---
title: "Geometry: API"
package: "@phaser-ae/geometry"
tier: Free
version: 3.0.0-3
released: 2026-10-14
updated: 2026-10-20
description: "Shapes and curves as plain data, with the maths games ask of them: points along, random points inside, containment, intersections, overlaps and transforms."
url: https://phaser.io/packs/geometry/api
site: Phaser - https://phaser.io
---

# Geometry: API

`@phaser-ae/geometry` — Shapes and curves as pure maths: circle, ellipse, rect, triangle, polygon, beziers, spline, path; random inside, points along, contains, intersections.

## The pack

### `geometry`

```ts
function geometry(): Pack<{ geometry: GeometryApi }>
```

The geometry pack: shapes and curves as data with the maths on them — points along, random inside, contains, bounds, transforms, intersections. Headless, no columns, no passes. Particle zones, paths and AI read it.

## Helpers

### `encircled`

```ts
function encircled(path: ReadonlyArray<Vec2>, p: Vec2): boolean
```

Is the point inside the loop the trail has just closed? False while the trail has closed none.

### `encircledAll`

```ts
function encircledAll<T extends Vec2>(path: ReadonlyArray<Vec2>, targets: ReadonlyArray<T>): T[]
```

Every target inside the loop the trail has just closed; none while it has closed none.

### `findLoop`

```ts
function findLoop(path: ReadonlyArray<Vec2>): Vec2[] | null
```

The loop a trail has just closed, or null: when the trail's newest segment crosses an earlier one, the polygon from
the crossing round the trail and back to it. Draw a lasso, encircle enemies (Quantum), close off territory.

### `points`

```ts
function points(s: Shape, n: number, seamless = true): Vec2[]
```

`n` points along the outline or curve, evenly by length; `seamless` (default true) leaves out the closing duplicate on a closed shape.

### `scale`

```ts
function scale(s: Shape, sx: number, sy = sx, ox = 0, oy = 0): Shape
```

Scale a shape about (ox, oy): a new shape. A circle scaled unevenly becomes an ellipse.

## Functions

### `area`

```ts
function area(s: Shape): number
```

The enclosed area; 0 for curves and lines. A polygon's is unsigned.

### `bake`

```ts
function bake(s: Shape, samples = 128): { points: Float32Array; length: number; closed: boolean }
```

Bake a shape by ARC LENGTH: `samples` points (default 128, at least 2) spaced evenly along it, as a flat
`[x, y, …]` Float32Array, with its `length` and whether it is `closed` (an area's outline). `bakedAt` on the result
moves at constant speed, which `pointAt` on a bezier or spiral does not.

### `bakedAt`

```ts
function bakedAt(b: { points: Float32Array; closed: boolean }, t: number, out: Vec2 = { x: 0, y: 0 }): Vec2
```

The point at `t` (0..1 by length) on a baked curve.

### `bounds`

```ts
function bounds(s: Shape): Box
```

The axis-aligned bounding box. Curves are sampled.

### `centroid`

```ts
function centroid(s: Shape): Vec2
```

The centroid: area-weighted for areas, the midpoint of the bounds for curves.

### `closestPoint`

```ts
function closestPoint(s: Shape, x: number, y: number): Vec2
```

The closest point on the shape's outline (or curve) to (x, y); sampled for curves, exact for lines, circles and polygons.

### `contains`

```ts
function contains(s: Shape, x: number, y: number): boolean
```

Does the shape contain the point? Curves, lines and points never do; a ring is the band between `inner` and `r`.

### `isCurve`

```ts
function isCurve(s: Shape): boolean
```

Is the shape a curve or outline only (no inside)? Points, lines, arcs, beziers, open splines, spirals, waves, paths.

### `length`

```ts
function length(s: Shape): number
```

The outline's length (perimeter), or the curve's length. Curves are measured by 64 samples.

### `lineIntersections`

```ts
function lineIntersections(ax: number, ay: number, bx: number, by: number, s: Shape): Vec2[]
```

Where segment (ax, ay)→(bx, by) crosses the shape's outline, as points along the segment in order; empty when it does not. Lines, circles, rings and polygons exact; other shapes via 48 points on their outline. An area's outline is closed; an open curve (an arc, a bezier, an open spline, a spiral, a wave) is walked from one end to the other, never across the gap between its ends. A path is tested segment by segment, and a point is crossed only when the segment passes through it.

### `overlaps`

```ts
function overlaps(a: Shape, b: Shape): boolean
```

Do two area shapes overlap (share any interior or touch)? Exact for circle/circle, circle/rect, rect/rect; everything else via polygons (separating axes for convex, edge tests plus containment otherwise). Curves never overlap.

### `pointAt`

```ts
function pointAt(s: Shape, t: number, out: Vec2 = { x: 0, y: 0 }): Vec2
```

The point at `t` (0..1) along the shape's outline, or along the curve. Closed shapes wrap; a rect starts at its top-left and goes clockwise; a circle starts at its right (0°).

