---
title: "Letter wheel word puzzles"
package: "@phaser-ae/letter-wheel"
tier: Pro
version: 3.0.0-0
released: 2026-10-21
updated: 2026-10-21
description: "Letter wheel levels: one word's letters on a wheel spell the words that fill a small crossword, with bonus words, hints, shuffles and a level ladder."
url: https://phaser.io/packs/letter-wheel
site: Phaser - https://phaser.io
---

# Letter wheel word puzzles

One word's letters on a wheel, and a crossword of the words they spell. Trace round the wheel to find them; anything
else the letters make is a bonus word. The pack builds every level and judges every word.

## What it does

`createLetterWheel` makes a level from a seed. It picks a base word of the length you ask for whose letters spell
enough words, finds every word they spell, and chooses the targets: the base word first, then one word of each length
in turn, longest first, so a level mixes long and short words. In a crossword, each target must cross one already
placed where they share a letter, no two words may sit side by side, and the whole must fit inside a size you set; a
word that cannot is passed over for the next. Every other word the letters spell is a bonus word.

Play is tracing round the wheel. `spell` says what a trace reads for the preview, and `trace` judges it: a target fills
its cells and the letters it shares with crossing words, a bonus word joins the bonus list, a word found already is
reported as a repeat, and anything else is refused with a reason. `hint` shows the first hidden letter of the shortest
unfound word, and a word whose letters are all shown by hints and crossings counts as found. `shuffle` puts the wheel's
letters in a new order.

`wheelLevel` turns a level number into options for a rising ladder: four letters and three targets at level 1, one more
target every three levels and one more letter every eight, each level always the same. Levels are a seed and a list of
moves on the kernel history, so undo and saves come free.

## Features

- **Base words that work** — a seeded pick that spells at least `minWords` words, or a base word you choose.
- **Every word the letters make** — targets for the level, and every other word as a bonus word.
- **A mix of lengths** — the base word, then one word of each length in turn.
- **Crossword layout** — targets crossing at shared letters, never side by side, inside `maxSize` cells.
- **List layout** — the targets by length, for a level that asks for every word.
- **Shared letters** — finding a word shows its letters in the words that cross it.
- **Hints and shuffles** — a letter at a time, and a new order for the wheel.
- **A level ladder** — more letters and more targets as levels rise, each level fixed by its number.
- **Your own words** — any word list, and words to leave out.
- **Undo and saves** — the kernel history of moves.

## Good for

- **Crossword-style word puzzles** with hundreds of levels from one ladder.
- **"Every word in seven letters" challenges**, with a list layout and a high target count.
- **Daily wheels**, one seed for every player.
- **Themed puzzles**, from a word list of your own.
- **Gentle word games** for younger players, with four-letter wheels and a blocklist.

## Make it yours

A level takes `letters` or a `base` word, the `words` that count, `minLength`, `targets`, `minWords`, `layout`,
`maxSize` and `exclude`. `wheelLevel` sets the ladder's top letters and targets and how fast it climbs, and `extra`
overrides anything per level. The pack draws nothing, so the wheel, the trace line and the crossword are yours.

Two materially different games: a crossword ladder that starts at four letters and three words and climbs to seven
letters and ten words; and a list game with seven letters and forty targets, where the challenge is to find every word.
A third uses four-letter words or longer only, from your own word list.

## A quick look

A level from the ladder, a trace and its result:

```ts
const level = createLetterWheel(wheelLevel(12));        // or createLetterWheel({ seed, letters: 6, targets: 8 })
const view = level.observation();                       // wheel letters, targets, crossword cells, bonus words
level.spell([2, 0, 4]);                                 // what a trace spells, for the preview
const r = level.trace([2, 0, 4]);                       // positions on the wheel, each once
if (r.ok) r.result.kind;                                // 'target', 'bonus' or 'repeat'
level.hint(); level.shuffle();
```

## Works with

- `letter-tiles` — draws the wheel with an elastic trace, glides the letters on a shuffle and turns crossword cells over.
- `english-words` — required: the words, and the search that finds what the letters spell.
- `typography` — for the wheel's letters and the crossword.
- `save` — to keep a player's level and progress.
- `letter-grid` — when the letters should sit on a board and words be traced through touching tiles.

## Good to know

- It is the rules only: the game draws the wheel and the crossword and turns pointer positions into wheel positions.
- There are no coins or prices; count `bonus` and `hints` for an economy of your own.
- The lexicon has some uncommon words, and a level may ask for one; `exclude` or a filtered list keeps them out.
- The crossword is laid out greedily, not searched, so a tight `maxSize` may place fewer targets than asked for.

---

## For AI agents: Phaser AE

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Read any page of this site as Markdown by adding `.md` to its URL (the home page is https://phaser.io/index.md), or by asking for `text/markdown`. The index for agents is https://phaser.io/llms.txt. On the site's pages, the browser's Web MCP also offers `phaser_ae_guide`, `read_page_as_markdown` and `open_phaser_ae`.
