---
title: "First-person prop art: API"
package: "@phaser-ae/fps-prop-art"
tier: Pro
version: 3.0.0-0
released: 2026-10-24
updated: 2026-10-24
description: "Ready-made pictures of the things that stand about a first-person shooter's rooms: barrels and crates whole and wrecked, and a facility's scenery from toilets to a parked helicopter."
url: https://phaser.io/packs/fps-prop-art/api
site: Phaser - https://phaser.io
---

# First-person prop art: API

`@phaser-ae/fps-prop-art` — Ready-made pixel-art props and scenery for first-person shooters: barrels and crates whole and wrecked, and a facility's fittings.

## The pack

### `fpsPropArt`

```ts
function fpsPropArt(): Pack<{ propArt: PropArtApi }>
```

The fps-prop-art pack: `game.propArt`, ready-made barrels and crates, whole and wrecked, and scenery that stands about
a facility, for the FPS packs. No options.

## Helpers

### `findPropArt`

```ts
function findPropArt(id: string, set?: string): string | null
```

The art a prop id should wear; see `PropArtApi.find`.

### `findSceneryArt`

```ts
function findSceneryArt(type: string, set?: string): string | null
```

The scenery picture a thing type should wear; see `PropArtApi.findScenery`.

### `PROP_ART`

```ts
const PROP_ART: Readonly<Record<string, PropArtEntry>>
```

Every prop's pictures, 128 × 128 256-colour PNGs in base64 standing on the bottom edge, by `set/id`.

### `SCENERY_ART`

```ts
const SCENERY_ART: Readonly<Record<string, SceneryArtEntry>>
```

Every piece of scenery's picture, a 256-colour PNG in base64 cut to the thing's own shape (at most 256 × 128,
as tall as fits), with its natural height in world units, by `set/id`.

## Types

### `PropArtApi`

```ts
interface PropArtApi
```

`game.propArt`.

- `readonly names: readonly string[]` — Every prop's art, by `set/id`.
- `readonly sets: readonly string[]` — The sets: `classic` (Sector Assault) and `modern` (Overdrive).
- `find(id: string, set?: string): string | null` — The art a prop id should wear: `set/id` as it is, the id in `set`, the id in any set, or a guess from its words (`'fuel-drum'` and `'toxic-canister'` wear a barrel, `'supply-box'` a crate). Null when nothing fits.
- `load(props: ReadonlyArray<string | { id: string; art?: string }>, options?: PropArtLoadOptions): Promise<Record<string, PropArtInfo>>` — Paint props into the atlas: each id (or `{ id, art }` to choose the art) gets its two frames at `prefix + id`. Ids with no art are left out. Async, because a browser decodes the pictures; headless, the frames exist but blank.
- `readonly scenery: readonly SceneryArtSpec[]` — Every piece of scenery's picture, `set/id` with its natural height and width in world units.
- `findScenery(type: string, set?: string): string | null` — The scenery picture a thing type should wear: `set/id` as it is, the type in `set`, the type in any set, or a guess from its words (`'wash-basin'` wears the sink, `'street-light'` the lamp post, `'chopper'` the helicopter). Null when nothing fits.
- `loadScenery(things: ReadonlyArray<string | { id: string; art?: string; height?: number }>, options?: SceneryArtLoadOptions): Promise<Record<string, SceneryArtInfo>>` — Paint scenery into the atlas: each thing type (or `{ id, art?, height? }` to choose the art or how tall it stands, in world units) gets its one frame at `prefix + id`. Types with no art are left out. Async, because a browser decodes the pictures; headless, the frame exists but blank. Throws on an `art` the pack does not have, and in dev on a `scale` or `height` that is not a positive number (in production those fall back to the natural size).

### `PropArtEntry`

```ts
interface PropArtEntry
```

One prop's pictures, as the pack ships them.

- `readonly whole: string` — The prop standing whole, a 128 × 128 256-colour PNG in base64, standing on the bottom edge.
- `readonly broken: string` — Its wreck, the same size, lower and standing on the bottom edge.
- `readonly bursts: boolean` — Whether it is something that bursts (a barrel, a fuel cell) rather than something that only breaks (a crate).

### `PropArtInfo`

```ts
interface PropArtInfo
```

A prop as it was painted: its key and which frame is which.

- `readonly id: string` — The prop id it was painted for.
- `readonly art: string` — The art it wears, `set/id`.
- `readonly key: string` — The atlas key of its frames.
- `readonly size: number` — One frame's size in pixels (square; the prop stands on its bottom edge, centred).
- `readonly frames: { readonly whole: number; readonly broken: number }` — Which frame of `key` is which: `whole` (0) and `broken` (1, the wreck, lower).
- `readonly bursts: boolean` — Whether the art is of something that bursts (a barrel) rather than something that only breaks (a crate).

### `PropArtLoadOptions`

```ts
interface PropArtLoadOptions
```

Options for `load`.

- `set?: string` — The set to look in first: `'classic'` or `'modern'`. Default none (any set).
- `prefix?: string` — Atlas keys are this plus the prop id. Default `'pa-'`.

### `SceneryArtEntry`

```ts
interface SceneryArtEntry
```

One piece of scenery's picture, as the pack ships it.

- `readonly picture: string` — The thing standing, a 256-colour PNG in base64 cut to its own shape: its top on the top edge, its foot on the bottom.
- `readonly size: readonly [number, number]` — The picture's size in pixels, `[width, height]`: at most 256 × 128, as tall as fits.
- `readonly height: number` — How tall the thing stands in the world, in world units (metres): the picture's whole height.

### `SceneryArtInfo`

```ts
interface SceneryArtInfo
```

A piece of scenery as it was painted: its key and how big to stand it.

- `readonly id: string` — The thing type it was painted for.
- `readonly art: string` — The art it wears, `set/id`.
- `readonly key: string` — The atlas key of its one frame.
- `readonly size: readonly [number, number]` — The frame's size in pixels, `[width, height]`: the thing's own shape, its foot on the bottom edge, its top on the top.
- `readonly height: number` — How tall to stand its billboard, in world units: its natural height × `scale`, or the height it was given.
- `readonly width: number` — How wide to make its billboard, in world units: `height` × the frame's width over its height.

### `SceneryArtLoadOptions`

```ts
interface SceneryArtLoadOptions
```

Options for `loadScenery`.

- `set?: string` — The set to look in first: `'facility'`. Default none (any set).
- `prefix?: string` — Atlas keys are this plus the thing type. Default `'sc-'`.
- `scale?: number` — World units per metre: every natural height and width is multiplied by it. Positive; default 1.

### `SceneryArtSpec`

```ts
interface SceneryArtSpec
```

A piece of scenery the pack has a picture of, and how big it stands.

- `readonly art: string` — Its name, `set/id`, as `findScenery` returns and `loadScenery` takes.
- `readonly height: number` — Its natural height in world units (metres): a toilet 0.8, a lamp post 3.5.
- `readonly width: number` — Its width in world units at that height, from the picture's shape.

---

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