---
title: "Rope swinging courses: API"
package: "@phaser-ae/ninja-rope-2d"
tier: Pro
version: 3.0.0-4
released: 2026-10-14
updated: 2026-10-19
description: "Rope-swinging courses on real 2D physics, where a runner walks, jumps, fires a rope, swings, reels and climbs through gates, over pits and hazards, to the goal."
url: https://phaser.io/packs/ninja-rope-2d/api
site: Phaser - https://phaser.io
---

# Rope swinging courses: API

`@phaser-ae/ninja-rope-2d` — Rope-swinging courses on rope-swing: walk, jump, swing and climb from start to goal through gates, over pits and hazards.

## The pack

### `ninjaRope2d`

```ts
function ninjaRope2d(): Pack<{ ninjaRope: NinjaRopeApi }>
```

The `ninja-rope-2d` pack: `game.ninjaRope`, rope-swinging courses.

## Helpers

### `createRopeCourse`

```ts
function createRopeCourse(course: RopeCourse): CourseGame
```

Make a game of a course. Throws, listing every problem, on a course `validateRopeCourse` refuses.

### `validateRopeCourse`

```ts
function validateRopeCourse(course: RopeCourse): string[]
```

Check a course and say what is wrong with it, as plain sentences; empty when it can be played.

## Constants

### `ropeCourses`

```ts
const ropeCourses: { readonly ninja: readonly RopeCourse[]; readonly grapple: readonly RopeCourse[] }
```

The built-in courses, by rope.

## Types

### `CourseControls`

```ts
interface CourseControls
```

What the player is doing, held from step to step.

- `move?: number` — Walk or push: -1 left to 1 right.
- `reel?: number` — Reel in (1) or pay out (-1).

### `CourseEvent`

```ts
type CourseEvent = | { kind: 'gate'; gate: number } | { kind: 'fall'; cause: 'pit' | 'hazard' } | { kind: 'jump' } | { kind: 'won'; time: number; falls: number; stars: number } | { kind: 'rope'; event: RopeSwingEvent }
```

What happened, for the presenter.

### `CourseGame`

```ts
interface CourseGame
```

A game of one course.

- `readonly course: Readonly<RopeCourse>` — The course (a copy).
- `readonly rope: Readonly<Omit<RopeSwingOptions, 'surfaces'>>` — The rope's options, the preset filled in.
- `readonly state: Readonly<CourseState>` — The state, live.
- `hold(controls: CourseControls): void` — Set the held controls.
- `jump(): boolean` — Jump, when standing on something.
- `fire(target: SwingPoint): boolean` — Fire the rope at a point: whether it hooked something.
- `release(): void` — Let go of the rope.
- `step(dt: number): void` — Advance by `dt` seconds.
- `stars(): number` — Stars for the time taken: 3 within par, 2 within half again, else 1.
- `drain(): CourseEvent[]` — What happened since the last drain, oldest first.
- `view(): CourseView` — Everything to draw.
- `restart(): void` — Start the course again.
- `snapshot(): CourseSave` — The game as plain JSON: its moves, replayed on restore.
- `restore(save: CourseSave): void` — Resume a snapshot of this course. Throws on another course's, and leaves the game as it was.

### `CourseGate`

```ts
interface CourseGate
```

A gate: pass within its radius, in order. A passed gate is where a fall sends the runner back to.

- `x: number` — Where it is, across.
- `y: number` — Where it is, down.
- `radius?: number` — How near counts. Default 50.

### `CourseMove`

```ts
type CourseMove = | { kind: 'advance'; seconds: number } | { kind: 'hold'; move: number; reel: number } | { kind: 'jump' } | { kind: 'fire'; x: number; y: number } | { kind: 'release' }
```

A move: time passing, the held controls changed, a jump, the rope fired at a point, or let go.

### `CourseRunner`

```ts
interface CourseRunner
```

The runner.

- `width?: number` — Its width. Default 18.
- `height?: number` — Its height. Default 26.
- `walk?: number` — How fast it walks. Default 170.
- `jump?: number` — How hard it jumps: the speed it leaves the ground at. Default 430.
- `air?: number` — How hard it pushes while in the air or on the rope, units per second squared. Default 420.

### `CourseSave`

```ts
interface CourseSave
```

A saved game.

- `format: 'phaser-ae-rope-course'` — Always `'phaser-ae-rope-course'`.
- `version: 1` — The save format's version, 1.
- `course: string` — The course's id ('' for one without).
- `history: ReturnType<History<unknown, CourseMove>['snapshot']>` — The moves, as the kernel's history saves them.

### `CourseState`

```ts
interface CourseState
```

The game's state.

- `phase: 'playing' | 'won'` — `'playing'` until the goal is reached (`'won'`).
- `time: number` — Seconds played.
- `falls: number` — Times the runner has fallen or touched a hazard.
- `gate: number` — How many gates are passed.
- `shots: number` — Ropes fired.
- `grounded: boolean` — Whether the runner stands on something.

### `CourseSurface`

```ts
interface CourseSurface
```

A course surface: a box, solid unless it is a hazard.

- `id: string` — Its id.
- `x: number` — Its centre, across.
- `y: number` — Its centre, down.
- `width: number` — Its width.
- `height: number` — Its height.
- `hookable?: boolean` — Whether the rope can hook it. Default true.
- `hazard?: boolean` — A hazard: touching it sends the runner back. It is not solid, and the rope cannot hook it.

### `CourseView`

```ts
interface CourseView
```

Everything a presenter draws.

- `runner: { x: number; y: number; vx: number; vy: number; width: number; height: number; facing: 1 | -1; grounded: boolean }` — The runner: where it is, how fast, which way it faces.
- `rope: SwingPoint[]` — The rope's line, hook first; empty when it is not out.
- `taut: boolean` — Whether the rope is pulled straight.
- `surfaces: CourseSurface[]` — The surfaces, as the course gave them.
- `gates: { x: number; y: number; radius: number; passed: boolean }[]` — Each gate, and whether it is passed.
- `goal: { x: number; y: number; radius: number }` — The goal.

### `NinjaRopeApi`

```ts
interface NinjaRopeApi
```

What the `ninja-rope-2d` pack adds to a game: `game.ninjaRope`.

- `create: typeof createRopeCourse` — Make a game of a course.
- `validate: typeof validateRopeCourse` — Check a course; empty when it can be played.
- `courses: typeof ropeCourses` — The built-in courses.

### `RopeCourse`

```ts
interface RopeCourse
```

A course.

- `id?: string` — Its id, which saves carry.
- `name?: string` — A name to show.
- `width: number` — The course's width.
- `height: number` — The course's height.
- `gravity?: number` — Gravity, units per second squared, down. Default 900.
- `surfaces: CourseSurface[]` — The surfaces.
- `start: SwingPoint` — Where the runner starts (its centre).
- `goal: CourseGate` — Where it must get to, after every gate.
- `gates?: CourseGate[]` — Gates to pass, in order.
- `fall?: number` — Below this the runner has fallen. Default the course's height.
- `rope?: keyof typeof ropeSwingPresets | Omit<RopeSwingOptions, 'surfaces'>` — The rope: a preset by name, or options. Default `'ninja'`.
- `runner?: CourseRunner` — The runner.
- `par?: number` — Seconds for three stars. Default none: every finish is three stars.

---

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