---
title: "Marble-chain shooter: API"
package: "@phaser-ae/rail"
tier: Pro
version: 3.0.0-3
released: 2026-10-14
updated: 2026-10-19
description: "Marble-shooter rules for a chain of coloured balls rolling along a track to a hole, where shots pop runs of three and split ends roll back together in combos."
url: https://phaser.io/packs/rail/api
site: Phaser - https://phaser.io
---

# Marble-chain shooter: API

`@phaser-ae/rail` — Marble-chain rules: a chain pushed to the hole, shots inserted pushing it on, runs of three popping, split ends rolling back in combos, as in Zuma.

## The pack

### `rail`

```ts
function rail(): Pack<{ rail: RailApi }>
```

The `rail` pack: `game.rail`, Zuma's rules. No options.

## Helpers

### `createZuma`

```ts
function createZuma(options: ZumaOptions = {}): ZumaGame
```

Start a game. Throws, with every fault, on options `validateZuma` refuses.

### `createZumaAutopilot`

```ts
function createZumaAutopilot(game: ZumaGame, options: { pause?: number } = {}): ZumaAutopilot
```

The game's autopilot, shooting at most every `pause` seconds (default 0.45).

### `makeTrack`

```ts
function makeTrack(def: TrackDef): Track
```

A track from its definition.

### `validateZuma`

```ts
function validateZuma(options: ZumaOptions = {}): string[]
```

Check a game's options. Empty when it can be played.

### `zumaLevels`

```ts
const zumaLevels: ZumaLevel[]
```

The built-in levels: a spiral in to the frog, a serpent across the board and a long spiral of three turns.

## Types

### `Ball`

```ts
interface Ball
```

A ball in the chain: its colour, and how far along the track it is (below 0 it has not come out yet).

- `id: number` — A number unique among the balls and shots of the game, given when the ball enters play and kept for good.
- `colour: number` — Its colour, a whole number from 0 to the level's `colours` less 1.
- `s: number` — Distance along the track in track units, 0 at the start; below 0 until it has come out.

### `ChainSegment`

```ts
interface ChainSegment
```

A run of touching balls in the chain, as a save holds it.

- `balls: Ball[]` — Its balls, tail first.
- `v: number` — The speed it rolls at, track units a second; negative while it rolls back.

### `RailApi`

```ts
interface RailApi
```

What the `rail` pack adds to a game: `game.rail`.

- `create: typeof createZuma` — Start a game.
- `validate: typeof validateZuma` — Check a game's options.
- `levels: typeof zumaLevels` — The built-in levels.
- `track: typeof makeTrack` — A track from its definition.
- `autopilot: typeof createZumaAutopilot` — A player for an attract mode or a test.

### `Track`

```ts
interface Track
```

A track: its length, and where a distance along it is and which way it runs there.

- `readonly length: number` — Total length of the track in track units, measured along the polyline.
- `readonly points: readonly Vec[]` — The polyline's points in order from the start to the hole.
- `at(s: number): Vec & { angle: number }` — The place at distance `s` along the track, and `angle`, the direction it runs there in radians; `s` is held between 0 and `length`.

### `TrackDef`

```ts
type TrackDef = { points: [number, number][] } | { spiral: { cx: number; cy: number; outer: number; inner: number; turns: number; start?: number; steps?: number } }
```

How a track is given: points, or a spiral (from `outer` radius in to `inner`, `turns` times round a centre).

### `Vec`

```ts
interface Vec
```

A point.

- `x: number` — Horizontal coordinate, in track units.
- `y: number` — Vertical coordinate, in track units.

### `ZumaAutopilot`

```ts
interface ZumaAutopilot
```

A player that aims, swaps and shoots.

- `act(dt: number): boolean` — Advance its clock; when it is ready, aim (and swap) and say whether to shoot.

### `ZumaEvent`

```ts
type ZumaEvent = | { kind: 'shoot'; colour: number } | { kind: 'insert'; colour: number } | { kind: 'pop'; count: number; combo: number; score: number } | { kind: 'retract' } | { kind: 'join' } | { kind: 'miss' } | { kind: 'swap' } | { kind: 'danger'; left: number } | { kind: 'won' } | { kind: 'lost' }
```

Something that happened.

### `ZumaGame`

```ts
interface ZumaGame
```

A game.

