---
title: "Quests: API"
package: "@phaser-ae/quests"
tier: Free
version: 3.0.0-0
released: 2026-10-19
updated: 2026-10-19
description: "A quest log for any game, with ordered steps of kinds you can add, givers who offer and take back quests, acts that open as the story advances, and saves."
url: https://phaser.io/packs/quests/api
site: Phaser - https://phaser.io
---

# Quests: API

`@phaser-ae/quests` — A quest log: ordered steps of registrable kinds, acts that open as main quests end, offers and turn-ins by giver, counts from acceptance, events and saves.

## The pack

### `quests`

```ts
function quests(): Pack<{ quests: typeof api }>
```

Install the quests API (`game.quests`): the quest log and its step rules.

## Helpers

### `createQuestLog`

```ts
const createQuestLog = (quests: readonly QuestDef[], o?: QuestLogOptions): QuestLog=> …
```

A quest log over a set of quests.

### `STEP_RULES`

```ts
const STEP_RULES: Readonly<Record<string, StepRule>>
```

The built-in step kinds: talk to, kill, fetch (hold), reach, deliver to (talk, handing the item over).

## Classes

### `QuestLog`

```ts
class QuestLog
```

A quest log over a fixed set of quests.

- `readonly quests: readonly QuestDef[]` — The quests, in the order given.
- `readonly acts: number` — How many acts there are.
- `state: QuestState` — The state.
- `constructor(quests: readonly QuestDef[], o: QuestLogOptions = {})`
- `quest(id: string): QuestDef | undefined` — A quest by id.
- `drain(): QuestEvent[]` — Every event since the last call.
- `stepDone(q: QuestDef, i: number): boolean` — Is one step done on its own terms (ignoring order).
- `steps(q: QuestDef): boolean[]` — Which steps are done, in order: a step counts only once every step before it is done. A finished quest is all done.
- `current(q: QuestDef): number` — The first step not yet done, or -1.
- `complete(q: QuestDef): boolean` — Every step is done (a quest with no steps is done at once).
- `isActive(id: string): boolean` — Accepted and not finished.
- `isDone(id: string): boolean` — Finished.
- `act(): number` — The act the game is in: 1, and one more for every act whose main quests are all done (an act with none ends nothing).
- `available(q: QuestDef): boolean` — Can this quest be offered now: not taken, and its act reached.
- `offers(giverId: string): QuestDef[]` — Quests a giver could offer now.
- `ready(giverId: string): QuestDef[]` — A giver's active quests whose steps are all done: ready to turn in.
- `waiting(giverId: string): QuestDef[]` — A giver's active quests still being worked on.
- `activeQuests(): QuestDef[]` — The active quests, as definitions.
- `doneQuests(): QuestDef[]` — The finished quests, as definitions.
- `accept(q: QuestDef): boolean` — Accept a quest: counters start from now. False when it is already taken or done.
- `turnIn(q: QuestDef): { gold: number; itemId: string | null } | null` — Turn a quest in: it moves to done and the reward is reported (the game pays it). Null when it is not active.
- `count(key: string, id: string, n = 1): void` — Count something (a kill): `count('kill', 'wolf')`.
- `flag(key: string, id: string): void` — Set a flag (a region reached): `flag('reach', 'stonereach')`.
- `mark(q: QuestDef, step: number): void` — Mark one step done by hand (a scripted moment); the steps before it stay done from then on.
- `refresh(): void` — Re-read `held` steps (after the bag changed).
- `event(key: string, id: string): { quest: string; step: number; itemId: string | null }[]` — An event named a target (`talk` with an npc id): every active quest whose current step is a `mark` step of that event and target is marked, handing its item over where the rule says so, and again while that unlocks the next. Returns the steps it completed.
- `talk(npcId: string): { quest: string; step: number; itemId: string | null }[]` — Talking to an npc: `event('talk', npcId)`.
- `snapshot(): QuestState` — The state, as plain data.
- `restore(data: unknown): boolean` — Read saved state defensively: unknown quests are dropped, a quest is never both active and done. False when it is not a quest state.

