---
title: "GPU particles: API"
package: "@phaser-ae/particles-gpu"
tier: Pro
version: 3.0.0-4
released: 2026-10-14
updated: 2026-10-20
description: "Particle pools of up to two million, simulated on the GPU and drawn in their emitter's sorted place, for 2D snowstorms, novas, star fields and dense backgrounds."
url: https://phaser.io/packs/particles-gpu/api
site: Phaser - https://phaser.io
---

# GPU particles: API

`@phaser-ae/particles-gpu` — GPU-simulated particle pools up to two million, drawn in the emitter object's sorted place: weather, novas, dense backgrounds. game.gpuParticles.emitter().

## The pack

### `gpuParticles`

```ts
function gpuParticles(): Pack<{ gpuParticles: GpuParticlesApi }>
```

The GPU particles pack: pools of up to two million particles simulated on the GPU each frame (`particles-gpu.sim`,
before `sprites`) and drawn by a registered drawer in the emitter object's sorted place — a screen of weather
behind the world, a nova over it. Forces as data (accel, drag, curl noise, attract, vortex, orbit, wind), a
wrap box for weather over an unbounded world, four-stop colour ramps, fade modes, twinkle, stretch. Additive by
default (an unsorted pool is only order-independent additive). WebGPU compute and WebGL2 transform feedback keep the pools GPU-resident; headless the emitters exist and draw nothing.

## Constants

### `GPU_DRAWER_ID`

```ts
const GPU_DRAWER_ID: 2
```

The id this pack registers its drawer under.

## Types

### `GpuEmitterApi`

```ts
interface GpuEmitterApi
```

The `gpu` sub-object on a GPU emitter handle.

- `rate: number` — Particles per second, live.
- `burst(count: number): void` — Queue a one-shot spawn of `count` this frame.
- `readonly capacity: number` — The pool size.
- `readonly alive: number` — An estimate of the live count (spawned within the longest lifetime), updated each step.
- `readonly config: GpuEmitterConfig` — The live config; mutate ranges and `forces` in place.
- `paused: boolean` — Hold the simulation.

### `GpuEmitterConfig`

```ts
interface GpuEmitterConfig
```

The GPU emitter config. Ranges are `[min, max]`; a single number is fixed. Degrees, world units, seconds.

- `x?: number` — World x. Default 0.
- `y?: number` — World y. Default 0.
- `layer?: string` — The layer.
- `z?: number` — Depth in the layer. Default 0.
- `follow?: Handle` — Follow this object.
- `offset?: { x?: number; y?: number }` — Offset from it.
- `capacity?: number` — Pool size: the most alive at once; a RING — past it the oldest are recycled. 64..2M. Default 65536.
- `rate?: number` — Particles per second. Default 0 (bursts only).
- `emitZone?: GpuZone` — Born here. Default point.
- `angle?: number | [number, number]` — Launch direction range, degrees. Default [0, 360].
- `radial?: boolean` — Velocity points away from the emitter (for shells and novas; overrides `angle`). Default false.
- `speed?: number | [number, number]` — Launch speed. Default [40, 80].
- `lifespan?: number | [number, number]` — Lifetime, seconds. Default [1, 2].
- `size?: number | [number, number]` — Size, world units (the frame's longer side). Default [4, 8].
- `endSize?: number` — Size at death as a fraction of the birth size: 0 shrinks to nothing, 1 constant, above 1 grows. Default 0.
- `fade?: boolean | number` — Alpha over life: true fades linearly over the whole life; false never; a number fades only over that final fraction (0.2 = the last 20%). Default true.
- `color?: string | ReadonlyArray<string>` — Colour over life: one hex, or up to four stops. Default white.
- `alpha?: number` — Alpha multiplier. Default 1.
- `twinkle?: number` — Per-particle brightness flicker 0..1. Default 0.
- `rotate?: number | [number, number]` — Visual rotation range at birth, degrees. Default 0.
- `spin?: number | [number, number]` — Spin range, degrees/s. Default 0.
- `alignToVelocity?: boolean` — Point the frame along the velocity. Default false.
- `stretch?: number` — Elongate along the velocity by speed × this / 100. Default 0.
- `gravityX?: number` — Gravity x, units/s². Default 0.
- `gravityY?: number` — Gravity y. Default 0.
- `drag?: number` — Velocity damping per second. Default 0.
- `forces?: GpuForce[]` — Forces, as data; mutate the list live. At most eight.
- `wrap?: { w: number; h: number }` — Fold positions into a box of this size centred on the emitter (weather over an unbounded world: move the emitter with the camera).
- `frame?: string | number` — The atlas frame (a key or index). Default the white pixel.
- `blend?: 'add' | 'normal'` — 'add' (default — an unsorted pool is only order-independent additive) or 'normal'.
- `seed?: number` — Seed for the spawn hash. Default from the kernel rng.

### `GpuEmitterHandle`

```ts
type GpuEmitterHandle = Handle & { gpu: GpuEmitterApi }
```

A GPU emitter is a roster handle with a `gpu` sub-object.

### `GpuForce`

```ts
type GpuForce = | { kind: 'accel'; x?: number; y?: number } | { kind: 'drag'; amount: number } | { kind: 'curl'; strength: number; scale?: number; speed?: number } | { kind: 'attract'; x: number; y: number; strength: number; radius?: number } | { kind: 'vortex'; x: number; y: number; strength: number; radius?: number } | { kind: 'orbit'; x: number; y: number; strength: number; radius: number; spring?: number } | { kind: 'wind'; x: number; y: number; gust?: number; gustSpeed?: number }
```

A force on a GPU emitter, as data. Positions are relative to the emitter. At most eight.

### `GpuParticlesApi`

```ts
interface GpuParticlesApi
```

`game.gpuParticles`.

- `emitter(cfg: GpuEmitterConfig): GpuEmitterHandle` — Spawn a GPU emitter object. Throws on more than eight forces or an unknown frame.
- `readonly emitters: ReadonlyArray<GpuEmitterHandle>` — Live emitters.
- `readonly count: number` — Estimated live particles across every emitter.
- `readonly ready: boolean` — True when the backend has a device and the pipelines exist.

### `GpuZone`

```ts
type GpuZone = { kind: 'point' } | { kind: 'circle'; r: number; inner?: number } | { kind: 'rect'; w: number; h: number } | { kind: 'ring'; r: number; width?: number }
```

Where GPU particles are born, relative to the emitter.

---

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