---
title: "Horror figure art: API"
package: "@phaser-ae/horror-art"
tier: Pro
version: 3.0.0-0
released: 2026-10-25
updated: 2026-10-25
description: "Ready-made pixel-art figures and props for first-person horror: a gaunt stalker in four poses, a pale apparition, a runner, a mirror face, a shade, a hooded monk and a phone."
url: https://phaser.io/packs/horror-art/api
site: Phaser - https://phaser.io
---

# Horror figure art: API

`@phaser-ae/horror-art` — Ready-made pixel-art figures and props for first-person horror: a stalker in four poses, an apparition, a runner, a mirror face, a shade and a monk.

## The pack

### `horrorArt`

```ts
function horrorArt(): Pack<{ horrorArt: HorrorArtApi }>
```

The horror-art pack: `game.horrorArt`, ready-made pixel-art figures (a stalker in four poses, an apparition, a
runner, a mirror figure, a shade, a hooded monk, a face) and props (a fuse, a battery, a phone, a radio, an oil
flask, a book, bones, a bell) for first-person horror. No options.

## Helpers

### `findHorrorArt`

```ts
function findHorrorArt(name: string): string | null
```

The entry a name should wear; see `HorrorArtApi.find`.

### `HORROR_ART`

```ts
const HORROR_ART: Readonly<Record<string, HorrorArtEntry>>
```

Every picture as 256-colour PNGs in base64, standing on the bottom edge of its frames, by id.

### `horrorArtPose`

```ts
function horrorArtPose(info: HorrorArtInfo, pose: string): number
```

A pose's frame; see `HorrorArtApi.pose`.

## Types

### `HorrorArtApi`

```ts
interface HorrorArtApi
```

`game.horrorArt`.

- `readonly names: readonly string[]` — Every entry's id.
- `find(name: string): string | null` — The entry a name should wear: the id as it is, else a guess from its words (`'figure'` and `'ghost'` the apparition, `'mirror-figure'` the mirror figure, `'monster'` the stalker, `'object'` the book, `'skull'` the bones, `'oil'` the flask, `'cell'` the battery). Null when nothing fits.
- `load(names: ReadonlyArray<string | { id: string; art?: string }>, options?: HorrorArtLoadOptions): Promise<Record<string, HorrorArtInfo>>` — Paint pictures into the atlas: each name (or `{ id, art }` to choose the entry) gets its poses as frames of `prefix + id`. Names nothing fits are left out. Async, because a browser decodes the pictures; headless, the frames exist with the right count and size but blank. Throws on a scale out of range or an unknown `art`.
- `pose(info: HorrorArtInfo, pose: string): number` — A pose's frame within `info.key`, or the first frame when it has no such pose.

### `HorrorArtEntry`

```ts
interface HorrorArtEntry
```

One entry's pictures, as the pack ships them.

- `readonly kind: HorrorArtKind` — A figure (its poses at one scale, standing on the bottom edge) or a prop (fitted into a square, standing on its bottom edge).
- `readonly size: readonly [number, number]` — Each frame's size in pixels, `[width, height]`; every pose of an entry has the same.
- `readonly height: number` — The world height, in units, the whole frame is meant to be drawn at: a suggestion (a figure's own height may differ).
- `readonly frames: Readonly<Record<string, string>>` — The poses, by name in order, each a 256-colour PNG in base64.

### `HorrorArtInfo`

```ts
interface HorrorArtInfo
```

A picture as it was painted: its key, its size and which frame is which pose.

- `readonly id: string` — The name it was painted for.
- `readonly art: string` — The entry it wears.
- `readonly kind: HorrorArtKind` — `'figure'` or `'prop'`.
- `readonly key: string` — Its atlas key.
- `readonly width: number` — One frame's painted size, units (the shipped size in pixels times `scale`).
- `readonly height: number` — One frame's painted size, units.
- `readonly aspect: number` — Width over height: a billboard `h` units tall is `h * aspect` wide.
- `readonly worldHeight: number` — The world height the whole frame is meant to be drawn at, units (the entry's suggestion).
- `readonly poses: Readonly<Record<string, number>>` — Each pose's frame within `key`, by name; with `mirrored`, each also as `<pose>-flip`, facing the other way.
- `readonly frames: number` — Frames painted under `key`.

### `HorrorArtKind`

```ts
type HorrorArtKind = 'figure' | 'prop'
```

What a picture is: a figure standing on the bottom edge of its frames, or a prop fitted into a square.

### `HorrorArtLoadOptions`

```ts
interface HorrorArtLoadOptions
```

Options for `load`.

- `prefix?: string` — Atlas keys are this plus the name. Default `'ha-'`.
- `scale?: number` — Painted size per picture pixel, a whole number from 1 to 4. The atlas already paints at twice the density with smoothing off, so 1 keeps pixel art crisp; more only for a figure drawn very large. Big frames at a big scale may not fit an atlas page. Default 1.
- `mirrored?: boolean` — Also paint each pose mirrored, as `<pose>-flip`: a side-on figure walking the other way. Default false.

---

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