---
title: "Hangman letter guessing: API"
package: "@phaser-ae/hangman"
tier: Pro
version: 3.0.0-0
released: 2026-10-21
updated: 2026-10-21
description: "The rules of hangman: a hidden word or phrase guessed a letter at a time, a life lost for every miss, with reveals, hints and a solver."
url: https://phaser.io/packs/hangman/api
site: Phaser - https://phaser.io
---

# Hangman letter guessing: API

`@phaser-ae/hangman` — The classic letter-guessing game: a hidden word or phrase, a letter at a time, a life lost for every miss, with reveals, hints and a solver.

## The pack

### `hangman`

```ts
function hangman(): Pack<{ hangman: HangmanApi }>
```

The `hangman` pack: letter-guessing rules over the english-words lists. Pure logic, so it runs headless.

## Helpers

### `createHangman`

```ts
function createHangman(options: HangmanOptions): Hangman
```

Start a game. Throws a RangeError for options out of range: a seed that is not an unsigned 32-bit integer, a lives
count that is not a whole number of 1 or more (or Infinity), a negative or fractional penalty or hint cost, a set
answer with no letters, or a word source with nothing between `min` and `max` letters.

### `hangmanCandidates`

```ts
function hangmanCandidates(pool: Iterable<string>, pattern: ReadonlyArray<string | null>, misses: Iterable<string> = [], opts: { hits?: Iterable<string>; hidden?: Iterable<string>; exclude?: Iterable<string> } = {}): string[]
```

The answers in `pool` still possible for `pattern`, in pool order, once each. `pattern` has one entry a character:
a letter that shows, null for a hidden letter, or a character that is not a letter (a space), which must match.
A candidate holds no letter of `misses` anywhere, shows the right letter at every shown place, and at a hidden place
holds none of `hits` (letters guessed and in the answer: they would show), none of `misses` and none of `hidden`
(letters that cannot hide, such as given vowels). `hits` defaults to every letter the pattern shows; `exclude`
leaves out answers already guessed whole. Entries are compared in lower case with accents taken off.

## Types

### `Hangman`

```ts
interface Hangman
```

A game of hangman. Make one with `createHangman`.

- `observation(): HangmanView` — The game as it stands.
- `check(move: HangmanMove): { readonly ok: true } | Refusal` — Would `move` be accepted now? `{ ok: true }`, or the refusal with a reason a player could be shown. Changes nothing.
- `letter(letter: string): { readonly ok: true; readonly result: HangmanResult } | Refusal` — Guess a letter.
- `word(word: string): { readonly ok: true; readonly result: HangmanResult } | Refusal` — Guess the whole answer; spaces and punctuation do not matter.
- `hint(): { readonly ok: true; readonly result: HangmanResult } | Refusal` — Show one hidden letter, for `hintCost` lives: the one that uncovers the most positions (alphabetical on a tie).
- `undo(): boolean` — Take back the last move. False when there is none.
- `candidates(): string[]` — Every answer in the word source still possible: the same shape, agreeing with every letter shown and missed.
- `suggest(): string | null` — The best next letter: the one most of `candidates()` hold in a hidden place (alphabetical on a tie); null when over.
- `autoStep(): { readonly ok: true; readonly result: HangmanResult } | Refusal` — Play the advice: the whole answer when one candidate is left (and whole guesses are on), else `suggest()`'s letter.
- `answer(): string` — The answer, for a game's own reveal or a test.
- `snapshot(): HistorySave<HangmanMove>` — The game as a save: the seed and the moves. Restore it into a game made with the same options.
- `restore(save: HistorySave<HangmanMove> | string): void` — Replace this game with a save. Throws, changing nothing, when the save does not replay under these options.

### `HangmanApi`

```ts
type HangmanApi = typeof rules
```

`game.hangman`: every function and type this pack carries, as one namespace.

### `HangmanMove`

```ts
type HangmanMove = | { readonly kind: 'letter'; readonly letter: string } | { readonly kind: 'word'; readonly word: string } | { readonly kind: 'hint' }
```

A move: a letter, a whole answer, or a hint.

