---
title: "Hangman letter guessing"
package: "@phaser-ae/hangman"
tier: Pro
version: 3.0.0-0
released: 2026-10-21
updated: 2026-10-21
description: "The rules of hangman: a hidden word or phrase guessed a letter at a time, a life lost for every miss, with reveals, hints and a solver."
url: https://phaser.io/packs/hangman
site: Phaser - https://phaser.io
---

# Hangman letter guessing

The letter-guessing game everyone knows, as rules you can drop into any game: a hidden word or phrase, a letter at a
time, and a life lost for every miss. You draw the gallows; the pack keeps everything else straight.

## What it does

`createHangman` picks an answer from a seed, from the english-words lexicon within a range of lengths or from a list
of your own, or takes one you set. A list may hold phrases: spaces, hyphens and other characters that are not letters
show from the start and are never guessed, and accents are taken off, so "jack-in-the-box" and "café" just work.

Each guess is checked first, and refused with a reason a player can be shown: not a letter, guessed already, the game
over. A right letter uncovers every place it appears, and the result says which, so a game can turn just those tiles
over. A wrong letter costs a life; a wrong whole-answer guess costs what you choose. Hints show the hidden letter that
uncovers the most places, for a price, and never spend the last life.

The advice is a candidate list: every answer in the word source with the same shape that agrees with every letter
shown and missed. `suggest` picks the letter most of them hold, which makes a fair hint button and a solver that wins
nearly every long word with six lives. A game is a seed and a list of guesses on the kernel history, so undo, saves
and replays come with it.

## Features

- **Seeded or set answers** — a daily word from a seed, or a puzzle you wrote.
- **Words or phrases** — the English lexicon by length, or themed lists with spaces and punctuation shown.
- **Exact reveals** — a hit uncovers every place its letter appears, and the result lists them.
- **Lives your way** — any number, or `Infinity` for a game with no gallows.
- **Letters given** — each word's first letter, its first and last, or every vowel.
- **Whole-answer guesses** — on or off, with the lives a wrong one costs.
- **Hints at a price** — the letter that uncovers most, for `hintCost` lives, or free.
- **A keyboard** — every letter marked hit, miss or unused.
- **Advice and a solver** — the candidates left, the best next letter, and `autoStep` to play it.
- **Undo, saves and replays** — a seed and a list of moves on the kernel history.

## Good for

- **The classic game**, a 5 to 9 letter word and six lives.
- **Spelling and vocabulary practice**, short words with the vowels given.
- **Quiz games**, themed phrases such as animals, films or places.
- **Party and family games**, no lives and free hints.
- **Daily puzzles**, one seed for every player.

## Make it yours

A game takes its `words` (a `WordList` or an array of words and phrases), `min` and `max` letters, a set `answer`,
`lives`, a `reveal`, `wordGuess` with its `wordPenalty`, and a `hintCost`. The pack draws nothing, so the gallows,
tiles and keyboard are yours.

Two different games from the same pack: short three and four letter words with four lives and no help, a quick
challenge; and a quiz of animal phrases with the first and last letter of each word shown and no limit on lives. A
third gives the vowels and free hints, for a child learning to spell.

## A quick look

A game, a guess and the advice:

```ts
const game = createHangman({ seed, lives: 6 });
game.letter('e');                  // a hit uncovers every E
game.word('kettle');               // or guess the whole answer
const view = game.observation();   // slots, hits, misses, lives left, keyboard, phase
game.suggest();                    // the best next letter
```

## Works with

- `english-words` — required: the default answers, and the lists for themed games.
- `letter-tiles` — draws the answer as tiles that turn over and the keyboard as tap tiles.
- `word-guess` — for guessing a whole word at a time, each letter marked in place.

## Good to know

- It is the rules only: no gallows, tiles or keyboard.
- Letters are a to z; any other character is shown, never guessed.
- The English lexicon includes some uncommon words; a themed list keeps answers familiar.
- The advice knows only the answers in its word source, and is good rather than perfect.

---

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