---
title: "Party: API"
package: "@phaser-ae/party"
tier: Free
version: 3.0.0-0
released: 2026-10-19
updated: 2026-10-19
description: "The adventuring party of a role-playing game: heroes who level up, gear in slots, a shared bag and purse, potions and a shop, all savable."
url: https://phaser.io/packs/party/api
site: Phaser - https://phaser.io
---

# Party: API

`@phaser-ae/party` — A role-playing party on an inventory: heroes with levels and experience, gear in slots, a shared bag and gold, consumables, the shop, and saves.

## The pack

### `party`

```ts
function party(): Pack<{ party: typeof api }>
```

Install the party API (`game.party`): heroes, levels, gear, the bag, consumables and the shop.

## Helpers

### `CONSUMABLE_EFFECTS`

```ts
const CONSUMABLE_EFFECTS: Readonly<Record<string, ConsumableEffect>>
```

The built-in consumables: heal HP, restore MP, cure (counts as used on a standing hero), revive a downed hero, rest (fill both, the whole party).

### `createParty`

```ts
const createParty = (def: PartyDef): Party=> …
```

A party from its definitions.

### `statsAtLevel`

```ts
const statsAtLevel = (base: HeroStats, level: number): HeroStats=> …
```

The default growth: stats at a level, linear, so gear stays the visible power spike.

### `xpForLevel`

```ts
const xpForLevel = (level: number): number=> …
```

The default level curve: experience to reach a level, `12 (l-1)² + 20 (l-1)`, a level every few fights.

## Classes

### `Party`

```ts
class Party
```

A party: heroes, gear, the bag and the gold.

- `readonly def: PartyDef` — The definitions.
- `readonly slots: readonly string[]` — The equipment slots each hero has.
- `readonly maxLevel: number` — The highest level.
- `readonly inventory: Inventory` — The bag, the gold and the gear (slot ids are `heroId:slot`).
- `heroes: Record<string, HeroState>` — Every hero's live numbers, by id.
- `members: string[]` — Hero ids in the party, in order.
- `constructor(def: PartyDef)`
- `hero(id: string): PartyHero | undefined` — A hero's definition.
- `item(id: string): PartyItem | undefined` — An item's definition.
- `join(id: string): boolean` — Add a hero to the end of the party; false when unknown or already in it.
- `leave(id: string): boolean` — Take a hero out of the party (their gear stays on them).
- `standing(): string[]` — Members standing (health above 0).
- `gear(id: string): Record<string, string | null>` — The gear a hero wears, by slot.
- `max(id: string): HeroStats` — A hero's full stats now: the level's growth plus every worn bonus, floored at 1 health and 0 for the rest.
- `element(id: string): string` — The element a hero attacks with: the `elementSlot` item's, else `none`.
- `healAll(): void` — Fill every member's health and magic.
- `clamp(id: string): void` — Clamp a hero's pools to their maxima (after gear or a level changed them).
- `xpFor(level: number): number` — Experience to reach a level, on this party's curve.
- `levelFor(xp: number): number` — The level a total reaches, capped at `maxLevel`.
- `xpToNext(id: string): number` — Experience a hero still needs for the next level, or 0 at the cap.
- `giveXp(ids: readonly string[], xp: number): LevelUp[]` — Give experience to heroes; returns every level gained. Health and magic grow by the gain.
- `get gold(): number` — Gold held. Set the gold held (rounded, never below 0).
- `set gold(v: number)` — Gold held. Set the gold held (rounded, never below 0).
- `count(id: string): number` — How many of an item are in the bag (worn items not counted); 0 for an unknown item.
- `add(id: string, n = 1): boolean` — Add items to the bag; false when unknown or there is no room.
- `remove(id: string, n = 1): boolean` — Take items from the bag; false when there were not enough.
- `bag(): { item: PartyItem; n: number }[]` — Items held, as definitions with counts, in definition order.
- `slotOf(item: PartyItem): string | null` — The slot an item is worn in, or null when it is not gear.
- `equip(heroId: string, itemId: string): boolean` — Wear an item from the bag; what the slot held goes back in the bag. False when it is not gear or not held.
- `unequip(heroId: string, slot: string): boolean` — Take a slot's item off into the bag. False when the slot is empty or the bag is full.
- `apply(effect: string, power: number, pools: Pools, max: HeroStats): EffectResult` — A consumable's effect on pools, without the bag: what `use` would do.
- `partyEffect(effect: string): boolean` — Whether an effect is used on the whole party.
- `use(itemId: string, heroId: string): EffectResult` — Use a consumable from the bag on a hero (on every member for a party effect); one is taken only when it did something.
- `buyPrice(item: PartyItem): number` — What the shop charges.
- `sellPrice(item: PartyItem): number` — What the shop pays: the sell ratio of the price, rounded down.
- `sellable(item: PartyItem): boolean` — Can the shop buy this item.
- `buy(itemId: string, n = 1): boolean` — Buy items into the bag: false when unknown, too dear or there is no room.
- `sell(itemId: string): boolean` — Sell one from the bag: false when none is held or the shop will not take it.
- `snapshot(): PartySnapshot` — The whole party, as plain data.
- `restore(data: unknown): boolean` — Read saved data defensively: what fits these definitions is kept, anything else takes the fresh value (unknown heroes and items are dropped, gear in a slot it cannot go in is left off, levels are re-read from experience when missing, pools are clamped). Returns false (and changes nothing) when the data is not a party at all.