### `pointsByStep`

```ts
function pointsByStep(s: Shape, step: number): Vec2[]
```

Points along the outline or curve spaced `step` units apart (by length).

### `randomPoint`

```ts
function randomPoint(s: Shape, rng: Rng, out: Vec2 = { x: 0, y: 0 }): Vec2
```

A uniformly random point INSIDE an area shape, or ON a curve, line or point. Rejection-samples polygons against their bounds.

### `rotate`

```ts
function rotate(s: Shape, deg: number, ox = 0, oy = 0): Shape
```

Rotate a shape about (ox, oy) by `deg` degrees: a new shape. Circles, rings and ellipses move but keep their axes; a rect becomes a polygon.

### `toPolygon`

```ts
function toPolygon(s: Shape, samples = 32): Extract<Shape, { kind: 'polygon' }>
```

The outline as a polygon (curves and round shapes sampled with `samples` points).

### `translate`

```ts
function translate(s: Shape, dx: number, dy: number): Shape
```

Move a shape by (dx, dy): a new shape.

## Constants

### `geometryApi`

```ts
const geometryApi: GeometryApi
```

The geometry API object, for packs that import rather than compose.

### `SHAPE_KINDS`

```ts
const SHAPE_KINDS: ReadonlyArray<ShapeKind>
```

Every shape kind.

## Types

### `Box`

```ts
interface Box
```

An axis-aligned box.

- `x: number` — Left.
- `y: number` — Top.
- `w: number` — Width.
- `h: number` — Height.

### `GeometryApi`

```ts
interface GeometryApi
```

`game.geometry`: every function of this module by name, plus the shape kinds.

- `pointAt: typeof pointAt` — The point at t along the outline or curve.
- `length: typeof length` — Outline or curve length.
- `area: typeof area` — Enclosed area.
- `points: typeof points` — n points along the outline, evenly by length.
- `pointsByStep: typeof pointsByStep` — Points spaced `step` apart.
- `contains: typeof contains` — Point-in-shape.
- `randomPoint: typeof randomPoint` — A random point inside (or on a curve).
- `bounds: typeof bounds` — Bounding box.
- `centroid: typeof centroid` — Centroid.
- `closestPoint: typeof closestPoint` — Closest outline point.
- `translate: typeof translate` — Move.
- `rotate: typeof rotate` — Rotate, degrees, about a point.
- `scale: typeof scale` — Scale about a point.
- `toPolygon: typeof toPolygon` — The outline as a polygon.
- `lineIntersections: typeof lineIntersections` — Segment–outline crossings.
- `overlaps: typeof overlaps` — Two areas overlap.
- `isCurve: typeof isCurve` — Is it a curve (no inside)?
- `bake: typeof bake` — Bake by arc length.
- `bakedAt: typeof bakedAt` — A point on a baked curve.
- `findLoop: typeof findLoop` — The loop a self-crossing trail has just closed.
- `encircled: typeof encircled` — Is a point inside the loop the trail just closed?
- `encircledAll: typeof encircledAll` — Every target inside the loop the trail just closed.
- `readonly kinds: ReadonlyArray<ShapeKind>` — Every shape kind.

### `Shape`

```ts
type Shape = | { kind: 'point'; x: number; y: number } | { kind: 'line'; x1: number; y1: number; x2: number; y2: number } | { kind: 'circle'; x: number; y: number; r: number } | { kind: 'ring'; x: number; y: number; r: number; inner: number } | { kind: 'arc'; x: number; y: number; r: number; start: number; end: number } | { kind: 'sector'; x: number; y: number; r: number; start: number; end: number } | { kind: 'ellipse'; x: number; y: number; rx: number; ry: number } | { kind: 'rect'; x: number; y: number; w: number; h: number } | { kind: 'triangle'; x1: number; y1: number; x2: number; y2: number; x3: number; y3: number } | { kind: 'polygon'; points: ReadonlyArray<number> } | { kind: 'quadratic'; x1: number; y1: number; cx: number; cy: number; x2: number; y2: number } | { kind: 'cubic'; x1: number; y1: number; c1x: number; c1y: number; c2x: number; c2y: number; x2: number; y2: number } | { kind: 'spline'; points: ReadonlyArray<number>; closed?: boolean } | { kind: 'spiral'; x: number; y: number; r1: number; r2: number; turns: number; start?: number } | { kind: 'wave'; x1: number; y1: number; x2: number; y2: number; amplitude: number; cycles: number; shape?: 'sine' | 'zigzag' | 'square' } | { kind: 'path'; segments: ReadonlyArray<Shape> }
```

A shape or curve, by kind. Angles in degrees (0 right, 90 down), positions in world units. `points` lists are flat [x, y, x, y…]. `spiral` winds from radius r1 to r2 over `turns` from angle `start`; `wave` runs from (x1, y1) to (x2, y2) with `cycles` oscillations of `amplitude` across it.

### `ShapeKind`

```ts
type ShapeKind = Shape['kind']
```

A shape's kind name.

### `Vec2`

```ts
interface Vec2
```

A point.

- `x: number` — x.
- `y: number` — y.

---

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