---
title: "Platform movers: API"
package: "@phaser-ae/platform-movers"
tier: Pro
version: 3.0.0-2
released: 2026-10-14
updated: 2026-10-19
description: "Moving surfaces for arcade platform games, from ping-pong platforms and looping elevators to switching conveyors, level swings, crumbling bridges and blinking steps."
url: https://phaser.io/packs/platform-movers/api
site: Phaser - https://phaser.io
---

# Platform movers: API

`@phaser-ae/platform-movers` — Moving surfaces for arcade platform games: path and ping-pong platforms, looping elevators, switching conveyors, swings, crumbling and timed platforms.

## The pack

### `platformMovers`

```ts
function platformMovers(): Pack<{ platformMovers: typeof api }>
```

Install the renderer-independent platform movers API.

## Helpers

### `createMovers`

```ts
function createMovers(o: MoversOptions): Movers
```

Create a set of moving surfaces.

## Types

### `BeltMover`

```ts
interface BeltMover extends MoverCommon
```

A conveyor belt that carries riders and may switch direction on a timetable (Donkey Kong 50 m).

- `type: "belt"` — Belt.
- `x: number` — Centre x.
- `y: number` — Standing line.
- `speed: number` — Belt speed, units per second, positive to the right.
- `switchEvery?: number | number[] | null` — Seconds between direction switches: one number, a cycle of durations, or null never. Default null.

### `CrumbleMover`

```ts
interface CrumbleMover extends MoverCommon
```

A platform that shakes once stood on, then falls or vanishes, optionally respawning.

- `type: "crumble"` — Crumbling platform.
- `x: number` — Centre x.
- `y: number` — Standing line.
- `delay?: number` — Seconds of shaking after the first rider before it gives way. Default 0.5.
- `fall?: "drop" | "vanish"` — 'drop' falls away under gravity (drawn), 'vanish' disappears. Either way riders fall. Default 'drop'.
- `gravity?: number` — Gravity for 'drop', units/s². Default 500.
- `respawn?: number | null` — Seconds until it reappears, or null never. Default 3.

### `ElevatorMover`

```ts
interface ElevatorMover extends MoverCommon
```

A column of platforms moving continuously up or down, each re-entering at the far end (Donkey Kong 75 m).

- `type: "elevator"` — Elevator.
- `x: number` — Centre x of the column.
- `top: number` — Highest standing line.
- `bottom: number` — Lowest standing line.
- `speed: number` — Speed, units per second.
- `count?: number` — Platforms in the column. Default 3.
- `direction?: "up" | "down"` — 'up' or 'down'. Default 'up'.

### `MoverCommon`

```ts
interface MoverCommon
```

Fields every mover shares. Positions are the surface's TOP-CENTRE: the middle of its standing line.

- `id: string` — Unique id; surfaces are `id` (or `id-0`, `id-1` ... for elevators).
- `width: number` — Surface width, world units.
- `thickness?: number` — Thickness below the standing line (drawn; blocks heads when `solid`). Default 4.
- `solid?: boolean` — Also blocks rising heads (a bump) instead of being jump-through. Default false.
- `traction?: number` — Rider traction (1 normal, lower is slippery). Default 1.
- `belt?: number` — Conveyor speed carried by the surface itself (for belts use type 'belt'). Default 0.
- `hazard?: boolean` — Touching it is a hazard. Default false.
- `bounce?: number` — Launch speed for bodies that land on it (a spring pad). Default 0.
- `active?: boolean` — Starts active. Default true.
- `kind?: string` — Free classification for renderers ('lift', 'cart', 'girder'); defaults to the type.

### `MoverDef`

```ts
type MoverDef = PathMover | ElevatorMover | BeltMover | SwingMover | CrumbleMover | TimedMover | StaticMover
```

Any mover definition.

### `MoverEvent`

```ts
type MoverEvent = | { kind: "crumble-start"; id: string } | { kind: "crumble-fall"; id: string } | { kind: "respawn"; id: string } | { kind: "belt-reversed"; id: string; speed: number } | { kind: "elevator-wrap"; id: string; surface: string } | { kind: "arrived"; id: string; point: number } | { kind: "appear"; id: string } | { kind: "disappear"; id: string } | { kind: "triggered"; id: string }
```

Events from `drain()`.

### `MoverPiece`

```ts
interface MoverPiece
```

Render state of one surface.