- `readonly state: ZumaState` — Where the game stands; it changes as the game runs.
- `readonly track: Track` — The level's track, built from its definition.
- `readonly level: ZumaLevel` — The level being played.
- `readonly options: Readonly<{ ball: number; shot: number; retract: number; range: number }>` — The options with defaults filled in: a ball's width, and in units a second a shot's speed and a split chain's roll back, and how far a shot flies.
- `aimAt(angle: number): void` — Aim, in radians.
- `shoot(): boolean` — Shoot the current ball.
- `swap(): void` — Swap the current ball and the next.
- `colours(): number[]` — The colours still in the chain.
- `step(dt: number): void` — Advance `dt` seconds in fixed steps of 1/120 s, taking at most 0.25 s at a call. Throws if `dt` is negative or not a number.
- `view(): ZumaView` — What is where, copied.
- `drain(): ZumaEvent[]` — Events since the last call; the latest 512 are kept.
- `snapshot(): ZumaSave` — The game as plain JSON.
- `restore(save: ZumaSave): void` — Pick up a saved game made with the same level and options; pending events are dropped.

### `ZumaLevel`

```ts
interface ZumaLevel
```

A level.

- `name: string` — The level's display name.
- `track: TrackDef` — The track the chain rolls along: a polyline or a spiral.
- `frog: [number, number]` — Where the frog sits.
- `balls: number` — Balls in the chain, and colours among them.
- `colours: number` — Colours among the balls, a whole number from 1 to 8.
- `speed: number` — Units a second the chain is pushed; and while rushing in, until its front is `until` of the way along.
- `rush?: { speed: number; until: number }` — Faster entry at the start: the chain rolls at `speed` units a second until its front is `until` (0 to 1) of the way along.

### `ZumaOptions`

```ts
interface ZumaOptions
```

A game's options.

- `seed?: number` — Default 1: the chain's colours and the frog's.
- `level?: ZumaLevel` — The level. Default `zumaLevels[0]`.
- `ball?: number` — A ball's width. Default 32.
- `shot?: number` — Units a second a shot flies, and the chain rolls back to close a gap. Default 900 and 220.
- `retract?: number` — Units a second a split chain rolls back to close a gap; default 220.
- `range?: number` — The furthest a shot flies before it is gone. Default 2000.

### `ZumaSave`

```ts
interface ZumaSave
```

A game saved as plain JSON.

- `state: ZumaState` — The game state.
- `segments: Segment[]` — The runs of balls in the chain, back to front: each holds its balls tail first and the speed it rolls at in units a second (negative while rolling back).
- `shots: { id: number; x: number; y: number; vx: number; vy: number; colour: number; flown: number }[]` — Shots in flight: place, direction of travel as a unit vector (`vx`, `vy`), colour, and the distance flown so far.
- `serial: number` — The count of ids handed out to balls and shots so far.
- `carry: number` — Seconds of `step` time not yet spent, less than one fixed step of 1/120 s.
- `rng: RngState` — The state of the game's random stream.

### `ZumaState`

```ts
interface ZumaState
```

Where the game stands.

- `phase: 'play' | 'won' | 'lost'` — `'play'` while it runs, `'won'` once every ball has popped, `'lost'` once the front ball reaches the hole.
- `time: number` — Seconds played.
- `score: number` — Points: ten a ball, times one more for each step of the combo, and 50 times the streak for each shot that pops from the third in a row.
- `popped: number` — Balls popped, the longest combo, and shots in a row that popped something.
- `combo: number` — The longest combo so far: the most pops in one chain reaction, a single pop counting 1.
- `streak: number` — Shots in a row that popped something; a shot that pops nothing or misses resets it to 0.
- `aim: number` — The frog: where it aims, the ball it will shoot and the one after.
- `current: number` — Colour of the ball the frog shoots next.
- `next: number` — Colour of the ball that comes up after it.

### `ZumaView`

```ts
interface ZumaView
```

What is where.

- `state: ZumaState` — A copy of the game state.
- `balls: (Ball & { x: number; y: number; angle: number })[]` — Balls on the track, with their place and the way the track runs there.
- `shots: { id: number; x: number; y: number; colour: number }[]` — Shots in flight: their id, place and colour.
- `frog: Vec` — Where the frog sits: the level's `frog`.
- `front: number` — How far along the front ball is, 0 to 1.

---

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