---
title: "Letter box chains: API"
package: "@phaser-ae/letter-box"
tier: Pro
version: 3.0.0-0
released: 2026-10-21
updated: 2026-10-21
description: "Chain words from letters round the sides of a box, never two in a row from one side, until every letter is used, with generated boards, a par and hints."
url: https://phaser.io/packs/letter-box/api
site: Phaser - https://phaser.io
---

# Letter box chains: API

`@phaser-ae/letter-box` — Chain words from letters round the sides of a box, never two in a row from one side, until every letter is used, as in games like Letter Boxed.

## The pack

### `letterBox`

```ts
function letterBox(): Pack<{ letterBox: LetterBoxApi }>
```

The `letter-box` pack: letter box chain rules over the english-words lists. Pure logic, so it runs headless.

## Helpers

### `createLetterBox`

```ts
function createLetterBox(options: LetterBoxOptions): LetterBox
```

Make a letter box puzzle. Throws a RangeError for options out of range: fewer than 2 sides, a side of no letters,
a set board with a letter twice or a character other than a letter, or no generated board in the tries allowed.

### `letterBoxPlayable`

```ts
function letterBoxPlayable(word: string, sides: ReadonlyArray<string>): boolean
```

Can `word` be played on a board with these `sides`: every letter on the board, and no two letters in a row from
the same side? Case does not matter; a word with characters other than letters cannot.

## Types

### `BoxLetter`

```ts
interface BoxLetter
```

One letter on the board.

- `readonly letter: string` — The letter, lower case.
- `readonly side: number` — Its side, from 0.
- `readonly index: number` — Its place on the board, from 0, side by side: the index a trace uses.
- `readonly used: boolean` — Used by a word played?

### `LetterBox`

```ts
interface LetterBox
```

A letter box puzzle. Make one with `createLetterBox`.

- `observation(): LetterBoxView` — The board as it stands.
- `spell(path: ReadonlyArray<number>): string | null` — What a trace spells, or null for an index off the board.
- `check(word: string): { readonly ok: true } | Refusal` — Would `word` be accepted now? `{ ok: true }`, or the refusal with a reason a player can be shown. Changes nothing.
- `play(word: string): { readonly ok: true; readonly result: LetterBoxResult } | Refusal` — Play a typed word.
- `trace(path: ReadonlyArray<number>): { readonly ok: true; readonly result: LetterBoxResult } | Refusal` — Play a traced word: board indices, side by side.
- `undo(): boolean` — Take back the last word. False when none is played.
- `hint(): { readonly word: string; readonly remaining: number } | null` — The next word of a shortest way to finish from here, and how many words that way takes from here; null when solved or no way is found.
- `solve(): ReadonlyArray<string>` — A shortest solution of the whole board, from the start. Empty when none is found within reach.
- `words(): ReadonlyArray<string>` — Every word on the list that can be played on this board, longest first.
- `snapshot(): HistorySave<LetterBoxMove>` — The game as a save: the seed and the moves. Restore it into a game made with the same options.
- `restore(save: HistorySave<LetterBoxMove> | string): void` — Replace this game's moves with a save. Throws, changing nothing, when it does not replay.

### `LetterBoxApi`

```ts
type LetterBoxApi = typeof rules
```

`game.letterBox`: every function and type this pack carries, as one namespace.

### `LetterBoxMove`

```ts
type LetterBoxMove = { readonly kind: 'word'; readonly word: string } | { readonly kind: 'trace'; readonly path: ReadonlyArray<number> }
```

A move: a word typed, or traced as board indices.

### `LetterBoxOptions`

```ts
interface LetterBoxOptions
```

How a board is made. Only `seed` is required.

- `seed: number` — Picks the board when `board` does not give it, as an unsigned 32-bit integer.
- `sides?: number` — Sides of the box. Default 4, or the set board's count. At least 2.
- `perSide?: number` — Letters on each side. Default 3, or the set board's.
- `minLength?: number` — Shortest word that counts, in letters. Default 3.
- `maxWords?: number` — The goal: solve the board in this many words or fewer. A generated board can always be solved in it. Default 5.
- `words?: WordList` — The words that count. Default the English lexicon.
- `board?: ReadonlyArray<string>` — A set board instead of a generated one: one string of letters a side (`['abc', 'def', 'ghi', 'jkl']`), every letter different.
- `minPar?: number` — Fewest words a generated board must need: default 2, so no single word clears it.
- `attempts?: number` — Pairs of words tried when generating. Default 400.

### `LetterBoxResult`

```ts
interface LetterBoxResult
```

What a word did.

- `readonly word: string` — The word, lower case.
- `readonly newLetters: ReadonlyArray<string>` — Letters it used for the first time, in board order.
- `readonly solved: boolean` — Is the board solved now?

### `LetterBoxView`

```ts
interface LetterBoxView
```

The board as it stands.

- `readonly phase: 'playing' | 'solved'` — `'playing'`, or `'solved'` once every letter is used.
- `readonly sides: ReadonlyArray<ReadonlyArray<string>>` — Each side's letters, in order.
- `readonly letters: ReadonlyArray<BoxLetter>` — Every letter, side by side, with whether it is used.
- `readonly used: ReadonlyArray<string>` — The letters used so far, in board order.
- `readonly left: ReadonlyArray<string>` — The letters still to use, in board order.
- `readonly words: ReadonlyArray<string>` — The words played, in order.
- `readonly start: string | null` — The letter the next word must start with; null before the first word.
- `readonly par: number | null` — The fewest words that solve the board from the start, or null when none does within the solver's reach.
- `readonly goal: number` — The goal, `maxWords`.
- `readonly playable: number` — How many words on the list can be played on this board.

---

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