- `id: string` — Surface id.
- `mover: string` — Mover id.
- `type: MoverDef["type"]` — Mover type.
- `kind: string` — Classification.
- `x: number` — Top-centre x.
- `y: number` — Standing line y.
- `width: number` — Width.
- `thickness: number` — Thickness.
- `visible: boolean` — Visible (crumbles keep drawing while they fall).
- `active: boolean` — Standable this step.
- `warn: number` — 0..1 warning level (shaking crumbler, timed platform about to vanish).
- `angle: number` — Rope angle from vertical (swing), radians.
- `pivot: MoverPoint | null` — Pivot (swing) or null.
- `beltOffset: number` — Belt travel so far (for animating treads), units.
- `belt: number` — Current belt speed or 0.
- `snapped: boolean` — Moved discontinuously this step: renderers should snap.

### `MoverPoint`

```ts
interface MoverPoint
```

A point in world units.

- `x: number` — World x.
- `y: number` — World y.

### `Movers`

```ts
interface Movers extends SurfaceProvider
```

A set of moving surfaces: a SurfaceProvider plus controls and render state.

- `step(dt: number, riders?: RiderMap): void` — Advance one step with the riders from the walker world (`world.riders()`); a world calls it for you.
- `surfaces(): readonly Surface[]` — The current surfaces.
- `pieces(): MoverPiece[]` — Render state of every surface.
- `ids(): string[]` — Mover ids.
- `reverse(id: string): void` — Reverse a path, belt or elevator.
- `setSpeed(id: string, speed: number): void` — Set a path, belt or elevator speed (units per second; negative belt speed runs left).
- `setActive(id: string, on: boolean): void` — Enable or disable a mover's surfaces (disabled surfaces cannot be stood on).
- `trigger(id: string): void` — Start a rider-triggered path or a crumble now.
- `reset(id: string): void` — Put a mover back to its initial state.
- `add(def: MoverDef): void` — Add a mover at runtime.
- `remove(id: string): void` — Remove a mover.
- `drain(): MoverEvent[]` — Events since the last drain.
- `snapshot(): MoversSnapshot` — Serialisable state.
- `restore(s: MoversSnapshot): void` — Restore a snapshot of the same definitions.

### `MoversOptions`

```ts
interface MoversOptions
```

Options for `createMovers`.

- `id?: string` — Provider id. Default 'movers'.
- `movers: MoverDef[]` — Mover definitions.

### `MoversSnapshot`

```ts
interface MoversSnapshot
```

Serialisable state.

- `movers: MoverState[]` — Mover states, in definition order.
- `surfaces: Surface[]` — Surfaces as of the last step.
- `events: MoverEvent[]` — Undrained events.

### `PathMover`

```ts
interface PathMover extends MoverCommon
```

Moves along authored points.

- `type: "path"` — Path platform.
- `points: MoverPoint[]` — Waypoints for the top-centre, at least two.
- `speed: number` — Speed along the path, units per second.
- `mode?: "ping-pong" | "loop" | "once"` — 'ping-pong' back and forth, 'loop' round a closed path, 'once' to the end and stop. Default 'ping-pong'.
- `dwell?: number` — Seconds to wait at each waypoint. Default 0.
- `trigger?: "always" | "rider"` — 'always' moves from the start; 'rider' waits until something stands on it. Default 'always'.
- `phase?: number` — Start this far along the path, 0..1 of its length. Default 0.

### `StaticMover`

```ts
interface StaticMover extends MoverCommon
```

A surface that does not move (bridges, ledges added at runtime).

- `type: "static"` — Static surface.
- `x: number` — Centre x.
- `y: number` — Standing line.

### `SwingMover`

```ts
interface SwingMover extends MoverCommon
```

A level platform on a pendulum.

- `type: "swing"` — Swinging platform.
- `pivot: MoverPoint` — Pivot point.
- `length: number` — Rope length from pivot to standing line.
- `amplitude: number` — Peak angle from vertical, radians (positive swings right first).
- `period: number` — Seconds per full swing.
- `phase?: number` — Start this far through the swing, 0..1. Default 0.

### `TimedMover`

```ts
interface TimedMover extends MoverCommon
```

A platform that appears and disappears on a timetable.

- `type: "timed"` — Timed platform.
- `x: number` — Centre x.
- `y: number` — Standing line.
- `on: number` — Seconds present.
- `off: number` — Seconds absent.
- `phase?: number` — Seconds into the cycle at the start. Default 0.
- `warn?: number` — Seconds before vanishing during which renderers should warn (flash). Default 0.5.

---

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