---
title: "Nine-slice and three-slice artwork: API"
package: "@phaser-ae/nine-slice"
tier: Free
version: 3.0.0-2
released: 2026-10-14
updated: 2026-10-19
description: "Resizable panels, buttons and frames from illustrated artwork, with protected corners and end caps, loaded from TexturePacker atlases or plain images."
url: https://phaser.io/packs/nine-slice/api
site: Phaser - https://phaser.io
---

# Nine-slice and three-slice artwork: API

`@phaser-ae/nine-slice` — Resizable native sprite panels with protected corners, three-slice caps and TexturePacker JSON loading.

## The pack

### `nineSlice`

```ts
function nineSlice(): Pack<{ nineSlice: NineSliceApi }>
```

Native retained sprite composition for scalable UI art, in screen or world layers.

## Functions

### `parseAtlas`

```ts
function parseAtlas(data: unknown, url: string): Map<string, Omit<SliceSource, keyof SliceOptions>>
```

Parse frame rectangles only; TexturePacker does not inherently specify nine-slice margins.

### `sliceLayout`

```ts
function sliceLayout(s: SliceSource, width: number, height: number, borderScale = 1): SliceRect[]
```

Deterministic layout, including uniformly compressed caps when the target is too small.

### `validateSource`

```ts
function validateSource(s: SliceSource): void
```

Reject invalid dimensions, crops, slice margins and resolution.

## Constants

### `sourceRect`

```ts
const sourceRect = (s: SliceSource): SliceRect=> …
```

Resolve the source crop or whole-image bounds.

## Types

### `NineSliceApi`

```ts
interface NineSliceApi
```

Native scalable-art service.

- `load(source: SliceSource): Promise<SliceTexture>` — Prepare and cache an image or crop.
- `loadAtlas(url: string): Promise<SliceAtlas>` — TexturePacker multiatlas textures[] or frames array/hash + meta.image.
- `create(spec: SliceSpec): SliceHandle` — Spawn a resizable scene-owned group.

### `SliceAtlas`

```ts
interface SliceAtlas
```

Named source frames decoded from a TexturePacker JSON file.

- `readonly names: readonly string[]` — Available unique frame names.
- `load(name: string, options: SliceOptions): Promise<SliceTexture>` — Prepare one named atlas frame with authored slice margins.

### `SliceHandle`

```ts
interface SliceHandle
```

Scene-owned group of native sprite pieces.

- `readonly pieces: readonly Handle[]` — The retained sprite pieces.
- `readonly disposed: boolean` — Whether the group has been released.
- `set(patch: Partial<Omit<SliceSpec, 'texture' | 'id'>>): void` — Resize/reposition without new textures or atlas uploads.
- `dispose(): void` — Release all pieces. Idempotent.

### `SliceMode`

```ts
type SliceMode = 'nine' | 'horizontal' | 'vertical'
```

Nine pieces, three horizontal pieces, or three vertical pieces.

### `SliceOptions`

```ts
interface SliceOptions
```

How a source rectangle is divided into protected and stretchable regions.

- `slices: readonly [number, number, number, number]` — Protected left, top, right, bottom source-pixel margins. Unused margins must be zero.
- `mode?: SliceMode` — Default nine.
- `fill?: boolean` — Omit the centre tile of an open nine-slice frame. Default true.
- `resolution?: number` — Atlas resolution relative to source pixels. Default 1.

### `SliceRect`

```ts
interface SliceRect
```

Source and layout rectangles use top-left coordinates. Created objects use centre coordinates.

- `x: number` — Left edge.
- `y: number` — Top edge.
- `width: number` — Horizontal extent.
- `height: number` — Vertical extent.

### `SliceSource`

```ts
interface SliceSource extends SliceOptions
```

Image and optional atlas crop prepared for scalable rendering.

- `url: string` — Image URL, including CORS-enabled CDN URLs.
- `width: number` — Source image dimensions, before cropping.
- `height: number` — Source image height in pixels.
- `frame?: SliceRect` — Optional subrectangle within the image, e.g. a TexturePacker frame.

### `SliceSpec`

```ts
interface SliceSpec
```

Retained slice group initial presentation.

- `texture: SliceTexture` — Art prepared by this game.
- `x: number` — Centre in world/screen coordinates.
- `y: number` — Centre y coordinate.
- `width: number` — Target width.
- `height: number` — Target height.
- `borderScale?: number` — Nine-slice corner scale. Three-slice caps scale uniformly from the cross-axis size. Default 1.
- `id?: string` — Human-readable group prefix.
- `layer?: string` — Render layer; defaults to the world layer.
- `z?: number` — Draw order within the layer. Default 0.
- `alpha?: number` — Group opacity, 0..1. Default 1.
- `tint?: string` — Multiplicative CSS tint. Default white.
- `visible?: boolean` — Draw the group. Default true.

### `SliceTexture`

```ts
interface SliceTexture
```

Prepared art can be reused by any number of panels in the game that loaded it.

- `readonly source: SliceSource` — Immutable source metadata.
- `readonly frames: readonly number[]` — Row-major atlas indices; -1 denotes an omitted piece.

---

## For AI agents: Phaser AE

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