## Types

### `ConsumableEffect`

```ts
interface ConsumableEffect
```

What a consumable does: to one hero, or (`party`) to every member at once.

- `party?: boolean` — Used on the whole party rather than one hero.
- `apply(pools: Pools, max: HeroStats, power: number): EffectResult` — The effect on one hero's pools, against their maxima.

### `EffectResult`

```ts
interface EffectResult
```

What a consumable did.

- `pools: Pools` — The pools afterwards.
- `applied: boolean` — It did something (a heal on a downed hero does nothing; a revive on a standing one does nothing).
- `shown: number | null` — A number to show, or null.

### `HeroState`

```ts
interface HeroState
```

A hero's live numbers.

- `id: string` — The hero's id.
- `xp: number` — Total experience.
- `level: number` — Current level.
- `hp: number` — Current health; 0 is down.
- `mp: number` — Current magic.

### `HeroStats`

```ts
interface HeroStats
```

A hero's six stats.

- `hp: number` — Most health.
- `mp: number` — Most magic points.
- `atk: number` — Attack.
- `def: number` — Defence.
- `spd: number` — Speed.
- `lck: number` — Luck.

### `LevelUp`

```ts
interface LevelUp
```

A level gained.

- `heroId: string` — Who.
- `level: number` — The new level.
- `from: HeroStats` — Stats before.
- `to: HeroStats` — Stats after.

### `PartyDef`

```ts
interface PartyDef
```

A party's definitions.

- `heroes: readonly PartyHero[]` — Every hero the party can have.
- `items: readonly PartyItem[]` — Every item it can hold.
- `slots?: readonly string[]` — Equipment slots each hero has. Default weapon, armor, accessory.
- `slotOf?: (item: PartyItem) => string | null` — The slot an item is worn in, or null. Default its kind, when that is a slot.
- `elementSlot?: string` — The slot whose item's element a hero attacks with. Default `weapon`.
- `maxLevel?: number` — The highest level. Default 10.
- `xpForLevel?: (level: number) => number` — Experience to reach a level. Default `xpForLevel`.
- `growth?: (base: HeroStats, level: number) => HeroStats` — Stats at a level from level-1 stats. Default `statsAtLevel`.
- `effects?: Readonly<Record<string, ConsumableEffect>>` — Consumable effects, over `CONSUMABLE_EFFECTS`.
- `sellRatio?: number` — What the shop pays as a share of the price. Default 0.5 (rounded down).
- `unsellable?: readonly string[]` — Item kinds the shop will not buy. Default quest and key.
- `stack?: number` — The most of one item in a stack. Default 99.
- `bag?: { capacity?: number; maxWeight?: number }` — The bag: how many stacks and how much weight it holds. Default effectively unlimited.
- `gold?: number` — Gold to start with. Default 0.
- `members?: readonly string[]` — Hero ids in the party at the start, in order. Default none.

### `PartyHero`

```ts
interface PartyHero
```

A hero the party can have.

- `id: string` — Unique among the heroes.
- `stats: HeroStats` — Level-1 stats.

### `PartyItem`

```ts
interface PartyItem
```

An item the party can hold.

- `id: string` — Unique among the items.
- `kind: string` — What it is: a kind that names an equipment slot is worn there (see `PartyDef.slotOf`).
- `element?: string` — For a weapon, the element of the wearer's attacks. Default `none`.
- `bonus?: Partial<HeroStats>` — Stat changes while worn.
- `effect?: string | null` — For a consumable, a key of the party's effects; null or absent for anything else.
- `power?: number` — The effect's strength.
- `price?: number` — Shop price in gold. Default 0.
- `weight?: number` — Weight in the bag. Default 0.

### `PartySnapshot`

```ts
interface PartySnapshot
```

The whole party as plain data.

- `v: 1` — Format version, 1.
- `heroes: Record<string, HeroState>` — Every hero's live numbers.
- `members: string[]` — Hero ids in the party, in order.
- `inventory: InventoryState` — The bag, the gold and the gear.

### `Pools`

```ts
interface Pools
```

Health and magic now.

- `hp: number` — Current health; 0 is down.
- `mp: number` — Current magic.

---

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