### `HangmanOptions`

```ts
interface HangmanOptions
```

How a game is set up. Only `seed` is required; the defaults are a 5 to 9 letter English word and six lives.

- `seed: number` — Picks the answer when `answer` does not give it, as an unsigned 32-bit integer.
- `words?: WordList | ReadonlyArray<string>` — Where answers come from: a word list, or an array whose entries may be phrases (`"polar bear"`, `"jack-in-the-box"`): spaces, hyphens and other characters that are not letters are shown from the start and never guessed. Accents are taken off. Default the English lexicon.
- `min?: number` — Fewest letters in a picked answer. Default 5 for a word list, 1 for an array.
- `max?: number` — Most letters in a picked answer. Default 9 for a word list, no limit for an array.
- `answer?: string` — The answer, a word or phrase, instead of a seeded pick.
- `lives?: number` — Lives before the game is lost: a whole number of 1 or more, or Infinity. Default 6.
- `reveal?: HangmanReveal` — Letters shown from the start. Default `'none'`.
- `wordGuess?: boolean` — May the player guess the whole answer? Default true.
- `wordPenalty?: number` — Lives a wrong whole-answer guess costs, a whole number. Default 1.
- `hintCost?: number` — Lives a hint costs, a whole number; 0 for free hints. Default 1.

### `HangmanResult`

```ts
interface HangmanResult
```

What a move did.

- `readonly kind: 'hit' | 'miss' | 'solved' | 'wrong' | 'hint'` — `'hit'`, `'miss'`, `'solved'` (a right whole answer), `'wrong'` (a wrong one) or `'hint'`.
- `readonly guess: string` — The letter guessed or hinted, or the whole answer guessed.
- `readonly uncovered: ReadonlyArray<number>` — The positions in `slots` it uncovered, in order.
- `readonly cost: number` — Lives it cost.
- `readonly phase: HangmanView['phase']` — The phase after it.

### `HangmanReveal`

```ts
type HangmanReveal = 'none' | 'first' | 'first-last' | 'vowels'
```

Which letters show from the start: none, the first, the first and last, or every vowel.

### `HangmanSlot`

```ts
interface HangmanSlot
```

One character of the answer as a player sees it.

- `readonly char: string | null` — The character: a revealed letter (lower case), a character that is not a letter (shown from the start), or null for a hidden letter.
- `readonly letter: boolean` — Is it a letter, to be guessed? A space or a hyphen is not.
- `readonly revealed: boolean` — Showing? Always true for a character that is not a letter.

### `HangmanView`

```ts
interface HangmanView
```

Everything a game draws, at one moment. Never holds the answer before the game is over.

- `readonly phase: 'playing' | 'won' | 'lost'` — `'playing'`, `'won'` or `'lost'`.
- `readonly slots: ReadonlyArray<HangmanSlot>` — Every character of the answer, in order.
- `readonly letters: number` — How many of the slots are letters.
- `readonly hits: ReadonlyArray<string>` — Letters guessed that are in the answer, in the order guessed.
- `readonly misses: ReadonlyArray<string>` — Letters guessed that are not, in the order guessed.
- `readonly wrongWords: ReadonlyArray<string>` — Whole-answer guesses that were wrong, in order.
- `readonly hinted: ReadonlyArray<string>` — Letters shown by hints, in order.
- `readonly lives: number` — Lives at the start; Infinity for no limit.
- `readonly lost: number` — Lives lost so far: one a miss, `wordPenalty` a wrong whole-answer guess, `hintCost` a hint.
- `readonly livesLeft: number` — Lives left; Infinity for no limit.
- `readonly answer: string | null` — The answer, once the game is over; null before.
- `readonly keyboard: Readonly<Record<string, 'hit' | 'miss' | 'unused'>>` — Each letter a to z: `'hit'` (in the answer, guessed or hinted), `'miss'`, or `'unused'`.
- `readonly wordGuess: boolean` — May the whole answer be guessed?
- `readonly hintCost: number` — Lives a hint costs.
- `readonly given: ReadonlyArray<string>` — Letters the reveal shows and that cannot be guessed: the vowels with `reveal: 'vowels'`, else none.

---

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