficulty.
- `layout?: ShelfLayout | 'auto'` — Compartment arrangement family, or `'auto'` to cycle the families with `levelIndex`. Default `'auto'`.
- `levelIndex?: number` — Level number that selects the family under `'auto'`, 0 to 1,000,000. Default 0.
- `layoutPeriod?: number` — Levels each family lasts under `'auto'`, 1 to 1000. Default 1.
- `bufferSlots?: number` — Slots on each working shelf, from `matchSize` to 12. Default `matchSize`.

### `ShelfLayout`

```ts
type ShelfLayout = typeof shelfLayouts[number]
```

One of the arrangement families in {@link shelfLayouts}.

### `ShelfLevel`

```ts
interface ShelfLevel
```

Replay-validated level and measurements; solution length is not an optimality claim.

- `config: ShelfConfig` — The playable puzzle, with its fronts already mixed.
- `solution: ShelfAction[]` — A winning route from `config`, validated by replaying it through the rules; it is not the shortest.
- `seed: number` — The seed the level was generated from.
- `difficulty: 'easy' | 'medium' | 'hard'` — The difficulty preset used.
- `parameters: Required<ShelfGenerateOptions>` — Every option as resolved, defaults filled in, so the same request regenerates this level.
- `layout: ShelfBoardLayout` — Compartment poses for drawing the shelves, in slot-width units.
- `metrics: { items: number; stockItems: number; sources: number; waves: number; initialChoices: number; mixedShelves: number; initiallyLocked: number; scrambled: number; solutionMoves: number; refills: number; }` — Measurements of the level: goods, hidden stock, sources, waves, opening choices, mixed fronts, locked bays, mixing moves made, solution length and refills.

### `ShelfSortApi`

```ts
type ShelfSortApi = typeof kit
```

Public pure shelf-sort rules and runtime seeded generation API.

### `ShelfState`

```ts
interface ShelfState
```

Complete owned state, including remaining stock and progress.

- `shelves: Shelf[]` — Every shelf as it stands: current front and remaining stock.
- `moves: number` — Moves played so far, counted against `maxMoves`.
- `cleared: Record<string, number>` — Groups cleared so far, counted by goods key.
- `matches: number` — Groups cleared so far in total; this is the count that opens each shelf's `unlockAfter` lock.

---

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