## Types

### `QuestDef`

```ts
interface QuestDef
```

A quest.

- `id: string` — Unique among the quests.
- `title?: string` — Its title.
- `act?: number` — The act it belongs to: it is offered from that act on. Default 1.
- `main?: boolean` — Whether it is a main quest: an act ends when all its main quests are done.
- `giverId?: string` — Who offers it and takes it back.
- `steps: readonly QuestStepDef[]` — The steps, in order: a step counts only once every step before it is done.
- `rewardGold?: number` — Gold paid on completion.
- `rewardItemId?: string | null` — An item given on completion.

### `QuestEvent`

```ts
type QuestEvent = /** A quest was accepted. */ | { type: 'accepted'; quest: string } /** A step was completed. */ | { type: 'step'; quest: string; step: number } /** An item was handed over for a step. */ | { type: 'handed'; quest: string; step: number; itemId: string } /** Every step is done: the quest can be turned in. */ | { type: 'ready'; quest: string } /** A quest was turned in. */ | { type: 'done'; quest: string; gold: number; itemId: string | null } /** A new act began. */ | { type: 'act'; act: number }
```

What the log reports.

### `QuestHost`

```ts
interface QuestHost
```

What a log asks of its game.

- `held?(itemId: string): number` — How many of an item are held, for `held` steps. Default none.
- `take?(itemId: string): boolean` — Take an item for a `hands` step; false when it is not held. Default: whatever `held` says, nothing taken.
- `deliverItem?(quest: QuestDef, step: number): string | null` — The item a `hands` step hands over when the step names none; null for a plain talk.

### `QuestLogOptions`

```ts
interface QuestLogOptions
```

What a log is made with.

- `rules?: Readonly<Record<string, StepRule>>` — Step rules, over `STEP_RULES`.
- `acts?: number` — How many acts there are. Default the highest act any quest names, at least 1.
- `host?: QuestHost` — The game.

### `QuestState`

```ts
interface QuestState
```

The log's state, as plain data.

- `active: string[]` — Accepted quest ids, in order.
- `done: string[]` — Finished quest ids, in order.
- `counts: Record<string, Record<string, number>>` — Counters by name, then target id (kills).
- `flags: Record<string, Record<string, boolean>>` — Flags by name, then target id (regions reached).
- `marks: Record<string, boolean>` — Marked steps, keyed `questId#step`: done for good, whatever their rule (a step is marked when a later one is).
- `base: Record<string, number>` — Counter values when a quest was accepted, keyed `questId#step`.

### `QuestStepDef`

```ts
interface QuestStepDef
```

One step of a quest.

- `kind: string` — What counts as doing it: a key of the log's step rules (built in: talk, kill, fetch, reach, deliver).
- `targetId: string` — What the step names (an npc, a monster, an item, a region); '' for a step that names nothing, which is done at once unless its rule says otherwise.
- `count?: number` — How many times (kills, items held). Default 1.
- `text?: string` — What the player is told.
- `itemId?: string | null` — For a step that hands something over: the item. Default the host's `deliverItem`, else the nearest earlier `held` step's target.

### `StepRule`

```ts
interface StepRule
```

How a step kind is judged:
- `count`: a counter (`key`, default the kind) for the target reaches the step's count, counted from acceptance;
- `flag`: a flag (`key`) for the target has been set;
- `held`: the host holds the step's count of the target (or the step was marked);
- `mark`: an event (`key`) named the target while this was the current step; `hands` makes it take an item.

- `by: 'count' | 'flag' | 'held' | 'mark'` — How it is judged.
- `key?: string` — The counter, flag or event name. Default the step kind.
- `hands?: boolean` — A `mark` step that hands the item over: it is done only when the host takes it.
- `lifetime?: boolean` — A `count` step counts every kill ever, not only those after acceptance. Default false.

---

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